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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
| 9 #include "SkColor.h" | 9 #include "SkColor.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 54 {{sOne, sZero}, {sZero, sOne}}, | 54 {{sOne, sZero}, {sZero, sOne}}, |
| 55 {{sZero, sOne}, {sOne, sZero}} | 55 {{sZero, sOne}, {sOne, sZero}} |
| 56 }; | 56 }; |
| 57 | 57 |
| 58 // These define the pixels allocated to each gradient image. | 58 // These define the pixels allocated to each gradient image. |
| 59 static const SkScalar TESTGRID_X = SkIntToScalar(200); | 59 static const SkScalar TESTGRID_X = SkIntToScalar(200); |
| 60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); | 60 static const SkScalar TESTGRID_Y = SkIntToScalar(200); |
| 61 | 61 |
| 62 static const int IMAGES_X = 4; // number of images per row | 62 static const int IMAGES_X = 4; // number of images per row |
| 63 | 63 |
| 64 static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix
& localMatrix) { | 64 static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { |
| 65 return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gC
olors), | 65 return SkGradientShader::CreateLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(
gColors), |
| 66 SkShader::kClamp_TileMode, 0, &localMatr
ix); | 66 SkShader::kClamp_TileMode, 0, &localMa
trix); |
| 67 } | 67 } |
| 68 | 68 |
| 69 static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix
& localMatrix) { | 69 static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& loca
lMatrix) { |
| 70 SkPoint center; | 70 SkPoint center; |
| 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| 72 SkScalarAve(pts[0].fY, pts[1].fY)); | 72 SkScalarAve(pts[0].fY, pts[1].fY)); |
| 73 float radius = (center - pts[0]).length(); | 73 float radius = (center - pts[0]).length(); |
| 74 return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARR
AY_COUNT(gColors), | 74 return SkGradientShader::CreateRadial(center, radius, gColors, nullptr, SK_A
RRAY_COUNT(gColors), |
| 75 SkShader::kClamp_TileMode, 0, &localMatr
ix); | 75 SkShader::kClamp_TileMode, 0, &localMa
trix); |
| 76 } | 76 } |
| 77 | 77 |
| 78 static void draw_gradients(SkCanvas* canvas, | 78 static void draw_gradients(SkCanvas* canvas, |
| 79 sk_sp<SkShader> (*makeShader)(const SkPoint[2], const
SkMatrix&), | 79 SkShader* (*makeShader)(const SkPoint[2], const SkMat
rix&), |
| 80 const SkPoint ptsArray[][2], int numImages) { | 80 const SkPoint ptsArray[][2], int numImages) { |
| 81 // Use some nice prime numbers for the rectangle and matrix with | 81 // Use some nice prime numbers for the rectangle and matrix with |
| 82 // different scaling along the x and y axes (which is the bug this | 82 // different scaling along the x and y axes (which is the bug this |
| 83 // test addresses, where incorrect order of operations mixed up the axes) | 83 // test addresses, where incorrect order of operations mixed up the axes) |
| 84 SkRect rectGrad = { | 84 SkRect rectGrad = { |
| 85 SkIntToScalar(43), SkIntToScalar(61), | 85 SkIntToScalar(43), SkIntToScalar(61), |
| 86 SkIntToScalar(181), SkIntToScalar(167) }; | 86 SkIntToScalar(181), SkIntToScalar(167) }; |
| 87 SkMatrix shaderMat; | 87 SkMatrix shaderMat; |
| 88 shaderMat.setScale(rectGrad.width(), rectGrad.height()); | 88 shaderMat.setScale(rectGrad.width(), rectGrad.height()); |
| 89 shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); | 89 shaderMat.postTranslate(rectGrad.left(), rectGrad.top()); |
| 90 | 90 |
| 91 canvas->save(); | 91 canvas->save(); |
| 92 for (int i = 0; i < numImages; i++) { | 92 for (int i = 0; i < numImages; i++) { |
| 93 // Advance line downwards if necessary. | 93 // Advance line downwards if necessary. |
| 94 if (i % IMAGES_X == 0 && i != 0) { | 94 if (i % IMAGES_X == 0 && i != 0) { |
| 95 canvas->restore(); | 95 canvas->restore(); |
| 96 canvas->translate(0, TESTGRID_Y); | 96 canvas->translate(0, TESTGRID_Y); |
| 97 canvas->save(); | 97 canvas->save(); |
| 98 } | 98 } |
| 99 | 99 |
| 100 // Setup shader and draw. |
| 101 SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat)); |
| 102 |
| 100 SkPaint paint; | 103 SkPaint paint; |
| 101 paint.setShader(makeShader(*ptsArray, shaderMat)); | 104 paint.setShader(shader); |
| 102 canvas->drawRect(rectGrad, paint); | 105 canvas->drawRect(rectGrad, paint); |
| 103 | 106 |
| 104 // Advance to next position. | 107 // Advance to next position. |
| 105 canvas->translate(TESTGRID_X, 0); | 108 canvas->translate(TESTGRID_X, 0); |
| 106 ptsArray++; | 109 ptsArray++; |
| 107 } | 110 } |
| 108 canvas->restore(); | 111 canvas->restore(); |
| 109 } | 112 } |
| 110 | 113 |
| 111 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, | 114 DEF_SIMPLE_GM_BG(gradient_matrix, canvas, 800, 800, |
| 112 sk_tool_utils::color_to_565(0xFFDDDDDD)) { | 115 sk_tool_utils::color_to_565(0xFFDDDDDD)) { |
| 113 draw_gradients(canvas, &make_linear_gradient, | 116 draw_gradients(canvas, &make_linear_gradient, |
| 114 linearPts, SK_ARRAY_COUNT(linearPts)); | 117 linearPts, SK_ARRAY_COUNT(linearPts)); |
| 115 | 118 |
| 116 canvas->translate(0, TESTGRID_Y); | 119 canvas->translate(0, TESTGRID_Y); |
| 117 | 120 |
| 118 draw_gradients(canvas, &make_radial_gradient, | 121 draw_gradients(canvas, &make_radial_gradient, |
| 119 radialPts, SK_ARRAY_COUNT(radialPts)); | 122 radialPts, SK_ARRAY_COUNT(radialPts)); |
| 120 } | 123 } |
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