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| 1 |
| 1 /* | 2 /* |
| 2 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 3 * | 4 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 6 */ | 7 */ |
| 7 | |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 | 9 |
| 10 #include "Resources.h" | 10 #include "Resources.h" |
| 11 #include "SkBitmap.h" | 11 #include "SkBitmap.h" |
| 12 #include "SkImageDecoder.h" | 12 #include "SkImageDecoder.h" |
| 13 #include "SkPaint.h" | 13 #include "SkPaint.h" |
| 14 #include "SkShader.h" | 14 #include "SkShader.h" |
| 15 #include "SkStream.h" | 15 #include "SkStream.h" |
| 16 | 16 |
| 17 |
| 17 /*** | 18 /*** |
| 18 * | 19 * |
| 19 * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing
to draw correctly | 20 * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing
to draw correctly |
| 20 * when fractional image scaling was ignored by the high quality bitmap scaler. | 21 * when fractional image scaling was ignored by the high quality bitmap scaler. |
| 21 * | 22 * |
| 22 ***/ | 23 ***/ |
| 23 | 24 |
| 24 namespace skiagm { | 25 namespace skiagm { |
| 25 | 26 |
| 26 class TiledScaledBitmapGM : public GM { | 27 class TiledScaledBitmapGM : public GM { |
| (...skipping 29 matching lines...) Expand all Loading... |
| 56 void onDraw(SkCanvas* canvas) override { | 57 void onDraw(SkCanvas* canvas) override { |
| 57 SkPaint paint; | 58 SkPaint paint; |
| 58 | 59 |
| 59 paint.setAntiAlias(true); | 60 paint.setAntiAlias(true); |
| 60 paint.setFilterQuality(kHigh_SkFilterQuality); | 61 paint.setFilterQuality(kHigh_SkFilterQuality); |
| 61 | 62 |
| 62 SkMatrix mat; | 63 SkMatrix mat; |
| 63 mat.setScale(121.f/360.f, 93.f/288.f); | 64 mat.setScale(121.f/360.f, 93.f/288.f); |
| 64 mat.postTranslate(-72, -72); | 65 mat.postTranslate(-72, -72); |
| 65 | 66 |
| 66 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kRepeat_Ti
leMode, | 67 SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepe
at_TileMode, SkShader::kRepeat_TileMode, &mat); |
| 67 SkShader::kRepeat_TileMode, &
mat)); | 68 paint.setShader(shader); |
| 69 |
| 70 SkSafeUnref(shader); |
| 68 canvas->drawRectCoords(8,8,1008, 608, paint); | 71 canvas->drawRectCoords(8,8,1008, 608, paint); |
| 69 } | 72 } |
| 70 | 73 |
| 71 private: | 74 private: |
| 72 SkBitmap fBitmap; | 75 SkBitmap fBitmap; |
| 73 | 76 |
| 74 typedef GM INHERITED; | 77 typedef GM INHERITED; |
| 75 }; | 78 }; |
| 76 | 79 |
| 77 ////////////////////////////////////////////////////////////////////////////// | 80 ////////////////////////////////////////////////////////////////////////////// |
| 78 | 81 |
| 79 DEF_GM(return new TiledScaledBitmapGM;) | 82 DEF_GM(return new TiledScaledBitmapGM;) |
| 80 } | 83 } |
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