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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
11 #include "SkPatchUtils.h" | 11 #include "SkPatchUtils.h" |
12 | 12 |
13 static sk_sp<SkShader> make_shader() { | 13 static SkShader* make_shader() { |
14 const SkColor colors[] = { | 14 const SkColor colors[] = { |
15 SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA
, SK_ColorBLUE, | 15 SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA
, SK_ColorBLUE, |
16 SK_ColorYELLOW, | 16 SK_ColorYELLOW, |
17 }; | 17 }; |
18 const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }
; | 18 const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }
; |
19 | 19 |
20 return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(col
ors), | 20 return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(c
olors), |
21 SkShader::kMirror_TileMode); | 21 SkShader::kMirror_TileMode); |
22 } | 22 } |
23 | 23 |
24 static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { | 24 static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { |
25 //draw control points | 25 //draw control points |
26 SkPaint paint; | 26 SkPaint paint; |
27 SkPoint bottom[SkPatchUtils::kNumPtsCubic]; | 27 SkPoint bottom[SkPatchUtils::kNumPtsCubic]; |
28 SkPatchUtils::getBottomCubic(cubics, bottom); | 28 SkPatchUtils::getBottomCubic(cubics, bottom); |
29 SkPoint top[SkPatchUtils::kNumPtsCubic]; | 29 SkPoint top[SkPatchUtils::kNumPtsCubic]; |
30 SkPatchUtils::getTopCubic(cubics, top); | 30 SkPatchUtils::getTopCubic(cubics, top); |
31 SkPoint left[SkPatchUtils::kNumPtsCubic]; | 31 SkPoint left[SkPatchUtils::kNumPtsCubic]; |
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85 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { | 85 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { |
86 {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}} | 86 {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}} |
87 ; | 87 ; |
88 | 88 |
89 const SkXfermode::Mode modes[] = { | 89 const SkXfermode::Mode modes[] = { |
90 SkXfermode::kSrc_Mode, | 90 SkXfermode::kSrc_Mode, |
91 SkXfermode::kDst_Mode, | 91 SkXfermode::kDst_Mode, |
92 SkXfermode::kModulate_Mode, | 92 SkXfermode::kModulate_Mode, |
93 }; | 93 }; |
94 | 94 |
95 sk_sp<SkShader> shader(make_shader()); | 95 SkAutoTUnref<SkShader> shader(make_shader()); |
96 | 96 |
97 canvas->save(); | 97 canvas->save(); |
98 for (int y = 0; y < 3; y++) { | 98 for (int y = 0; y < 3; y++) { |
99 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(modes[y])); | 99 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(modes[y])); |
100 | 100 |
101 for (int x = 0; x < 4; x++) { | 101 for (int x = 0; x < 4; x++) { |
102 canvas->save(); | 102 canvas->save(); |
103 canvas->translate(x * 350.0f, y * 350.0f); | 103 canvas->translate(x * 350.0f, y * 350.0f); |
104 switch (x) { | 104 switch (x) { |
105 case 0: | 105 case 0: |
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121 default: | 121 default: |
122 break; | 122 break; |
123 } | 123 } |
124 | 124 |
125 draw_control_points(canvas, cubics); | 125 draw_control_points(canvas, cubics); |
126 canvas->restore(); | 126 canvas->restore(); |
127 } | 127 } |
128 } | 128 } |
129 canvas->restore(); | 129 canvas->restore(); |
130 } | 130 } |
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