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Side by Side Diff: gm/samplerstress.cpp

Issue 1790353002: Revert of more shader-->sp conversions (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkPath.h" 11 #include "SkPath.h"
12 #include "SkShader.h" 12 #include "SkShader.h"
13 13
14 namespace skiagm { 14 namespace skiagm {
15 15
16 /** 16 /**
17 * Stress test the GPU samplers by rendering a textured glyph with a mask and 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and
18 * an AA clip 18 * an AA clip
19 */ 19 */
20 class SamplerStressGM : public GM { 20 class SamplerStressGM : public GM {
21 public: 21 public:
22 SamplerStressGM() 22 SamplerStressGM()
23 : fTextureCreated(false) 23 : fTextureCreated(false)
24 , fShader(nullptr)
24 , fMaskFilter(nullptr) { 25 , fMaskFilter(nullptr) {
25 } 26 }
26 27
28 virtual ~SamplerStressGM() {
29 }
30
27 protected: 31 protected:
28 32
29 SkString onShortName() override { 33 SkString onShortName() override {
30 return SkString("gpusamplerstress"); 34 return SkString("gpusamplerstress");
31 } 35 }
32 36
33 SkISize onISize() override { 37 SkISize onISize() override {
34 return SkISize::Make(640, 480); 38 return SkISize::Make(640, 480);
35 } 39 }
36 40
(...skipping 21 matching lines...) Expand all
58 if ((x % 7) == 0) { 62 if ((x % 7) == 0) {
59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); 63 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
60 } 64 }
61 } 65 }
62 } 66 }
63 67
64 fTextureCreated = true; 68 fTextureCreated = true;
65 } 69 }
66 70
67 void createShader() { 71 void createShader() {
68 if (fShader) { 72 if (fShader.get()) {
69 return; 73 return;
70 } 74 }
71 75
72 createTexture(); 76 createTexture();
73 77
74 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMod e, 78 fShader.reset(SkShader::CreateBitmapShader(fTexture,
75 SkShader::kRepeat_TileMode); 79 SkShader::kRepeat_TileMode,
80 SkShader::kRepeat_TileMode));
76 } 81 }
77 82
78 void createMaskFilter() { 83 void createMaskFilter() {
79 if (fMaskFilter.get()) { 84 if (fMaskFilter.get()) {
80 return; 85 return;
81 } 86 }
82 87
83 const SkScalar sigma = 1; 88 const SkScalar sigma = 1;
84 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); 89 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma));
85 } 90 }
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
128 canvas->drawText("M", 1, 133 canvas->drawText("M", 1,
129 SkIntToScalar(100), SkIntToScalar(100), 134 SkIntToScalar(100), SkIntToScalar(100),
130 paint2); 135 paint2);
131 136
132 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); 137 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
133 138
134 canvas->drawPath(path, paint2); 139 canvas->drawPath(path, paint2);
135 } 140 }
136 141
137 private: 142 private:
138 SkBitmap fTexture; 143 SkBitmap fTexture;
139 bool fTextureCreated; 144 bool fTextureCreated;
140 sk_sp<SkShader> fShader; 145 SkAutoTUnref<SkShader> fShader;
141 SkAutoTUnref<SkMaskFilter> fMaskFilter; 146 SkAutoTUnref<SkMaskFilter> fMaskFilter;
142 147
143 typedef GM INHERITED; 148 typedef GM INHERITED;
144 }; 149 };
145 150
146 ////////////////////////////////////////////////////////////////////////////// 151 //////////////////////////////////////////////////////////////////////////////
147 152
148 static GM* MyFactory(void*) { return new SamplerStressGM; } 153 static GM* MyFactory(void*) { return new SamplerStressGM; }
149 static GMRegistry reg(MyFactory); 154 static GMRegistry reg(MyFactory);
150 155
151 } 156 }
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