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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkPath.h" | 11 #include "SkPath.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 | 13 |
14 namespace skiagm { | 14 namespace skiagm { |
15 | 15 |
16 /** | 16 /** |
17 * Stress test the GPU samplers by rendering a textured glyph with a mask and | 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and |
18 * an AA clip | 18 * an AA clip |
19 */ | 19 */ |
20 class SamplerStressGM : public GM { | 20 class SamplerStressGM : public GM { |
21 public: | 21 public: |
22 SamplerStressGM() | 22 SamplerStressGM() |
23 : fTextureCreated(false) | 23 : fTextureCreated(false) |
24 , fShader(nullptr) | |
25 , fMaskFilter(nullptr) { | 24 , fMaskFilter(nullptr) { |
26 } | 25 } |
27 | 26 |
28 virtual ~SamplerStressGM() { | |
29 } | |
30 | |
31 protected: | 27 protected: |
32 | 28 |
33 SkString onShortName() override { | 29 SkString onShortName() override { |
34 return SkString("gpusamplerstress"); | 30 return SkString("gpusamplerstress"); |
35 } | 31 } |
36 | 32 |
37 SkISize onISize() override { | 33 SkISize onISize() override { |
38 return SkISize::Make(640, 480); | 34 return SkISize::Make(640, 480); |
39 } | 35 } |
40 | 36 |
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62 if ((x % 7) == 0) { | 58 if ((x % 7) == 0) { |
63 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | 59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); |
64 } | 60 } |
65 } | 61 } |
66 } | 62 } |
67 | 63 |
68 fTextureCreated = true; | 64 fTextureCreated = true; |
69 } | 65 } |
70 | 66 |
71 void createShader() { | 67 void createShader() { |
72 if (fShader.get()) { | 68 if (fShader) { |
73 return; | 69 return; |
74 } | 70 } |
75 | 71 |
76 createTexture(); | 72 createTexture(); |
77 | 73 |
78 fShader.reset(SkShader::CreateBitmapShader(fTexture, | 74 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMod
e, |
79 SkShader::kRepeat_TileMode, | 75 SkShader::kRepeat_TileMode); |
80 SkShader::kRepeat_TileMode)); | |
81 } | 76 } |
82 | 77 |
83 void createMaskFilter() { | 78 void createMaskFilter() { |
84 if (fMaskFilter.get()) { | 79 if (fMaskFilter.get()) { |
85 return; | 80 return; |
86 } | 81 } |
87 | 82 |
88 const SkScalar sigma = 1; | 83 const SkScalar sigma = 1; |
89 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | 84 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); |
90 } | 85 } |
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133 canvas->drawText("M", 1, | 128 canvas->drawText("M", 1, |
134 SkIntToScalar(100), SkIntToScalar(100), | 129 SkIntToScalar(100), SkIntToScalar(100), |
135 paint2); | 130 paint2); |
136 | 131 |
137 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); | 132 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); |
138 | 133 |
139 canvas->drawPath(path, paint2); | 134 canvas->drawPath(path, paint2); |
140 } | 135 } |
141 | 136 |
142 private: | 137 private: |
143 SkBitmap fTexture; | 138 SkBitmap fTexture; |
144 bool fTextureCreated; | 139 bool fTextureCreated; |
145 SkAutoTUnref<SkShader> fShader; | 140 sk_sp<SkShader> fShader; |
146 SkAutoTUnref<SkMaskFilter> fMaskFilter; | 141 SkAutoTUnref<SkMaskFilter> fMaskFilter; |
147 | 142 |
148 typedef GM INHERITED; | 143 typedef GM INHERITED; |
149 }; | 144 }; |
150 | 145 |
151 ////////////////////////////////////////////////////////////////////////////// | 146 ////////////////////////////////////////////////////////////////////////////// |
152 | 147 |
153 static GM* MyFactory(void*) { return new SamplerStressGM; } | 148 static GM* MyFactory(void*) { return new SamplerStressGM; } |
154 static GMRegistry reg(MyFactory); | 149 static GMRegistry reg(MyFactory); |
155 | 150 |
156 } | 151 } |
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