Index: gm/shaderbounds.cpp |
diff --git a/gm/shaderbounds.cpp b/gm/shaderbounds.cpp |
index 503f8f5b1eaafa191fc83cab876a7543b0f610d3..fd42973dba6295a049b7e9f07b92ea7b185ac588 100644 |
--- a/gm/shaderbounds.cpp |
+++ b/gm/shaderbounds.cpp |
@@ -4,31 +4,30 @@ |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
- |
#include "gm.h" |
#include "SkGradientShader.h" |
namespace skiagm { |
-static sk_sp<SkShader> MakeLinear(SkScalar width, SkScalar height, bool alternate, |
+static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate, |
const SkMatrix& localMatrix) { |
- SkPoint pts[2] = { {0, 0}, {width, height}}; |
- SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; |
- if (alternate) { |
- pts[1].fY = 0; |
- colors[0] = SK_ColorBLUE; |
- colors[1] = SK_ColorYELLOW; |
- } |
- return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode, |
- 0, &localMatrix); |
+ SkPoint pts[2] = { {0, 0}, {width, height}}; |
+ SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; |
+ if (alternate) { |
+ pts[1].fY = 0; |
+ colors[0] = SK_ColorBLUE; |
+ colors[1] = SK_ColorYELLOW; |
+ } |
+ return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, |
+ SkShader::kClamp_TileMode, 0, &localMatrix); |
} |
/////////////////////////////////////////////////////////////////////////////// |
class ShaderBoundsGM : public GM { |
public: |
- typedef sk_sp<SkShader> (*ShaderGenFunc)(SkScalar width, SkScalar height, |
- bool alternate, const SkMatrix& localMatrix); |
+ typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height, |
+ bool alternate, const SkMatrix& localMatrix); |
ShaderBoundsGM(ShaderGenFunc maker, const SkString& name) |
: fShaderMaker(maker), |
fName(name) { |
@@ -63,20 +62,20 @@ |
// Background shader. |
SkPaint paint; |
- paint.setShader(MakeShader(559, 387, false)); |
+ paint.setShader(MakeShader(559, 387, false))->unref(); |
SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41), |
SkIntToScalar(571), SkIntToScalar(428)); |
canvas->drawRect(r, paint); |
// Constrained shader. |
- paint.setShader(MakeShader(101, 151, true)); |
+ paint.setShader(MakeShader(101, 151, true))->unref(); |
r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71), |
SkIntToScalar(101), SkIntToScalar(151)); |
canvas->clipRect(r); |
canvas->drawRect(r, paint); |
} |
- sk_sp<SkShader> MakeShader(int width, int height, bool background) { |
+ SkShader* MakeShader(int width, int height, bool background) { |
SkScalar scale = 0.5f; |
if (background) { |
scale = 0.6f; |
@@ -84,7 +83,8 @@ |
SkScalar shaderWidth = width / scale; |
SkScalar shaderHeight = height / scale; |
SkMatrix shaderScale = SkMatrix::MakeScale(scale); |
- return fShaderMaker(shaderWidth, shaderHeight, background, shaderScale); |
+ SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, shaderScale); |
+ return shader; |
} |
private: |
@@ -93,7 +93,7 @@ |
ShaderGenFunc fShaderMaker; |
SkString fName; |
- sk_sp<SkShader> MakeShader(bool background); |
+ SkShader* MakeShader(bool background); |
}; |
/////////////////////////////////////////////////////////////////////////////// |