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1 /* | |
2 * Copyright 2014 Google, Inc | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkStackAllocator_DEFINED | |
9 #define SkStackAllocator_DEFINED | |
10 | |
11 #include "SkTDArray.h" | |
12 #include "SkTypes.h" | |
13 | |
14 /* | |
15 * Helper for using an SkStackAllocator to create a new object. | |
16 * @param ptr Raw pointer to typeName. It should be pointing to NULL, since | |
17 * its old value will be ignored. After this macro finishes, it will point | |
18 * to a new object of type typeName, allocated by the SkStackAllocator, | |
19 * which will handle deleting it. | |
20 * @param allocator Reference to an SkStackAllocator. Will be used to allocate | |
21 * an object of type typeName. It handles deleting the new object in its | |
22 * destructor. | |
23 * @param typeName type of the new object to create. | |
24 * @param args Arguments to pass to the constructor of the new object, in | |
25 * parentheses, or () for the default constructor. | |
26 * | |
27 * Sample usage: | |
28 * <code> | |
29 * SkStackAllocator<100> alloc; | |
30 * SkBlitter* blitter (NULL); | |
31 * SkSTACK_ALLOCATE(blitter, alloc, SkNullBlitter, ()); | |
32 * </code> | |
33 * | |
34 * After this line, blitter points to a new SkNullBlitter object, which will | |
35 * be destroyed when alloc goes out of scope. | |
36 */ | |
37 #define SkSTACK_ALLOCATE(ptr, allocator, typeName, args) \ | |
38 void* buf = allocator.reserveT<typeName>(); \ | |
39 SkNEW_PLACEMENT_ARGS(buf, typeName, args); \ | |
40 ptr = static_cast<typeName*>(buf) | |
41 | |
42 // Used by SkStackAllocator to call the destructor for objects it has | |
43 // allocated. | |
44 template<typename T> void destroyT(void* ptr) { | |
45 static_cast<T*>(ptr)->~T(); | |
46 } | |
47 | |
48 /* | |
49 * Template class for allocating small (as defined by kSize) objects on the | |
mtklein
2014/02/27 23:40:54
This sort of reads like we'll be able to allocate
scroggo
2014/03/05 20:25:52
Correct. I've updated the comment. Sound better?
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50 * stack. If an object is larger than kSize, it will be allocated on the | |
51 * heap, This class's destructor will handle calling the destructor for each | |
52 * object it allocated and freeing its memory. | |
53 */ | |
54 template<size_t kSize> class SkStackAllocator : public SkNoncopyable { | |
mtklein
2014/02/27 23:40:54
It looked like we're generally using this to alloc
scroggo
2014/03/05 20:25:52
Actually, no. The Sk3DBlitter will be allocated by
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55 public: | |
56 SkStackAllocator() | |
57 : fStorageUsed(0) | |
58 {} | |
59 | |
60 ~SkStackAllocator() { | |
61 // Destruct in reverse order, in case an earlier object points to a | |
62 // later object. | |
63 while (fObjects.count() > 0) { | |
64 Triple triple; | |
65 fObjects.pop(&triple); | |
66 triple.fKillProc(triple.fObj); | |
67 // Safe to do if fObj is in fStorage, since fHeapStorage will | |
68 // point to NULL. | |
69 sk_free(triple.fHeapStorage); | |
70 } | |
71 } | |
72 | |
73 /* | |
74 * Create and return space for a T. The space will be on the stack if | |
75 * there is room, or on the heap otherwise. Either way, this class will | |
76 * call ~T() in its destructor and free the heap allocation if necessary. | |
77 * | |
78 * The caller MUST create a new T in the returned buffer (using | |
79 * SkNEW_PLACEMENT or SkNEW_PLACEMENT_ARGS), as this class will call ~T() | |
80 * in its destructor. (FIXME: Can we pass T's constructor's arguments to | |
81 * this function so we can create the object as well?) | |
bungeman-skia
2014/02/27 18:26:01
With perfect forwarding in c++11 you can. With c++
mtklein
2014/02/27 18:51:02
A good compromise is to make a few versions:
temp
scroggo
2014/03/05 20:25:52
Done.
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82 */ | |
83 template<typename T> void* reserveT() { | |
84 const size_t storageRemaining = SkAlign4(kSize) - fStorageUsed; | |
85 const size_t storageRequired = SkAlign4(sizeof(T)); | |
86 Triple triple; | |
87 if (storageRequired > storageRemaining) { | |
88 // Allocate on the heap | |
89 triple.fHeapStorage = sk_malloc_throw(storageRequired); | |
90 triple.fObj = static_cast<void*>(triple.fHeapStorage); | |
91 } else { | |
92 // There is space in fStorage. | |
93 triple.fHeapStorage = NULL; | |
94 SkASSERT(SkIsAlign4(fStorageUsed)); | |
95 triple.fObj = static_cast<void*>(fStorage + (fStorageUsed >> 2)); | |
96 fStorageUsed += storageRequired; | |
97 } | |
98 triple.fKillProc = destroyT<T>; | |
99 fObjects.push(triple); | |
100 return triple.fObj; | |
101 } | |
102 | |
103 private: | |
104 struct Triple { | |
105 void* fObj; | |
mtklein
2014/02/27 23:40:54
If you really want to keep things small, we might
scroggo
2014/03/05 20:25:52
Interesting idea! Are we guaranteed the bottom bit
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106 void* fHeapStorage; | |
107 void (*fKillProc)(void*); | |
108 | |
109 }; | |
110 | |
111 // Number of bytes used so far. | |
112 size_t fStorageUsed; | |
113 SkTDArray<Triple> fObjects; | |
114 // Pad the storage size to be 4-byte aligned. | |
115 uint32_t fStorage[SkAlign4(kSize) >> 2]; | |
mtklein
2014/02/27 23:40:54
Consider storing everything in fStorage? Does it
scroggo
2014/03/05 20:25:52
That's a very good point. I've removed the SkTDArr
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116 }; | |
117 // This class only makes sense on the stack. | |
mtklein
2014/02/27 23:40:54
This doesn't strictly have to be on the stack righ
scroggo
2014/03/05 20:25:52
Agreed. Renamed SkSmallAllocator.
And I've remove
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118 #define SkStackAllocator(...) SK_REQUIRE_LOCAL_VAR(SkStackAllocator) | |
119 | |
120 #endif // SkStackAllocator_DEFINED | |
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