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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
10 | 10 |
11 typedef sk_sp<SkShader> (*MakeShaderProc)(const SkColor[], int count, const SkSi
ze&); | 11 typedef SkShader* (*MakeShaderProc)(const SkColor[], int count, const SkSize&); |
12 | 12 |
13 static sk_sp<SkShader> shader_linear(const SkColor colors[], int count, const Sk
Size& size) { | 13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize&
size) { |
14 SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } }; | 14 SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } }; |
15 return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkShader::k
Clamp_TileMode); | 15 return SkGradientShader::CreateLinear(pts, colors, nullptr, count, |
| 16 SkShader::kClamp_TileMode); |
16 } | 17 } |
17 | 18 |
18 static sk_sp<SkShader> shader_radial(const SkColor colors[], int count, const Sk
Size& size) { | 19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize&
size) { |
19 SkPoint center = { size.width()/2, size.height()/2 }; | 20 SkPoint center = { size.width()/2, size.height()/2 }; |
20 return SkGradientShader::MakeRadial(center, size.width()/2, colors, nullptr,
count, | 21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, nullpt
r, count, |
21 SkShader::kClamp_TileMode); | 22 SkShader::kClamp_TileMode); |
22 } | 23 } |
23 | 24 |
24 static sk_sp<SkShader> shader_conical(const SkColor colors[], int count, const S
kSize& size) { | 25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize&
size) { |
25 SkPoint center = { size.width()/2, size.height()/2 }; | 26 SkPoint center = { size.width()/2, size.height()/2 }; |
26 return SkGradientShader::MakeTwoPointConical(center, size.width()/64, center
, size.width()/2, | 27 return SkGradientShader::CreateTwoPointConical(center, size.width()/64, |
27 colors, nullptr, count, SkShader
::kClamp_TileMode); | 28 center, size.width()/2, |
| 29 colors, nullptr, count, |
| 30 SkShader::kClamp_TileMode); |
28 } | 31 } |
29 | 32 |
30 static sk_sp<SkShader> shader_sweep(const SkColor colors[], int count, const SkS
ize& size) { | 33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& s
ize) { |
31 return SkGradientShader::MakeSweep(size.width()/2, size.height()/2, colors,
nullptr, count); | 34 return SkGradientShader::CreateSweep(size.width()/2, size.height()/2, |
| 35 colors, nullptr, count); |
32 } | 36 } |
33 | 37 |
34 class ShallowGradientGM : public skiagm::GM { | 38 class ShallowGradientGM : public skiagm::GM { |
35 public: | 39 public: |
36 ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither) | 40 ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither) |
37 : fProc(proc) | 41 : fProc(proc) |
38 , fDither(dither) { | 42 , fDither(dither) { |
39 fName.printf("shallow_gradient_%s", name); | 43 fName.printf("shallow_gradient_%s", name); |
40 } | 44 } |
41 | 45 |
42 protected: | 46 protected: |
43 | 47 |
44 SkString onShortName() override { | 48 SkString onShortName() override { |
45 return fName; | 49 return fName; |
46 } | 50 } |
47 | 51 |
48 SkISize onISize() override { | 52 SkISize onISize() override { |
49 return SkISize::Make(800, 800); | 53 return SkISize::Make(800, 800); |
50 } | 54 } |
51 | 55 |
52 void onDraw(SkCanvas* canvas) override { | 56 void onDraw(SkCanvas* canvas) override { |
53 const SkColor colors[] = { sk_tool_utils::color_to_565(0xFF555555), | 57 const SkColor colors[] = { sk_tool_utils::color_to_565(0xFF555555), |
54 sk_tool_utils::color_to_565(0xFF444444) }; | 58 sk_tool_utils::color_to_565(0xFF444444) }; |
55 const int colorCount = SK_ARRAY_COUNT(colors); | 59 const int colorCount = SK_ARRAY_COUNT(colors); |
56 | 60 |
57 SkRect r = { 0, 0, this->width(), this->height() }; | 61 SkRect r = { 0, 0, this->width(), this->height() }; |
58 SkSize size = SkSize::Make(r.width(), r.height()); | 62 SkSize size = SkSize::Make(r.width(), r.height()); |
59 | 63 |
60 SkPaint paint; | 64 SkPaint paint; |
61 paint.setShader(fProc(colors, colorCount, size)); | 65 paint.setShader(fProc(colors, colorCount, size))->unref(); |
62 paint.setDither(fDither); | 66 paint.setDither(fDither); |
63 canvas->drawRect(r, paint); | 67 canvas->drawRect(r, paint); |
64 } | 68 } |
65 | 69 |
66 private: | 70 private: |
67 MakeShaderProc fProc; | 71 MakeShaderProc fProc; |
68 SkString fName; | 72 SkString fName; |
69 bool fDither; | 73 bool fDither; |
70 | 74 |
71 typedef skiagm::GM INHERITED; | 75 typedef skiagm::GM INHERITED; |
72 }; | 76 }; |
73 | 77 |
74 /////////////////////////////////////////////////////////////////////////////// | 78 /////////////////////////////////////////////////////////////////////////////// |
75 | 79 |
76 DEF_GM( return new ShallowGradientGM(shader_linear, "linear", true); ) | 80 DEF_GM( return new ShallowGradientGM(shader_linear, "linear", true); ) |
77 DEF_GM( return new ShallowGradientGM(shader_radial, "radial", true); ) | 81 DEF_GM( return new ShallowGradientGM(shader_radial, "radial", true); ) |
78 DEF_GM( return new ShallowGradientGM(shader_conical, "conical", true); ) | 82 DEF_GM( return new ShallowGradientGM(shader_conical, "conical", true); ) |
79 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep", true); ) | 83 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep", true); ) |
80 | 84 |
81 DEF_GM( return new ShallowGradientGM(shader_linear, "linear_nodither", false); ) | 85 DEF_GM( return new ShallowGradientGM(shader_linear, "linear_nodither", false); ) |
82 DEF_GM( return new ShallowGradientGM(shader_radial, "radial_nodither", false); ) | 86 DEF_GM( return new ShallowGradientGM(shader_radial, "radial_nodither", false); ) |
83 DEF_GM( return new ShallowGradientGM(shader_conical, "conical_nodither", false);
) | 87 DEF_GM( return new ShallowGradientGM(shader_conical, "conical_nodither", false);
) |
84 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep_nodither", false); ) | 88 DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep_nodither", false); ) |
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