Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/svg/animation/SMILTimeContainer.h" | 27 #include "core/svg/animation/SMILTimeContainer.h" |
| 28 | 28 |
| 29 #include "core/dom/ElementTraversal.h" | 29 #include "core/dom/ElementTraversal.h" |
| 30 #include "core/frame/FrameView.h" | |
| 30 #include "core/svg/SVGSVGElement.h" | 31 #include "core/svg/SVGSVGElement.h" |
| 31 #include "core/svg/animation/SVGSMILElement.h" | 32 #include "core/svg/animation/SVGSMILElement.h" |
| 32 #include "wtf/CurrentTime.h" | 33 #include "wtf/CurrentTime.h" |
| 33 | 34 |
| 34 using namespace std; | 35 using namespace std; |
| 35 | 36 |
| 36 namespace WebCore { | 37 namespace WebCore { |
| 37 | 38 |
| 38 static const double animationFrameDelay = 0.025; | 39 // Blatantly copied from core/animation/DocumentTimeline.cpp. |
| 40 static const double minimumDelay = 0.04; | |
|
pdr.
2014/03/03 17:47:33
Can you use DocumentTimeline::s_minimumDelay direc
dstockwell
2014/03/04 01:19:04
I'm OK with this duplication for now, but this log
fs
2014/03/04 10:28:19
I suppose we can trade this two line hack for a on
| |
| 39 | 41 |
| 40 SMILTimeContainer::SMILTimeContainer(SVGSVGElement* owner) | 42 SMILTimeContainer::SMILTimeContainer(SVGSVGElement* owner) |
| 41 : m_beginTime(0) | 43 : m_beginTime(0) |
| 42 , m_pauseTime(0) | 44 , m_pauseTime(0) |
| 43 , m_resumeTime(0) | 45 , m_resumeTime(0) |
| 44 , m_accumulatedActiveTime(0) | 46 , m_accumulatedActiveTime(0) |
| 45 , m_presetStartTime(0) | 47 , m_presetStartTime(0) |
| 46 , m_documentOrderIndexesDirty(false) | 48 , m_documentOrderIndexesDirty(false) |
| 47 , m_timer(this, &SMILTimeContainer::timerFired) | 49 , m_framePending(false) |
| 50 , m_clockFrozen(false) | |
|
pdr.
2014/03/03 17:47:33
I'm wary of adding more clock-related state to thi
fs
2014/03/04 10:28:19
I will try to formalize this somewhat - probably b
| |
| 51 , m_wakeupTimer(this, &SMILTimeContainer::wakeupTimerFired) | |
| 48 , m_ownerSVGElement(owner) | 52 , m_ownerSVGElement(owner) |
| 49 #ifndef NDEBUG | 53 #ifndef NDEBUG |
| 50 , m_preventScheduledAnimationsChanges(false) | 54 , m_preventScheduledAnimationsChanges(false) |
| 51 #endif | 55 #endif |
| 52 { | 56 { |
| 53 } | 57 } |
| 54 | 58 |
| 55 SMILTimeContainer::~SMILTimeContainer() | 59 SMILTimeContainer::~SMILTimeContainer() |
| 56 { | 60 { |
| 57 cancelAnimationFrame(); | 61 cancelAnimationFrame(); |
| 58 ASSERT(!m_timer.isActive()); | 62 ASSERT(!m_wakeupTimer.isActive()); |
| 59 #ifndef NDEBUG | 63 #ifndef NDEBUG |
| 60 ASSERT(!m_preventScheduledAnimationsChanges); | 64 ASSERT(!m_preventScheduledAnimationsChanges); |
| 61 #endif | 65 #endif |
| 62 } | 66 } |
| 63 | 67 |
| 64 void SMILTimeContainer::schedule(SVGSMILElement* animation, SVGElement* target, const QualifiedName& attributeName) | 68 void SMILTimeContainer::schedule(SVGSMILElement* animation, SVGElement* target, const QualifiedName& attributeName) |
| 65 { | 69 { |
| 66 ASSERT(animation->timeContainer() == this); | 70 ASSERT(animation->timeContainer() == this); |
| 67 ASSERT(target); | 71 ASSERT(target); |
| 68 ASSERT(animation->hasValidAttributeName()); | 72 ASSERT(animation->hasValidAttributeName()); |
| (...skipping 23 matching lines...) Expand all Loading... | |
| 92 #endif | 96 #endif |
| 93 | 97 |
| 94 ElementAttributePair key(target, attributeName); | 98 ElementAttributePair key(target, attributeName); |
| 95 AnimationsVector* scheduled = m_scheduledAnimations.get(key); | 99 AnimationsVector* scheduled = m_scheduledAnimations.get(key); |
| 96 ASSERT(scheduled); | 100 ASSERT(scheduled); |
| 97 size_t idx = scheduled->find(animation); | 101 size_t idx = scheduled->find(animation); |
| 98 ASSERT(idx != kNotFound); | 102 ASSERT(idx != kNotFound); |
| 99 scheduled->remove(idx); | 103 scheduled->remove(idx); |
| 100 } | 104 } |
| 101 | 105 |
| 106 bool SMILTimeContainer::hasAnimations() const | |
| 107 { | |
| 108 return !m_scheduledAnimations.isEmpty(); | |
| 109 } | |
| 110 | |
| 102 void SMILTimeContainer::notifyIntervalsChanged() | 111 void SMILTimeContainer::notifyIntervalsChanged() |
| 103 { | 112 { |
| 104 // Schedule updateAnimations() to be called asynchronously so multiple inter vals | 113 // Schedule updateAnimations() to be called asynchronously so multiple inter vals |
| 105 // can change with updateAnimations() only called once at the end. | 114 // can change with updateAnimations() only called once at the end. |
| 106 scheduleAnimationFrame(); | 115 scheduleAnimationFrame(); |
| 107 } | 116 } |
| 108 | 117 |
| 109 SMILTime SMILTimeContainer::elapsed() const | 118 SMILTime SMILTimeContainer::elapsed() const |
| 110 { | 119 { |
| 111 if (!m_beginTime) | 120 if (!m_beginTime || m_clockFrozen) |
| 112 return 0; | 121 return 0; |
| 113 | 122 |
| 114 if (isPaused()) | 123 if (isPaused()) |
| 115 return m_accumulatedActiveTime; | 124 return m_accumulatedActiveTime; |
| 116 | 125 |
| 117 return currentTime() + m_accumulatedActiveTime - lastResumeTime(); | 126 return currentTime() + m_accumulatedActiveTime - lastResumeTime(); |
| 118 } | 127 } |
| 119 | 128 |
| 120 bool SMILTimeContainer::isPaused() const | 129 bool SMILTimeContainer::isPaused() const |
| 121 { | 130 { |
| 122 return m_pauseTime; | 131 return m_pauseTime; |
| 123 } | 132 } |
| 124 | 133 |
| 125 bool SMILTimeContainer::isStarted() const | 134 bool SMILTimeContainer::isStarted() const |
| 126 { | 135 { |
| 127 return m_beginTime; | 136 return m_beginTime; |
| 128 } | 137 } |
| 129 | 138 |
| 130 void SMILTimeContainer::begin() | 139 void SMILTimeContainer::begin() |
| 131 { | 140 { |
| 132 ASSERT(!m_beginTime); | 141 ASSERT(!m_beginTime); |
| 133 double now = currentTime(); | 142 double now = currentTime(); |
| 134 | 143 |
| 135 // If 'm_presetStartTime' is set, the timeline was modified via setElapsed() before the document began. | 144 // If 'm_presetStartTime' is set, the timeline was modified via setElapsed() before the document began. |
| 136 // In this case pass on 'seekToTime=true' to updateAnimations(). | 145 // In this case pass on 'seekToTime=true' to updateAnimations(). |
| 137 m_beginTime = now - m_presetStartTime; | 146 m_beginTime = now - m_presetStartTime; |
| 138 updateAnimations(SMILTime(m_presetStartTime), m_presetStartTime ? true : fal se); | 147 bool hadPresetStartTime = m_presetStartTime ? true : false; |
| 148 updateAnimations(SMILTime(m_presetStartTime), hadPresetStartTime); | |
| 139 m_presetStartTime = 0; | 149 m_presetStartTime = 0; |
| 140 | 150 |
| 141 if (m_pauseTime) { | 151 if (m_pauseTime) { |
| 142 m_pauseTime = now; | 152 m_pauseTime = now; |
| 143 cancelAnimationFrame(); | 153 cancelAnimationFrame(); |
| 154 } else { | |
| 155 m_clockFrozen = !hadPresetStartTime; | |
| 144 } | 156 } |
| 145 } | 157 } |
| 146 | 158 |
| 147 void SMILTimeContainer::pause() | 159 void SMILTimeContainer::pause() |
| 148 { | 160 { |
| 149 ASSERT(!isPaused()); | 161 ASSERT(!isPaused()); |
| 150 m_pauseTime = currentTime(); | 162 m_pauseTime = currentTime(); |
| 151 | 163 |
| 152 if (m_beginTime) { | 164 if (m_beginTime) { |
| 153 m_accumulatedActiveTime += m_pauseTime - lastResumeTime(); | 165 m_accumulatedActiveTime += m_pauseTime - lastResumeTime(); |
| 154 cancelAnimationFrame(); | 166 cancelAnimationFrame(); |
| 155 } | 167 } |
| 156 m_resumeTime = 0; | 168 m_resumeTime = 0; |
| 169 m_clockFrozen = false; | |
| 157 } | 170 } |
| 158 | 171 |
| 159 void SMILTimeContainer::resume() | 172 void SMILTimeContainer::resume() |
| 160 { | 173 { |
| 161 ASSERT(isPaused()); | 174 ASSERT(isPaused()); |
| 162 m_resumeTime = currentTime(); | 175 m_resumeTime = currentTime(); |
| 163 | 176 |
| 164 m_pauseTime = 0; | 177 m_pauseTime = 0; |
| 165 scheduleAnimationFrame(); | 178 scheduleAnimationFrame(); |
| 179 m_clockFrozen = false; | |
| 166 } | 180 } |
| 167 | 181 |
| 168 void SMILTimeContainer::setElapsed(SMILTime time) | 182 void SMILTimeContainer::setElapsed(SMILTime time) |
| 169 { | 183 { |
| 170 // If the documment didn't begin yet, record a new start time, we'll seek to once its possible. | 184 // If the documment didn't begin yet, record a new start time, we'll seek to once its possible. |
| 171 if (!m_beginTime) { | 185 if (!m_beginTime) { |
| 172 m_presetStartTime = time.value(); | 186 m_presetStartTime = time.value(); |
| 173 return; | 187 return; |
| 174 } | 188 } |
| 175 | 189 |
| 190 m_clockFrozen = false; | |
| 191 | |
| 176 if (m_beginTime) | 192 if (m_beginTime) |
|
pdr.
2014/03/03 17:47:33
How did this if statement get here? :P
fs
2014/03/04 10:28:19
Magic? =P
Maybe it should've been some other cond
| |
| 177 cancelAnimationFrame(); | 193 cancelAnimationFrame(); |
| 178 | 194 |
| 179 double now = currentTime(); | 195 double now = currentTime(); |
| 180 m_beginTime = now - time.value(); | 196 m_beginTime = now - time.value(); |
| 181 m_resumeTime = 0; | 197 m_resumeTime = 0; |
| 182 if (m_pauseTime) { | 198 if (m_pauseTime) { |
| 183 m_pauseTime = now; | 199 m_pauseTime = now; |
| 184 m_accumulatedActiveTime = time.value(); | 200 m_accumulatedActiveTime = time.value(); |
| 185 } else { | 201 } else { |
| 186 m_accumulatedActiveTime = 0; | 202 m_accumulatedActiveTime = 0; |
| 187 } | 203 } |
| 188 | 204 |
| 189 #ifndef NDEBUG | 205 #ifndef NDEBUG |
| 190 m_preventScheduledAnimationsChanges = true; | 206 m_preventScheduledAnimationsChanges = true; |
| 191 #endif | 207 #endif |
| 192 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); | 208 GroupedAnimationsMap::iterator end = m_scheduledAnimations.end(); |
| 193 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it ! = end; ++it) { | 209 for (GroupedAnimationsMap::iterator it = m_scheduledAnimations.begin(); it ! = end; ++it) { |
| 194 AnimationsVector* scheduled = it->value.get(); | 210 AnimationsVector* scheduled = it->value.get(); |
| 195 unsigned size = scheduled->size(); | 211 unsigned size = scheduled->size(); |
| 196 for (unsigned n = 0; n < size; n++) | 212 for (unsigned n = 0; n < size; n++) |
| 197 scheduled->at(n)->reset(); | 213 scheduled->at(n)->reset(); |
| 198 } | 214 } |
| 199 #ifndef NDEBUG | 215 #ifndef NDEBUG |
| 200 m_preventScheduledAnimationsChanges = false; | 216 m_preventScheduledAnimationsChanges = false; |
| 201 #endif | 217 #endif |
| 202 | 218 |
| 203 updateAnimations(time, true); | 219 updateAnimations(time, true); |
| 204 } | 220 } |
| 205 | 221 |
| 206 bool SMILTimeContainer::isTimelineRunning() const | 222 bool SMILTimeContainer::isTimelineRunning() const |
|
pdr.
2014/03/03 17:47:33
Should this have m_clockFrozen too?
fs
2014/03/04 10:28:19
I don't think so. The clock being frozen does not
| |
| 207 { | 223 { |
| 208 return m_beginTime && !isPaused(); | 224 return m_beginTime && !isPaused(); |
| 209 } | 225 } |
| 210 | 226 |
| 211 void SMILTimeContainer::scheduleAnimationFrame(SMILTime fireTime) | 227 void SMILTimeContainer::scheduleAnimationFrame(SMILTime fireTime) |
| 212 { | 228 { |
| 213 if (!isTimelineRunning()) | 229 if (!isTimelineRunning()) |
| 214 return; | 230 return; |
| 215 | 231 |
| 216 if (!fireTime.isFinite()) | 232 if (!fireTime.isFinite()) |
| 217 return; | 233 return; |
| 218 | 234 |
| 219 SMILTime delay = max(fireTime - elapsed(), SMILTime(animationFrameDelay)); | 235 SMILTime delay = fireTime - elapsed(); |
| 220 m_timer.startOneShot(delay.value()); | 236 if (delay.value() < minimumDelay) |
| 237 serviceOnNextFrame(); | |
| 238 else | |
| 239 m_wakeupTimer.startOneShot(delay.value() - minimumDelay); | |
| 221 } | 240 } |
| 222 | 241 |
| 223 void SMILTimeContainer::scheduleAnimationFrame() | 242 void SMILTimeContainer::scheduleAnimationFrame() |
| 224 { | 243 { |
| 225 if (!isTimelineRunning()) | 244 if (!isTimelineRunning()) |
| 226 return; | 245 return; |
| 227 | 246 |
| 228 m_timer.startOneShot(0); | 247 // Could also schedule a wakeup at +0 seconds, but that could still |
| 248 // potentially race with the servicing of the next frame. | |
| 249 serviceOnNextFrame(); | |
| 229 } | 250 } |
| 230 | 251 |
| 231 void SMILTimeContainer::cancelAnimationFrame() | 252 void SMILTimeContainer::cancelAnimationFrame() |
| 232 { | 253 { |
| 233 m_timer.stop(); | 254 m_framePending = false; |
| 255 m_wakeupTimer.stop(); | |
| 234 } | 256 } |
| 235 | 257 |
| 236 void SMILTimeContainer::timerFired(Timer<SMILTimeContainer>*) | 258 void SMILTimeContainer::wakeupTimerFired(Timer<SMILTimeContainer>*) |
| 237 { | 259 { |
| 238 ASSERT(isTimelineRunning()); | 260 ASSERT(isTimelineRunning()); |
| 239 updateAnimations(elapsed()); | 261 serviceOnNextFrame(); |
| 240 } | 262 } |
| 241 | 263 |
| 242 void SMILTimeContainer::updateDocumentOrderIndexes() | 264 void SMILTimeContainer::updateDocumentOrderIndexes() |
| 243 { | 265 { |
| 244 unsigned timingElementCount = 0; | 266 unsigned timingElementCount = 0; |
| 245 for (Element* element = m_ownerSVGElement; element; element = ElementTravers al::next(*element, m_ownerSVGElement)) { | 267 for (Element* element = m_ownerSVGElement; element; element = ElementTravers al::next(*element, m_ownerSVGElement)) { |
| 246 if (isSVGSMILElement(*element)) | 268 if (isSVGSMILElement(*element)) |
| 247 toSVGSMILElement(element)->setDocumentOrderIndex(timingElementCount+ +); | 269 toSVGSMILElement(element)->setDocumentOrderIndex(timingElementCount+ +); |
| 248 } | 270 } |
| 249 m_documentOrderIndexesDirty = false; | 271 m_documentOrderIndexesDirty = false; |
| 250 } | 272 } |
| 251 | 273 |
| 252 struct PriorityCompare { | 274 struct PriorityCompare { |
| 253 PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} | 275 PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} |
| 254 bool operator()(const RefPtr<SVGSMILElement>& a, const RefPtr<SVGSMILElement >& b) | 276 bool operator()(const RefPtr<SVGSMILElement>& a, const RefPtr<SVGSMILElement >& b) |
| 255 { | 277 { |
| 256 // FIXME: This should also consider possible timing relations between th e elements. | 278 // FIXME: This should also consider possible timing relations between th e elements. |
| 257 SMILTime aBegin = a->intervalBegin(); | 279 SMILTime aBegin = a->intervalBegin(); |
| 258 SMILTime bBegin = b->intervalBegin(); | 280 SMILTime bBegin = b->intervalBegin(); |
| 259 // Frozen elements need to be prioritized based on their previous interv al. | 281 // Frozen elements need to be prioritized based on their previous interv al. |
| 260 aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin( ) : aBegin; | 282 aBegin = a->isFrozen() && m_elapsed < aBegin ? a->previousIntervalBegin( ) : aBegin; |
| 261 bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin( ) : bBegin; | 283 bBegin = b->isFrozen() && m_elapsed < bBegin ? b->previousIntervalBegin( ) : bBegin; |
| 262 if (aBegin == bBegin) | 284 if (aBegin == bBegin) |
| 263 return a->documentOrderIndex() < b->documentOrderIndex(); | 285 return a->documentOrderIndex() < b->documentOrderIndex(); |
| 264 return aBegin < bBegin; | 286 return aBegin < bBegin; |
| 265 } | 287 } |
| 266 SMILTime m_elapsed; | 288 SMILTime m_elapsed; |
| 267 }; | 289 }; |
| 268 | 290 |
| 291 Document& SMILTimeContainer::document() const | |
| 292 { | |
| 293 ASSERT(m_ownerSVGElement); | |
| 294 return m_ownerSVGElement->document(); | |
| 295 } | |
| 296 | |
| 297 void SMILTimeContainer::serviceOnNextFrame() | |
| 298 { | |
| 299 if (document().view()) { | |
| 300 document().view()->scheduleAnimation(); | |
| 301 m_framePending = true; | |
| 302 } | |
| 303 } | |
| 304 | |
| 305 void SMILTimeContainer::serviceAnimations(double monotonicAnimationStartTime) | |
|
dstockwell
2014/03/04 01:19:04
This patch just moves updates to be driven by the
fs
2014/03/04 10:28:19
Yes, I plan to that in follow up CLs. Had original
| |
| 306 { | |
| 307 if (!m_framePending) | |
| 308 return; | |
| 309 | |
| 310 m_framePending = false; | |
| 311 updateAnimations(elapsed()); | |
| 312 m_clockFrozen = false; | |
| 313 } | |
| 314 | |
| 269 void SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) | 315 void SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) |
| 270 { | 316 { |
| 271 SMILTime earliestFireTime = SMILTime::unresolved(); | 317 SMILTime earliestFireTime = SMILTime::unresolved(); |
| 272 | 318 |
| 273 #ifndef NDEBUG | 319 #ifndef NDEBUG |
| 274 // This boolean will catch any attempts to schedule/unschedule scheduledAnim ations during this critical section. | 320 // This boolean will catch any attempts to schedule/unschedule scheduledAnim ations during this critical section. |
| 275 // Similarly, any elements removed will unschedule themselves, so this will catch modification of animationsToApply. | 321 // Similarly, any elements removed will unschedule themselves, so this will catch modification of animationsToApply. |
| 276 m_preventScheduledAnimationsChanges = true; | 322 m_preventScheduledAnimationsChanges = true; |
| 277 #endif | 323 #endif |
| 278 | 324 |
| (...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 351 | 397 |
| 352 if (animDiscard->inDocument()) { | 398 if (animDiscard->inDocument()) { |
| 353 animDiscard->remove(IGNORE_EXCEPTION); | 399 animDiscard->remove(IGNORE_EXCEPTION); |
| 354 ASSERT(!animDiscard->inDocument()); | 400 ASSERT(!animDiscard->inDocument()); |
| 355 } | 401 } |
| 356 } | 402 } |
| 357 } | 403 } |
| 358 } | 404 } |
| 359 | 405 |
| 360 } | 406 } |
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