| Index: gm/vertices.cpp
|
| diff --git a/gm/vertices.cpp b/gm/vertices.cpp
|
| index 177dc43c2b7bc83b4d7838defc0cea3bc405cb52..31fb3527248b5f38ee4e057a4ab073deffb3a58c 100644
|
| --- a/gm/vertices.cpp
|
| +++ b/gm/vertices.cpp
|
| @@ -11,19 +11,20 @@
|
| #include "SkGradientShader.h"
|
| #include "SkRandom.h"
|
|
|
| -static sk_sp<SkShader> make_shader1(SkScalar w, SkScalar h) {
|
| +static SkShader* make_shader1(SkScalar w, SkScalar h) {
|
| const SkColor colors[] = {
|
| SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
|
| SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
|
| };
|
| const SkPoint pts[] = { { w/4, 0 }, { 3*w/4, h } };
|
|
|
| - return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
|
| - SkShader::kMirror_TileMode);
|
| + return SkGradientShader::CreateLinear(pts, colors, nullptr,
|
| + SK_ARRAY_COUNT(colors),
|
| + SkShader::kMirror_TileMode);
|
| }
|
|
|
| -static sk_sp<SkShader> make_shader2() {
|
| - return SkShader::MakeColorShader(SK_ColorBLUE);
|
| +static SkShader* make_shader2() {
|
| + return SkShader::CreateColorShader(SK_ColorBLUE);
|
| }
|
|
|
| static SkColorFilter* make_color_filter() {
|
| @@ -34,8 +35,8 @@
|
| SkPoint fPts[9];
|
| SkPoint fTexs[9];
|
| SkColor fColors[9];
|
| - sk_sp<SkShader> fShader1;
|
| - sk_sp<SkShader> fShader2;
|
| + SkAutoTUnref<SkShader> fShader1;
|
| + SkAutoTUnref<SkShader> fShader2;
|
| SkAutoTUnref<SkColorFilter> fColorFilter;
|
|
|
| public:
|
| @@ -58,8 +59,8 @@
|
| fTexs[3].set(0, h/2); fTexs[4].set(w/2, h/2); fTexs[5].set(w, h/2);
|
| fTexs[6].set(0, h); fTexs[7].set(w/2, h); fTexs[8].set(w, h);
|
|
|
| - fShader1 = make_shader1(w, h);
|
| - fShader2 = make_shader2();
|
| + fShader1.reset(make_shader1(w, h));
|
| + fShader2.reset(make_shader2());
|
| fColorFilter.reset(make_color_filter());
|
|
|
| SkRandom rand;
|
| @@ -85,11 +86,11 @@
|
| };
|
|
|
| const struct {
|
| - const SkColor* fColors;
|
| - const SkPoint* fTexs;
|
| - const sk_sp<SkShader>& fShader;
|
| - SkColorFilter* fColorFilter;
|
| - uint8_t fAlpha;
|
| + const SkColor* fColors;
|
| + const SkPoint* fTexs;
|
| + SkShader* fShader;
|
| + SkColorFilter* fColorFilter;
|
| + uint8_t fAlpha;
|
| } rec[] = {
|
| { fColors, nullptr, fShader1, nullptr , 0xFF },
|
| { nullptr, fTexs , fShader1, nullptr , 0xFF },
|
|
|