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Side by Side Diff: dm/DMTaskRunner.cpp

Issue 179403010: Revert of Let DM run unit tests. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 10 months ago
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1 #include "DMTaskRunner.h" 1 #include "DMTaskRunner.h"
2 #include "DMTask.h" 2 #include "DMTask.h"
3 3
4 namespace DM { 4 namespace DM {
5 5
6 6 TaskRunner::TaskRunner(int cputhreads, int gpuThreads)
7 TaskRunner::TaskRunner(int cputhreads)
8 : fMain(cputhreads) 7 : fMain(cputhreads)
9 , fGpu(1) { 8 , fGpu(gpuThreads)
10 // Enqueue a task on the GPU thread to create a GrContextFactory. 9 {}
11 struct Create : public SkRunnable {
12 Create(GrContextFactory** ptr) : fPtr(ptr) {}
13 void run() SK_OVERRIDE {
14 *fPtr = SkNEW(GrContextFactory);
15 delete this;
16 }
17 GrContextFactory** fPtr;
18 };
19 fGpu.add(SkNEW_ARGS(Create, (&fGrContextFactory)));
20 }
21 10
22 void TaskRunner::add(Task* task) { 11 void TaskRunner::add(Task* task) {
23 if (task->usesGpu()) { 12 if (task->usesGpu()) {
24 fGpu.add(task); 13 fGpu.add(task);
25 } else { 14 } else {
26 fMain.add(task); 15 fMain.add(task);
27 } 16 }
28 } 17 }
29 18
30 void TaskRunner::wait() { 19 void TaskRunner::wait() {
31 // Enqueue a task on the GPU thread to destroy the GrContextFactory.
32 struct Delete : public SkRunnable {
33 Delete(GrContextFactory* ptr) : fPtr(ptr) {}
34 void run() SK_OVERRIDE {
35 delete fPtr;
36 delete this;
37 }
38 GrContextFactory* fPtr;
39 };
40 fGpu.add(SkNEW_ARGS(Delete, (fGrContextFactory)));
41
42 // These wait calls block until the threadpool is done. We don't allow 20 // These wait calls block until the threadpool is done. We don't allow
43 // children to spawn new GPU tasks so we can wait for that first knowing 21 // children to spawn new GPU tasks so we can wait for that first knowing
44 // we'll never try to add to it later. Same can't be said of fMain: fGpu 22 // we'll never try to add to it later. Same can't be said of fMain: fGpu
45 // and fMain can both add tasks to fMain, so we have to wait for that last. 23 // and fMain can both add tasks to fMain, so we have to wait for that last.
46 fGpu.wait(); 24 fGpu.wait();
47 fMain.wait(); 25 fMain.wait();
48 } 26 }
49 27
50 } // namespace DM 28 } // namespace DM
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