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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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51 for (int angle = 0; angle < 24; ++angle) { | 51 for (int angle = 0; angle < 24; ++angle) { |
52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gWidth; | 52 SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gWidth; |
53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gHeight; | 53 SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24)
* gHeight; |
54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24); | 54 paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24); |
55 canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint); | 55 canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint); |
56 } | 56 } |
57 | 57 |
58 return H; | 58 return H; |
59 } | 59 } |
60 | 60 |
61 static sk_sp<SkShader> make_bg_shader() { | 61 static SkShader* make_bg_shader() { |
62 SkBitmap bm; | 62 SkBitmap bm; |
63 bm.allocN32Pixels(2, 2); | 63 bm.allocN32Pixels(2, 2); |
64 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF; | 64 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF; |
65 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0
xCE); | 65 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0
xCE); |
66 | 66 |
67 SkMatrix m; | 67 SkMatrix m; |
68 m.setScale(SkIntToScalar(6), SkIntToScalar(6)); | 68 m.setScale(SkIntToScalar(6), SkIntToScalar(6)); |
69 return SkShader::MakeBitmapShader(bm, | 69 return SkShader::CreateBitmapShader(bm, |
70 SkShader::kRepeat_TileMode, SkShader::kRep
eat_TileMode, &m); | 70 SkShader::kRepeat_TileMode, |
| 71 SkShader::kRepeat_TileMode, |
| 72 &m); |
71 } | 73 } |
72 | 74 |
73 namespace skiagm { | 75 namespace skiagm { |
74 | 76 |
75 class HairModesGM : public GM { | 77 class HairModesGM : public GM { |
76 SkPaint fBGPaint; | 78 SkPaint fBGPaint; |
77 | 79 |
78 protected: | 80 protected: |
79 SkString onShortName() override { | 81 SkString onShortName() override { |
80 return SkString("hairmodes"); | 82 return SkString("hairmodes"); |
81 } | 83 } |
82 | 84 |
83 virtual SkISize onISize() override { return SkISize::Make(640, 480); } | 85 virtual SkISize onISize() override { return SkISize::Make(640, 480); } |
84 | 86 |
85 void onOnceBeforeDraw() override { | 87 void onOnceBeforeDraw() override { |
86 fBGPaint.setShader(make_bg_shader()); | 88 fBGPaint.setShader(make_bg_shader())->unref(); |
87 } | 89 } |
88 | 90 |
89 void onDraw(SkCanvas* canvas) override { | 91 void onDraw(SkCanvas* canvas) override { |
90 const SkRect bounds = SkRect::MakeWH(W, H); | 92 const SkRect bounds = SkRect::MakeWH(W, H); |
91 static const SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 }; | 93 static const SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 }; |
92 | 94 |
93 canvas->translate(SkIntToScalar(4), SkIntToScalar(4)); | 95 canvas->translate(SkIntToScalar(4), SkIntToScalar(4)); |
94 | 96 |
95 for (int alpha = 0; alpha < 4; ++alpha) { | 97 for (int alpha = 0; alpha < 4; ++alpha) { |
96 canvas->save(); | 98 canvas->save(); |
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122 private: | 124 private: |
123 typedef GM INHERITED; | 125 typedef GM INHERITED; |
124 }; | 126 }; |
125 | 127 |
126 ////////////////////////////////////////////////////////////////////////////
// | 128 ////////////////////////////////////////////////////////////////////////////
// |
127 | 129 |
128 static GM* MyFactory(void*) { return new HairModesGM; } | 130 static GM* MyFactory(void*) { return new HairModesGM; } |
129 static GMRegistry reg(MyFactory); | 131 static GMRegistry reg(MyFactory); |
130 | 132 |
131 } | 133 } |
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