| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gm.h" | 9 #include "gm.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
| 11 #include "SkPatchUtils.h" | 11 #include "SkPatchUtils.h" |
| 12 | 12 |
| 13 static sk_sp<SkShader> make_shader() { | 13 static SkShader* make_shader() { |
| 14 const SkColor colors[] = { | 14 const SkColor colors[] = { |
| 15 SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA
, SK_ColorBLUE, | 15 SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA
, SK_ColorBLUE, |
| 16 SK_ColorYELLOW, | 16 SK_ColorYELLOW, |
| 17 }; | 17 }; |
| 18 const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }
; | 18 const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }
; |
| 19 | 19 |
| 20 return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(col
ors), | 20 return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(c
olors), |
| 21 SkShader::kMirror_TileMode); | 21 SkShader::kMirror_TileMode); |
| 22 } | 22 } |
| 23 | 23 |
| 24 static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { | 24 static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { |
| 25 //draw control points | 25 //draw control points |
| 26 SkPaint paint; | 26 SkPaint paint; |
| 27 SkPoint bottom[SkPatchUtils::kNumPtsCubic]; | 27 SkPoint bottom[SkPatchUtils::kNumPtsCubic]; |
| 28 SkPatchUtils::getBottomCubic(cubics, bottom); | 28 SkPatchUtils::getBottomCubic(cubics, bottom); |
| 29 SkPoint top[SkPatchUtils::kNumPtsCubic]; | 29 SkPoint top[SkPatchUtils::kNumPtsCubic]; |
| 30 SkPatchUtils::getTopCubic(cubics, top); | 30 SkPatchUtils::getTopCubic(cubics, top); |
| 31 SkPoint left[SkPatchUtils::kNumPtsCubic]; | 31 SkPoint left[SkPatchUtils::kNumPtsCubic]; |
| (...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { | 85 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { |
| 86 {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}} | 86 {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}} |
| 87 ; | 87 ; |
| 88 | 88 |
| 89 const SkXfermode::Mode modes[] = { | 89 const SkXfermode::Mode modes[] = { |
| 90 SkXfermode::kSrc_Mode, | 90 SkXfermode::kSrc_Mode, |
| 91 SkXfermode::kDst_Mode, | 91 SkXfermode::kDst_Mode, |
| 92 SkXfermode::kModulate_Mode, | 92 SkXfermode::kModulate_Mode, |
| 93 }; | 93 }; |
| 94 | 94 |
| 95 sk_sp<SkShader> shader(make_shader()); | 95 SkAutoTUnref<SkShader> shader(make_shader()); |
| 96 | 96 |
| 97 canvas->save(); | 97 canvas->save(); |
| 98 for (int y = 0; y < 3; y++) { | 98 for (int y = 0; y < 3; y++) { |
| 99 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(modes[y])); | 99 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(modes[y])); |
| 100 | 100 |
| 101 for (int x = 0; x < 4; x++) { | 101 for (int x = 0; x < 4; x++) { |
| 102 canvas->save(); | 102 canvas->save(); |
| 103 canvas->translate(x * 350.0f, y * 350.0f); | 103 canvas->translate(x * 350.0f, y * 350.0f); |
| 104 switch (x) { | 104 switch (x) { |
| 105 case 0: | 105 case 0: |
| (...skipping 15 matching lines...) Expand all Loading... |
| 121 default: | 121 default: |
| 122 break; | 122 break; |
| 123 } | 123 } |
| 124 | 124 |
| 125 draw_control_points(canvas, cubics); | 125 draw_control_points(canvas, cubics); |
| 126 canvas->restore(); | 126 canvas->restore(); |
| 127 } | 127 } |
| 128 } | 128 } |
| 129 canvas->restore(); | 129 canvas->restore(); |
| 130 } | 130 } |
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