OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
51 for (int angle = 0; angle < 24; ++angle) { | 51 for (int angle = 0; angle < 24; ++angle) { |
52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gWidth; | 52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gWidth; |
53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gHeight; | 53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gHeight; |
54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24); | 54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24); |
55 canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint); | 55 canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint); |
56 } | 56 } |
57 | 57 |
58 return H; | 58 return H; |
59 } | 59 } |
60 | 60 |
61 static SkShader* make_bg_shader() { | 61 static sk_sp<SkShader> make_bg_shader() { |
62 SkBitmap bm; | 62 SkBitmap bm; |
63 bm.allocN32Pixels(2, 2); | 63 bm.allocN32Pixels(2, 2); |
64 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF; | 64 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF; |
65 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0
xCE); | 65 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0
xCE); |
66 | 66 |
67 SkMatrix m; | 67 SkMatrix m; |
68 m.setScale(SkIntToScalar(6), SkIntToScalar(6)); | 68 m.setScale(SkIntToScalar(6), SkIntToScalar(6)); |
69 return SkShader::CreateBitmapShader(bm, | 69 return SkShader::MakeBitmapShader(bm, |
70 SkShader::kRepeat_TileMode, | 70 SkShader::kRepeat_TileMode, SkShader::kRep
eat_TileMode, &m); |
71 SkShader::kRepeat_TileMode, | |
72 &m); | |
73 } | 71 } |
74 | 72 |
75 namespace skiagm { | 73 namespace skiagm { |
76 | 74 |
77 class HairModesGM : public GM { | 75 class HairModesGM : public GM { |
78 SkPaint fBGPaint; | 76 SkPaint fBGPaint; |
79 | 77 |
80 protected: | 78 protected: |
81 SkString onShortName() override { | 79 SkString onShortName() override { |
82 return SkString("hairmodes"); | 80 return SkString("hairmodes"); |
83 } | 81 } |
84 | 82 |
85 virtual SkISize onISize() override { return SkISize::Make(640, 480); } | 83 virtual SkISize onISize() override { return SkISize::Make(640, 480); } |
86 | 84 |
87 void onOnceBeforeDraw() override { | 85 void onOnceBeforeDraw() override { |
88 fBGPaint.setShader(make_bg_shader())->unref(); | 86 fBGPaint.setShader(make_bg_shader()); |
89 } | 87 } |
90 | 88 |
91 void onDraw(SkCanvas* canvas) override { | 89 void onDraw(SkCanvas* canvas) override { |
92 const SkRect bounds = SkRect::MakeWH(W, H); | 90 const SkRect bounds = SkRect::MakeWH(W, H); |
93 static const SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 }; | 91 static const SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 }; |
94 | 92 |
95 canvas->translate(SkIntToScalar(4), SkIntToScalar(4)); | 93 canvas->translate(SkIntToScalar(4), SkIntToScalar(4)); |
96 | 94 |
97 for (int alpha = 0; alpha < 4; ++alpha) { | 95 for (int alpha = 0; alpha < 4; ++alpha) { |
98 canvas->save(); | 96 canvas->save(); |
(...skipping 25 matching lines...) Expand all Loading... |
124 private: | 122 private: |
125 typedef GM INHERITED; | 123 typedef GM INHERITED; |
126 }; | 124 }; |
127 | 125 |
128 ////////////////////////////////////////////////////////////////////////////
// | 126 ////////////////////////////////////////////////////////////////////////////
// |
129 | 127 |
130 static GM* MyFactory(void*) { return new HairModesGM; } | 128 static GM* MyFactory(void*) { return new HairModesGM; } |
131 static GMRegistry reg(MyFactory); | 129 static GMRegistry reg(MyFactory); |
132 | 130 |
133 } | 131 } |
OLD | NEW |