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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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54 {{sOne, sZero}, {sZero, sOne}}, | 54 {{sOne, sZero}, {sZero, sOne}}, |
55 {{sZero, sOne}, {sOne, sZero}} | 55 {{sZero, sOne}, {sOne, sZero}} |
56 }; | 56 }; |
57 | 57 |
58 // These define the pixels allocated to each gradient image. | 58 // These define the pixels allocated to each gradient image. |
59 static const SkScalar TESTGRID_X = SkIntToScalar(200); | 59 static const SkScalar TESTGRID_X = SkIntToScalar(200); |
60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); | 60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); |
61 | 61 |
62 static const int IMAGES_X = 4; // number of images per row | 62 static const int IMAGES_X = 4; // number of images per row |
63 | 63 |
64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { | 64 static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix
& localMatrix) { |
65 return SkGradientShader::CreateLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(
gColors), | 65 return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gC
olors), |
66 SkShader::kClamp_TileMode, 0, &localMa
trix); | 66 SkShader::kClamp_TileMode, 0, &localMatr
ix); |
67 } | 67 } |
68 | 68 |
69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { | 69 static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix
& localMatrix) { |
70 SkPoint center; | 70 SkPoint center; |
71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
72 SkScalarAve(pts[0].fY, pts[1].fY)); | 72 SkScalarAve(pts[0].fY, pts[1].fY)); |
73 float radius = (center - pts[0]).length(); | 73 float radius = (center - pts[0]).length(); |
74 return SkGradientShader::CreateRadial(center, radius, gColors, nullptr, SK_A
RRAY_COUNT(gColors), | 74 return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARR
AY_COUNT(gColors), |
75 SkShader::kClamp_TileMode, 0, &localMa
trix); | 75 SkShader::kClamp_TileMode, 0, &localMatr
ix); |
76 } | 76 } |
77 | 77 |
78 static void draw_gradients(SkCanvas* canvas, | 78 static void draw_gradients(SkCanvas* canvas, |
79 SkShader* (*makeShader)(const SkPoint[2], const SkMat
rix&), | 79 sk_sp<SkShader> (*makeShader)(const SkPoint[2], const
SkMatrix&), |
80 const SkPoint ptsArray[][2], int numImages) { | 80 const SkPoint ptsArray[][2], int numImages) { |
81 // Use some nice prime numbers for the rectangle and matrix with | 81 // Use some nice prime numbers for the rectangle and matrix with |
82 // different scaling along the x and y axes (which is the bug this | 82 // different scaling along the x and y axes (which is the bug this |
83 // test addresses, where incorrect order of operations mixed up the axes) | 83 // test addresses, where incorrect order of operations mixed up the axes) |
84 SkRect rectGrad = { | 84 SkRect rectGrad = { |
85 SkIntToScalar(43), SkIntToScalar(61), | 85 SkIntToScalar(43), SkIntToScalar(61), |
86 SkIntToScalar(181), SkIntToScalar(167) }; | 86 SkIntToScalar(181), SkIntToScalar(167) }; |
87 SkMatrix shaderMat; | 87 SkMatrix shaderMat; |
88 shaderMat.setScale(rectGrad.width(), rectGrad.height()); | 88 shaderMat.setScale(rectGrad.width(), rectGrad.height()); |
89 shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); | 89 shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); |
90 | 90 |
91 canvas->save(); | 91 canvas->save(); |
92 for (int i = 0; i < numImages; i++) { | 92 for (int i = 0; i < numImages; i++) { |
93 // Advance line downwards if necessary. | 93 // Advance line downwards if necessary. |
94 if (i % IMAGES_X == 0 && i != 0) { | 94 if (i % IMAGES_X == 0 && i != 0) { |
95 canvas->restore(); | 95 canvas->restore(); |
96 canvas->translate(0, TESTGRID_Y); | 96 canvas->translate(0, TESTGRID_Y); |
97 canvas->save(); | 97 canvas->save(); |
98 } | 98 } |
99 | 99 |
100 // Setup shader and draw. | |
101 SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat)); | |
102 | |
103 SkPaint paint; | 100 SkPaint paint; |
104 paint.setShader(shader); | 101 paint.setShader(makeShader(*ptsArray, shaderMat)); |
105 canvas->drawRect(rectGrad, paint); | 102 canvas->drawRect(rectGrad, paint); |
106 | 103 |
107 // Advance to next position. | 104 // Advance to next position. |
108 canvas->translate(TESTGRID_X, 0); | 105 canvas->translate(TESTGRID_X, 0); |
109 ptsArray++; | 106 ptsArray++; |
110 } | 107 } |
111 canvas->restore(); | 108 canvas->restore(); |
112 } | 109 } |
113 | 110 |
114 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, | 111 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, |
115 sk_tool_utils::color_to_565(0xFFDDDDDD)) { | 112 sk_tool_utils::color_to_565(0xFFDDDDDD)) { |
116 draw_gradients(canvas, &make_linear_gradient, | 113 draw_gradients(canvas, &make_linear_gradient, |
117 linearPts, SK_ARRAY_COUNT(linearPts)); | 114 linearPts, SK_ARRAY_COUNT(linearPts)); |
118 | 115 |
119 canvas->translate(0, TESTGRID_Y); | 116 canvas->translate(0, TESTGRID_Y); |
120 | 117 |
121 draw_gradients(canvas, &make_radial_gradient, | 118 draw_gradients(canvas, &make_radial_gradient, |
122 radialPts, SK_ARRAY_COUNT(radialPts)); | 119 radialPts, SK_ARRAY_COUNT(radialPts)); |
123 } | 120 } |
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