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1 #include "DMTaskRunner.h" | 1 #include "DMTaskRunner.h" |
2 #include "DMTask.h" | 2 #include "DMTask.h" |
3 | 3 |
4 namespace DM { | 4 namespace DM { |
5 | 5 |
6 | 6 TaskRunner::TaskRunner(int cputhreads, int gpuThreads) |
7 TaskRunner::TaskRunner(int cputhreads) | |
8 : fMain(cputhreads) | 7 : fMain(cputhreads) |
9 , fGpu(1) { | 8 , fGpu(gpuThreads) |
10 // Enqueue a task on the GPU thread to create a GrContextFactory. | 9 {} |
11 struct Create : public SkRunnable { | |
12 Create(GrContextFactory** ptr) : fPtr(ptr) {} | |
13 void run() SK_OVERRIDE { | |
14 *fPtr = SkNEW(GrContextFactory); | |
15 delete this; | |
16 } | |
17 GrContextFactory** fPtr; | |
18 }; | |
19 fGpu.add(SkNEW_ARGS(Create, (&fGrContextFactory))); | |
20 } | |
21 | 10 |
22 void TaskRunner::add(Task* task) { | 11 void TaskRunner::add(Task* task) { |
23 if (task->usesGpu()) { | 12 if (task->usesGpu()) { |
24 fGpu.add(task); | 13 fGpu.add(task); |
25 } else { | 14 } else { |
26 fMain.add(task); | 15 fMain.add(task); |
27 } | 16 } |
28 } | 17 } |
29 | 18 |
30 void TaskRunner::wait() { | 19 void TaskRunner::wait() { |
31 // Enqueue a task on the GPU thread to destroy the GrContextFactory. | |
32 struct Delete : public SkRunnable { | |
33 Delete(GrContextFactory* ptr) : fPtr(ptr) {} | |
34 void run() SK_OVERRIDE { | |
35 delete fPtr; | |
36 delete this; | |
37 } | |
38 GrContextFactory* fPtr; | |
39 }; | |
40 fGpu.add(SkNEW_ARGS(Delete, (fGrContextFactory))); | |
41 | |
42 // These wait calls block until the threadpool is done. We don't allow | 20 // These wait calls block until the threadpool is done. We don't allow |
43 // children to spawn new GPU tasks so we can wait for that first knowing | 21 // children to spawn new GPU tasks so we can wait for that first knowing |
44 // we'll never try to add to it later. Same can't be said of fMain: fGpu | 22 // we'll never try to add to it later. Same can't be said of fMain: fGpu |
45 // and fMain can both add tasks to fMain, so we have to wait for that last. | 23 // and fMain can both add tasks to fMain, so we have to wait for that last. |
46 fGpu.wait(); | 24 fGpu.wait(); |
47 fMain.wait(); | 25 fMain.wait(); |
48 } | 26 } |
49 | 27 |
50 } // namespace DM | 28 } // namespace DM |
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