Index: src/utils/SkThreadPool.cpp |
diff --git a/src/utils/SkThreadPool.cpp b/src/utils/SkThreadPool.cpp |
deleted file mode 100644 |
index 125a5d9b6ad78674e057af791b8859e7159bd36e..0000000000000000000000000000000000000000 |
--- a/src/utils/SkThreadPool.cpp |
+++ /dev/null |
@@ -1,127 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkRunnable.h" |
-#include "SkThreadPool.h" |
-#include "SkThreadUtils.h" |
-#include "SkTypes.h" |
- |
-#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_ANDROID) |
-#include <unistd.h> |
-#endif |
- |
-// Returns the number of cores on this machine. |
-static int num_cores() { |
-#if defined(SK_BUILD_FOR_WIN32) |
- SYSTEM_INFO sysinfo; |
- GetSystemInfo(&sysinfo); |
- return sysinfo.dwNumberOfProcessors; |
-#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_ANDROID) |
- return sysconf(_SC_NPROCESSORS_ONLN); |
-#else |
- return 1; |
-#endif |
-} |
- |
-SkThreadPool::SkThreadPool(int count) |
-: fState(kRunning_State), fBusyThreads(0) { |
- if (count < 0) count = num_cores(); |
- // Create count threads, all running SkThreadPool::Loop. |
- for (int i = 0; i < count; i++) { |
- SkThread* thread = SkNEW_ARGS(SkThread, (&SkThreadPool::Loop, this)); |
- *fThreads.append() = thread; |
- thread->start(); |
- } |
-} |
- |
-SkThreadPool::~SkThreadPool() { |
- if (kRunning_State == fState) { |
- this->wait(); |
- } |
-} |
- |
-void SkThreadPool::wait() { |
- fReady.lock(); |
- fState = kWaiting_State; |
- fReady.broadcast(); |
- fReady.unlock(); |
- |
- // Wait for all threads to stop. |
- for (int i = 0; i < fThreads.count(); i++) { |
- fThreads[i]->join(); |
- SkDELETE(fThreads[i]); |
- } |
- SkASSERT(fQueue.isEmpty()); |
-} |
- |
-/*static*/ void SkThreadPool::Loop(void* arg) { |
- // The SkThreadPool passes itself as arg to each thread as they're created. |
- SkThreadPool* pool = static_cast<SkThreadPool*>(arg); |
- |
- while (true) { |
- // We have to be holding the lock to read the queue and to call wait. |
- pool->fReady.lock(); |
- while(pool->fQueue.isEmpty()) { |
- // Does the client want to stop and are all the threads ready to stop? |
- // If so, we move into the halting state, and whack all the threads so they notice. |
- if (kWaiting_State == pool->fState && pool->fBusyThreads == 0) { |
- pool->fState = kHalting_State; |
- pool->fReady.broadcast(); |
- } |
- // Any time we find ourselves in the halting state, it's quitting time. |
- if (kHalting_State == pool->fState) { |
- pool->fReady.unlock(); |
- return; |
- } |
- // wait yields the lock while waiting, but will have it again when awoken. |
- pool->fReady.wait(); |
- } |
- // We've got the lock back here, no matter if we ran wait or not. |
- |
- // The queue is not empty, so we have something to run. Claim it. |
- LinkedRunnable* r = pool->fQueue.tail(); |
- |
- pool->fQueue.remove(r); |
- |
- // Having claimed our SkRunnable, we now give up the lock while we run it. |
- // Otherwise, we'd only ever do work on one thread at a time, which rather |
- // defeats the point of this code. |
- pool->fBusyThreads++; |
- pool->fReady.unlock(); |
- |
- // OK, now really do the work. |
- r->fRunnable->run(); |
- SkDELETE(r); |
- |
- // Let everyone know we're not busy. |
- pool->fReady.lock(); |
- pool->fBusyThreads--; |
- pool->fReady.unlock(); |
- } |
- |
- SkASSERT(false); // Unreachable. The only exit happens when pool->fState is kHalting_State. |
-} |
- |
-void SkThreadPool::add(SkRunnable* r) { |
- if (NULL == r) { |
- return; |
- } |
- |
- // If we don't have any threads, obligingly just run the thing now. |
- if (fThreads.isEmpty()) { |
- return r->run(); |
- } |
- |
- // We have some threads. Queue it up! |
- fReady.lock(); |
- SkASSERT(fState != kHalting_State); // Shouldn't be able to add work when we're halting. |
- LinkedRunnable* linkedRunnable = SkNEW(LinkedRunnable); |
- linkedRunnable->fRunnable = r; |
- fQueue.addToHead(linkedRunnable); |
- fReady.signal(); |
- fReady.unlock(); |
-} |