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Side by Side Diff: src/core/SkShader.cpp

Issue 179343005: Add a class to allocate small objects w/o extra calls to new. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rename the .h file Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8 #include "SkBitmapProcShader.h"
9 #include "SkReadBuffer.h"
10 #include "SkMallocPixelRef.h"
11 #include "SkPaint.h"
9 #include "SkScalar.h" 12 #include "SkScalar.h"
10 #include "SkShader.h" 13 #include "SkShader.h"
11 #include "SkReadBuffer.h"
12 #include "SkWriteBuffer.h" 14 #include "SkWriteBuffer.h"
13 #include "SkPaint.h"
14 #include "SkMallocPixelRef.h"
15 15
16 SkShader::SkShader() { 16 SkShader::SkShader() {
17 fLocalMatrix.reset(); 17 fLocalMatrix.reset();
18 SkDEBUGCODE(fInSetContext = false;) 18 SkDEBUGCODE(fInSetContext = false;)
19 } 19 }
20 20
21 SkShader::SkShader(SkReadBuffer& buffer) 21 SkShader::SkShader(SkReadBuffer& buffer)
22 : INHERITED(buffer) { 22 : INHERITED(buffer) {
23 if (buffer.readBool()) { 23 if (buffer.readBool()) {
24 buffer.readMatrix(&fLocalMatrix); 24 buffer.readMatrix(&fLocalMatrix);
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
170 return kNone_GradientType; 170 return kNone_GradientType;
171 } 171 }
172 172
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { 173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
174 return NULL; 174 return NULL;
175 } 175 }
176 176
177 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, 177 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
178 TileMode tmx, TileMode tmy) { 178 TileMode tmx, TileMode tmy) {
179 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); 179 return ::CreateBitmapShader(src, tmx, tmy, NULL);
180 } 180 }
181 181
182 #ifdef SK_DEVELOPER 182 #ifdef SK_DEVELOPER
183 void SkShader::toString(SkString* str) const { 183 void SkShader::toString(SkString* str) const {
184 if (this->hasLocalMatrix()) { 184 if (this->hasLocalMatrix()) {
185 str->append(" "); 185 str->append(" ");
186 this->getLocalMatrix().toString(str); 186 this->getLocalMatrix().toString(str);
187 } 187 }
188 } 188 }
189 #endif 189 #endif
(...skipping 160 matching lines...) Expand 10 before | Expand all | Expand 10 after
350 350
351 #ifdef SK_DEVELOPER 351 #ifdef SK_DEVELOPER
352 void SkEmptyShader::toString(SkString* str) const { 352 void SkEmptyShader::toString(SkString* str) const {
353 str->append("SkEmptyShader: ("); 353 str->append("SkEmptyShader: (");
354 354
355 this->INHERITED::toString(str); 355 this->INHERITED::toString(str);
356 356
357 str->append(")"); 357 str->append(")");
358 } 358 }
359 #endif 359 #endif
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