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Side by Side Diff: dm/DMPipeTask.h

Issue 179233005: DM: make GPU tasks multithreaded again. Big refactor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: default 1 GPU thread Created 6 years, 9 months ago
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1 #ifndef DMPipeTask_DEFINED 1 #ifndef DMPipeTask_DEFINED
2 #define DMPipeTask_DEFINED 2 #define DMPipeTask_DEFINED
3 3
4 #include "DMTask.h" 4 #include "DMTask.h"
5 #include "SkBitmap.h" 5 #include "SkBitmap.h"
6 #include "SkString.h" 6 #include "SkString.h"
7 #include "SkTemplates.h" 7 #include "SkTemplates.h"
8 #include "gm.h" 8 #include "gm.h"
9 9
10 // Sends a GM through a pipe, draws it, and compares against the reference bitma p. 10 // Sends a GM through a pipe, draws it, and compares against the reference bitma p.
11 11
12 namespace DM { 12 namespace DM {
13 13
14 class PipeTask : public Task { 14 class PipeTask : public CpuTask {
15 15
16 public: 16 public:
17 PipeTask(const Task& parent, // PipeTask must be a child task. Pass its parent here. 17 PipeTask(const Task& parent, // PipeTask must be a child task. Pass its parent here.
18 skiagm::GM*, // GM to run through a pipe. Takes owne rship. 18 skiagm::GM*, // GM to run through a pipe. Takes owne rship.
19 SkBitmap reference, // Bitmap to compare pipe results to. 19 SkBitmap reference, // Bitmap to compare pipe results to.
20 bool crossProcess, // Should we set up a cross process pipe ? 20 bool crossProcess, // Should we set up a cross process pipe ?
21 bool sharedAddressSpace); // If cross process, should it assume sh ared address space? 21 bool sharedAddressSpace); // If cross process, should it assume sh ared address space?
22 22
23 virtual void draw() SK_OVERRIDE; 23 virtual void draw() SK_OVERRIDE;
24 virtual bool usesGpu() const SK_OVERRIDE { return false; }
25 virtual bool shouldSkip() const SK_OVERRIDE; 24 virtual bool shouldSkip() const SK_OVERRIDE;
26 virtual SkString name() const SK_OVERRIDE { return fName; } 25 virtual SkString name() const SK_OVERRIDE { return fName; }
27 26
28 private: 27 private:
29 const uint32_t fFlags; 28 const uint32_t fFlags;
30 const SkString fName; 29 const SkString fName;
31 SkAutoTDelete<skiagm::GM> fGM; 30 SkAutoTDelete<skiagm::GM> fGM;
32 const SkBitmap fReference; 31 const SkBitmap fReference;
33 }; 32 };
34 33
35 } // namespace DM 34 } // namespace DM
36 35
37 #endif // DMPipeTask_DEFINED 36 #endif // DMPipeTask_DEFINED
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