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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #define __STDC_LIMIT_MACROS | 7 #define __STDC_LIMIT_MACROS |
8 | 8 |
9 #include "SkDraw.h" | 9 #include "SkDraw.h" |
10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
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1887 if (nullptr == shader) { | 1887 if (nullptr == shader) { |
1888 // if we have no shader, we ignore the texture coordinates | 1888 // if we have no shader, we ignore the texture coordinates |
1889 textures = nullptr; | 1889 textures = nullptr; |
1890 } else if (nullptr == textures) { | 1890 } else if (nullptr == textures) { |
1891 // if we don't have texture coordinates, ignore the shader | 1891 // if we don't have texture coordinates, ignore the shader |
1892 p.setShader(nullptr); | 1892 p.setShader(nullptr); |
1893 shader = nullptr; | 1893 shader = nullptr; |
1894 } | 1894 } |
1895 | 1895 |
1896 // setup the custom shader (if needed) | 1896 // setup the custom shader (if needed) |
1897 sk_sp<SkShader> composeShader; | |
1898 if (colors) { | 1897 if (colors) { |
1899 if (nullptr == textures) { | 1898 if (nullptr == textures) { |
1900 // just colors (no texture) | 1899 // just colors (no texture) |
1901 p.setShader(triShader); | 1900 p.setShader(triShader); |
1902 shader = p.getShader(); | 1901 shader = p.getShader(); |
1903 } else { | 1902 } else { |
1904 // colors * texture | 1903 // colors * texture |
1905 SkASSERT(shader); | 1904 SkASSERT(shader); |
1906 bool releaseMode = false; | 1905 bool releaseMode = false; |
1907 if (nullptr == xmode) { | 1906 if (nullptr == xmode) { |
1908 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode); | 1907 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode); |
1909 releaseMode = true; | 1908 releaseMode = true; |
1910 } | 1909 } |
1911 composeShader = sk_make_sp<SkComposeShader>(triShader, sk_ref_sp(sha
der), xmode); | 1910 p.setShader(sk_make_sp<SkComposeShader>(triShader, sk_ref_sp(shader)
, xmode)); |
1912 p.setShader(composeShader); | |
1913 if (releaseMode) { | 1911 if (releaseMode) { |
1914 xmode->unref(); | 1912 xmode->unref(); |
1915 } | 1913 } |
1916 } | 1914 } |
1917 } | 1915 } |
1918 | 1916 |
1919 SkAutoBlitterChoose blitter(fDst, *fMatrix, p); | 1917 SkAutoBlitterChoose blitter(fDst, *fMatrix, p); |
1920 // Abort early if we failed to create a shader context. | 1918 // Abort early if we failed to create a shader context. |
1921 if (blitter->isNullBlitter()) { | 1919 if (blitter->isNullBlitter()) { |
1922 return; | 1920 return; |
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2073 mask->fImage = SkMask::AllocImage(size); | 2071 mask->fImage = SkMask::AllocImage(size); |
2074 memset(mask->fImage, 0, mask->computeImageSize()); | 2072 memset(mask->fImage, 0, mask->computeImageSize()); |
2075 } | 2073 } |
2076 | 2074 |
2077 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2075 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
2078 draw_into_mask(*mask, devPath, style); | 2076 draw_into_mask(*mask, devPath, style); |
2079 } | 2077 } |
2080 | 2078 |
2081 return true; | 2079 return true; |
2082 } | 2080 } |
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