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1 #ifndef DMReplayTask_DEFINED | 1 #ifndef DMReplayTask_DEFINED |
2 #define DMReplayTask_DEFINED | 2 #define DMReplayTask_DEFINED |
3 | 3 |
4 #include "DMTask.h" | 4 #include "DMTask.h" |
5 #include "SkBitmap.h" | 5 #include "SkBitmap.h" |
6 #include "SkString.h" | 6 #include "SkString.h" |
7 #include "SkTemplates.h" | 7 #include "SkTemplates.h" |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. | 10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. |
11 | 11 |
12 namespace DM { | 12 namespace DM { |
13 | 13 |
14 class ReplayTask : public Task { | 14 class ReplayTask : public CpuTask { |
15 | 15 |
16 public: | 16 public: |
17 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. | 17 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. |
18 skiagm::GM*, // GM to run through a picture. Takes owner
ship. | 18 skiagm::GM*, // GM to run through a picture. Takes owner
ship. |
19 SkBitmap reference, // Bitmap to compare picture replay results
to. | 19 SkBitmap reference, // Bitmap to compare picture replay results
to. |
20 bool useRTree); // Record with an RTree? | 20 bool useRTree); // Record with an RTree? |
21 | 21 |
22 virtual void draw() SK_OVERRIDE; | 22 virtual void draw() SK_OVERRIDE; |
23 virtual bool usesGpu() const SK_OVERRIDE { return false; } | |
24 virtual bool shouldSkip() const SK_OVERRIDE; | 23 virtual bool shouldSkip() const SK_OVERRIDE; |
25 virtual SkString name() const SK_OVERRIDE { return fName; } | 24 virtual SkString name() const SK_OVERRIDE { return fName; } |
26 | 25 |
27 private: | 26 private: |
28 const SkString fName; | 27 const SkString fName; |
29 SkAutoTDelete<skiagm::GM> fGM; | 28 SkAutoTDelete<skiagm::GM> fGM; |
30 const SkBitmap fReference; | 29 const SkBitmap fReference; |
31 const bool fUseRTree; | 30 const bool fUseRTree; |
32 }; | 31 }; |
33 | 32 |
34 } // namespace DM | 33 } // namespace DM |
35 | 34 |
36 #endif // DMReplayTask_DEFINED | 35 #endif // DMReplayTask_DEFINED |
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