OLD | NEW |
| (Empty) |
1 #ifndef DMGpuTask_DEFINED | |
2 #define DMGpuTask_DEFINED | |
3 | |
4 #include "DMExpectations.h" | |
5 #include "DMReporter.h" | |
6 #include "DMTask.h" | |
7 #include "DMTaskRunner.h" | |
8 #include "GrContextFactory.h" | |
9 #include "SkBitmap.h" | |
10 #include "SkString.h" | |
11 #include "SkTemplates.h" | |
12 #include "gm.h" | |
13 | |
14 // This is the main entry point for drawing GMs with the GPU. | |
15 | |
16 namespace DM { | |
17 | |
18 class GpuTask : public Task { | |
19 public: | |
20 GpuTask(const char* config, | |
21 Reporter*, | |
22 TaskRunner*, | |
23 const Expectations&, | |
24 skiagm::GMRegistry::Factory, | |
25 GrContextFactory::GLContextType, | |
26 int sampleCount); | |
27 | |
28 virtual void draw() SK_OVERRIDE; | |
29 virtual bool usesGpu() const SK_OVERRIDE { return true; } | |
30 virtual bool shouldSkip() const SK_OVERRIDE; | |
31 virtual SkString name() const SK_OVERRIDE { return fName; } | |
32 | |
33 private: | |
34 SkAutoTDelete<skiagm::GM> fGM; | |
35 const SkString fName; | |
36 const Expectations& fExpectations; | |
37 const GrContextFactory::GLContextType fContextType; | |
38 const int fSampleCount; | |
39 }; | |
40 | |
41 } // namespace DM | |
42 | |
43 #endif // DMGpuTask_DEFINED | |
OLD | NEW |