| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index b7e60f1ca1075e2413e791ced221e1b9de3b3110..7a4ddb45ab6587334a99e6ea1cf03ef8c99b49f8 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -12,6 +12,7 @@
|
|
|
| #include "SkShader.h"
|
| #include "SkBitmapProcState.h"
|
| +#include "SkSmallAllocator.h"
|
|
|
| class SkBitmapProcShader : public SkShader {
|
| public:
|
| @@ -48,4 +49,14 @@ private:
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| +// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
|
| +// bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
|
| +// in SkDraw.cpp
|
| +typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
|
| +
|
| +// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| +// the SkShader.
|
| +SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
|
| + SkTBlitterAllocator* alloc);
|
| +
|
| #endif
|
|
|