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| 1 #ifndef DMGpuTask_DEFINED | |
| 2 #define DMGpuTask_DEFINED | |
| 3 | |
| 4 #include "DMExpectations.h" | |
| 5 #include "DMReporter.h" | |
| 6 #include "DMTask.h" | |
| 7 #include "DMTaskRunner.h" | |
| 8 #include "GrContextFactory.h" | |
| 9 #include "SkBitmap.h" | |
| 10 #include "SkString.h" | |
| 11 #include "SkTemplates.h" | |
| 12 #include "gm.h" | |
| 13 | |
| 14 // This is the main entry point for drawing GMs with the GPU. | |
| 15 | |
| 16 namespace DM { | |
| 17 | |
| 18 class GpuTask : public Task { | |
| 19 public: | |
| 20 GpuTask(const char* config, | |
| 21 Reporter*, | |
| 22 TaskRunner*, | |
| 23 const Expectations&, | |
| 24 skiagm::GMRegistry::Factory, | |
| 25 GrContextFactory::GLContextType, | |
| 26 int sampleCount); | |
| 27 | |
| 28 virtual void draw() SK_OVERRIDE; | |
| 29 virtual bool usesGpu() const SK_OVERRIDE { return true; } | |
| 30 virtual bool shouldSkip() const SK_OVERRIDE; | |
| 31 virtual SkString name() const SK_OVERRIDE { return fName; } | |
| 32 | |
| 33 private: | |
| 34 SkAutoTDelete<skiagm::GM> fGM; | |
| 35 const SkString fName; | |
| 36 const Expectations& fExpectations; | |
| 37 const GrContextFactory::GLContextType fContextType; | |
| 38 const int fSampleCount; | |
| 39 }; | |
| 40 | |
| 41 } // namespace DM | |
| 42 | |
| 43 #endif // DMGpuTask_DEFINED | |
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