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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 | 10 |
11 typedef SkShader* (*MakeShaderProc)(const SkColor[], int count, const SkSize&); | 11 typedef sk_sp<SkShader> (*MakeShaderProc)(const SkColor[], int count, const SkSi
ze&); |
12 | 12 |
13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize&
size) { | 13 static sk_sp<SkShader> shader_linear(const SkColor colors[], int count, const Sk
Size& size) { |
14 SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } }; | 14 SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } }; |
15 return SkGradientShader::CreateLinear(pts, colors, nullptr, count, | 15 return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkShader::k
Clamp_TileMode); |
16 SkShader::kClamp_TileMode); | |
17 } | 16 } |
18 | 17 |
19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize&
size) { | 18 static sk_sp<SkShader> shader_radial(const SkColor colors[], int count, const Sk
Size& size) { |
20 SkPoint center = { size.width()/2, size.height()/2 }; | 19 SkPoint center = { size.width()/2, size.height()/2 }; |
21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, nullpt
r, count, | 20 return SkGradientShader::MakeRadial(center, size.width()/2, colors, nullptr,
count, |
22 SkShader::kClamp_TileMode); | 21 SkShader::kClamp_TileMode); |
23 } | 22 } |
24 | 23 |
25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize&
size) { | 24 static sk_sp<SkShader> shader_conical(const SkColor colors[], int count, const S
kSize& size) { |
26 SkPoint center = { size.width()/2, size.height()/2 }; | 25 SkPoint center = { size.width()/2, size.height()/2 }; |
27 return SkGradientShader::CreateTwoPointConical(center, size.width()/64, | 26 return SkGradientShader::MakeTwoPointConical(center, size.width()/64, center
, size.width()/2, |
28 center, size.width()/2, | 27 colors, nullptr, count, SkShader
::kClamp_TileMode); |
29 colors, nullptr, count, | |
30 SkShader::kClamp_TileMode); | |
31 } | 28 } |
32 | 29 |
33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& s
ize) { | 30 static sk_sp<SkShader> shader_sweep(const SkColor colors[], int count, const SkS
ize& size) { |
34 return SkGradientShader::CreateSweep(size.width()/2, size.height()/2, | 31 return SkGradientShader::MakeSweep(size.width()/2, size.height()/2, colors,
nullptr, count); |
35 colors, nullptr, count); | |
36 } | 32 } |
37 | 33 |
38 class ShallowGradientGM : public skiagm::GM { | 34 class ShallowGradientGM : public skiagm::GM { |
39 public: | 35 public: |
40 ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither) | 36 ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither) |
41 : fProc(proc) | 37 : fProc(proc) |
42 , fDither(dither) { | 38 , fDither(dither) { |
43 fName.printf("shallow_gradient_%s", name); | 39 fName.printf("shallow_gradient_%s", name); |
44 } | 40 } |
45 | 41 |
46 protected: | 42 protected: |
47 | 43 |
48 SkString onShortName() override { | 44 SkString onShortName() override { |
49 return fName; | 45 return fName; |
50 } | 46 } |
51 | 47 |
52 SkISize onISize() override { | 48 SkISize onISize() override { |
53 return SkISize::Make(800, 800); | 49 return SkISize::Make(800, 800); |
54 } | 50 } |
55 | 51 |
56 void onDraw(SkCanvas* canvas) override { | 52 void onDraw(SkCanvas* canvas) override { |
57 const SkColor colors[] = { sk_tool_utils::color_to_565(0xFF555555), | 53 const SkColor colors[] = { sk_tool_utils::color_to_565(0xFF555555), |
58 sk_tool_utils::color_to_565(0xFF444444) }; | 54 sk_tool_utils::color_to_565(0xFF444444) }; |
59 const int colorCount = SK_ARRAY_COUNT(colors); | 55 const int colorCount = SK_ARRAY_COUNT(colors); |
60 | 56 |
61 SkRect r = { 0, 0, this->width(), this->height() }; | 57 SkRect r = { 0, 0, this->width(), this->height() }; |
62 SkSize size = SkSize::Make(r.width(), r.height()); | 58 SkSize size = SkSize::Make(r.width(), r.height()); |
63 | 59 |
64 SkPaint paint; | 60 SkPaint paint; |
65 paint.setShader(fProc(colors, colorCount, size))->unref(); | 61 paint.setShader(fProc(colors, colorCount, size)); |
66 paint.setDither(fDither); | 62 paint.setDither(fDither); |
67 canvas->drawRect(r, paint); | 63 canvas->drawRect(r, paint); |
68 } | 64 } |
69 | 65 |
70 private: | 66 private: |
71 MakeShaderProc fProc; | 67 MakeShaderProc fProc; |
72 SkString fName; | 68 SkString fName; |
73 bool fDither; | 69 bool fDither; |
74 | 70 |
75 typedef skiagm::GM INHERITED; | 71 typedef skiagm::GM INHERITED; |
76 }; | 72 }; |
77 | 73 |
78 /////////////////////////////////////////////////////////////////////////////// | 74 /////////////////////////////////////////////////////////////////////////////// |
79 | 75 |
80 DEF_GM( return new ShallowGradientGM(shader_linear, "linear", true); ) | 76 DEF_GM( return new ShallowGradientGM(shader_linear, "linear", true); ) |
81 DEF_GM( return new ShallowGradientGM(shader_radial, "radial", true); ) | 77 DEF_GM( return new ShallowGradientGM(shader_radial, "radial", true); ) |
82 DEF_GM( return new ShallowGradientGM(shader_conical, "conical", true); ) | 78 DEF_GM( return new ShallowGradientGM(shader_conical, "conical", true); ) |
83 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep", true); ) | 79 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep", true); ) |
84 | 80 |
85 DEF_GM( return new ShallowGradientGM(shader_linear, "linear_nodither", false); ) | 81 DEF_GM( return new ShallowGradientGM(shader_linear, "linear_nodither", false); ) |
86 DEF_GM( return new ShallowGradientGM(shader_radial, "radial_nodither", false); ) | 82 DEF_GM( return new ShallowGradientGM(shader_radial, "radial_nodither", false); ) |
87 DEF_GM( return new ShallowGradientGM(shader_conical, "conical_nodither", false);
) | 83 DEF_GM( return new ShallowGradientGM(shader_conical, "conical_nodither", false);
) |
88 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep_nodither", false); ) | 84 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep_nodither", false); ) |
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