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Side by Side Diff: src/core/SkShader.cpp

Issue 1793883002: add blitprocs to shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAtomics.h" 8 #include "SkAtomics.h"
9 #include "SkBitmapProcShader.h" 9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h" 10 #include "SkColorShader.h"
(...skipping 343 matching lines...) Expand 10 before | Expand all | Expand 10 after
354 str->appendHex(fColor); 354 str->appendHex(fColor);
355 355
356 this->INHERITED::toString(str); 356 this->INHERITED::toString(str);
357 357
358 str->append(")"); 358 str->append(")");
359 } 359 }
360 #endif 360 #endif
361 361
362 /////////////////////////////////////////////////////////////////////////////// 362 ///////////////////////////////////////////////////////////////////////////////
363 363
364 static void D32_BlitProc(SkShader::Context::BlitState* state, int x, int y, cons t SkPixmap& dst,
365 int count, const SkAlpha aa[]) {
366 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0];
367 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
368 proc(state->fXfer, dst.writable_addr32(x, y), src, count, aa);
369 }
370
371 static void D64_BlitProc(SkShader::Context::BlitState* state, int x, int y, cons t SkPixmap& dst,
372 int count, const SkAlpha aa[]) {
373 SkXfermode::D64Proc proc = (SkXfermode::D64Proc)state->fStorage[0];
374 const SkPM4f* src = (const SkPM4f*)state->fStorage[1];
375 proc(state->fXfer, dst.writable_addr64(x, y), src, count, aa);
376 }
377
378 SkShader::Context::BlitProc
379 SkColorShader::ColorShaderContext::onChooseBlitProc(const SkImageInfo& info, Bli tState* state) {
380 uint32_t flags = SkXfermode::kSrcIsSingle_D32Flag;
381 if (fPM4f.a() == 1) {
382 flags |= SkXfermode::kSrcIsOpaque_D32Flag;
383 }
384 switch (info.colorType()) {
385 case kN32_SkColorType:
386 if (info.isSRGB()) {
387 flags |= SkXfermode::kDstIsSRGB_D32Flag;
388 }
389 state->fStorage[0] = (void*)SkXfermode::GetD32Proc(state->fXfer, fla gs);
390 state->fStorage[1] = &fPM4f;
391 return D32_BlitProc;
392 case kRGBA_F16_SkColorType:
393 flags |= SkXfermode::kDstIsFloat16_D64Flag;
394 state->fStorage[0] = (void*)SkXfermode::GetD64Proc(state->fXfer, fla gs);
395 state->fStorage[1] = &fPM4f;
396 return D64_BlitProc;
397 default:
398 return nullptr;
399 }
400 }
401
402 ///////////////////////////////////////////////////////////////////////////////
403
364 SkFlattenable* SkEmptyShader::CreateProc(SkReadBuffer&) { 404 SkFlattenable* SkEmptyShader::CreateProc(SkReadBuffer&) {
365 return SkShader::MakeEmptyShader().release(); 405 return SkShader::MakeEmptyShader().release();
366 } 406 }
367 407
368 #ifndef SK_IGNORE_TO_STRING 408 #ifndef SK_IGNORE_TO_STRING
369 #include "SkEmptyShader.h" 409 #include "SkEmptyShader.h"
370 410
371 void SkEmptyShader::toString(SkString* str) const { 411 void SkEmptyShader::toString(SkString* str) const {
372 str->append("SkEmptyShader: ("); 412 str->append("SkEmptyShader: (");
373 413
(...skipping 11 matching lines...) Expand all
385 } 425 }
386 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode * xfer) { 426 SkShader* SkShader::CreateComposeShader(SkShader* dst, SkShader* src, SkXfermode * xfer) {
387 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), xfer).release(); 427 return MakeComposeShader(sk_ref_sp(dst), sk_ref_sp(src), xfer).release();
388 } 428 }
389 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile Mode tmy, 429 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile Mode tmy,
390 const SkMatrix* localMatrix, const SkRect* tile) { 430 const SkMatrix* localMatrix, const SkRect* tile) {
391 return MakePictureShader(sk_ref_sp(const_cast<SkPicture*>(src)), tmx, tmy, 431 return MakePictureShader(sk_ref_sp(const_cast<SkPicture*>(src)), tmx, tmy,
392 localMatrix, tile).release(); 432 localMatrix, tile).release();
393 } 433 }
394 #endif 434 #endif
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