| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| 11 #include "SkPath.h" | 11 #include "SkPath.h" |
| 12 #include "SkShader.h" | 12 #include "SkShader.h" |
| 13 | 13 |
| 14 namespace skiagm { | 14 namespace skiagm { |
| 15 | 15 |
| 16 /** | 16 /** |
| 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and | 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and |
| 18 * an AA clip | 18 * an AA clip |
| 19 */ | 19 */ |
| 20 class SamplerStressGM : public GM { | 20 class SamplerStressGM : public GM { |
| 21 public: | 21 public: |
| 22 SamplerStressGM() | 22 SamplerStressGM() |
| 23 : fTextureCreated(false) | 23 : fTextureCreated(false) |
| 24 , fShader(nullptr) | |
| 25 , fMaskFilter(nullptr) { | 24 , fMaskFilter(nullptr) { |
| 26 } | 25 } |
| 27 | 26 |
| 28 virtual ~SamplerStressGM() { | |
| 29 } | |
| 30 | |
| 31 protected: | 27 protected: |
| 32 | 28 |
| 33 SkString onShortName() override { | 29 SkString onShortName() override { |
| 34 return SkString("gpusamplerstress"); | 30 return SkString("gpusamplerstress"); |
| 35 } | 31 } |
| 36 | 32 |
| 37 SkISize onISize() override { | 33 SkISize onISize() override { |
| 38 return SkISize::Make(640, 480); | 34 return SkISize::Make(640, 480); |
| 39 } | 35 } |
| 40 | 36 |
| (...skipping 21 matching lines...) Expand all Loading... |
| 62 if ((x % 7) == 0) { | 58 if ((x % 7) == 0) { |
| 63 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); | 59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN); |
| 64 } | 60 } |
| 65 } | 61 } |
| 66 } | 62 } |
| 67 | 63 |
| 68 fTextureCreated = true; | 64 fTextureCreated = true; |
| 69 } | 65 } |
| 70 | 66 |
| 71 void createShader() { | 67 void createShader() { |
| 72 if (fShader.get()) { | 68 if (fShader) { |
| 73 return; | 69 return; |
| 74 } | 70 } |
| 75 | 71 |
| 76 createTexture(); | 72 createTexture(); |
| 77 | 73 |
| 78 fShader.reset(SkShader::CreateBitmapShader(fTexture, | 74 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMod
e, |
| 79 SkShader::kRepeat_TileMode, | 75 SkShader::kRepeat_TileMode); |
| 80 SkShader::kRepeat_TileMode)); | |
| 81 } | 76 } |
| 82 | 77 |
| 83 void createMaskFilter() { | 78 void createMaskFilter() { |
| 84 if (fMaskFilter.get()) { | 79 if (fMaskFilter.get()) { |
| 85 return; | 80 return; |
| 86 } | 81 } |
| 87 | 82 |
| 88 const SkScalar sigma = 1; | 83 const SkScalar sigma = 1; |
| 89 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); | 84 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma)); |
| 90 } | 85 } |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 133 canvas->drawText("M", 1, | 128 canvas->drawText("M", 1, |
| 134 SkIntToScalar(100), SkIntToScalar(100), | 129 SkIntToScalar(100), SkIntToScalar(100), |
| 135 paint2); | 130 paint2); |
| 136 | 131 |
| 137 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); | 132 paint2.setColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); |
| 138 | 133 |
| 139 canvas->drawPath(path, paint2); | 134 canvas->drawPath(path, paint2); |
| 140 } | 135 } |
| 141 | 136 |
| 142 private: | 137 private: |
| 143 SkBitmap fTexture; | 138 SkBitmap fTexture; |
| 144 bool fTextureCreated; | 139 bool fTextureCreated; |
| 145 SkAutoTUnref<SkShader> fShader; | 140 sk_sp<SkShader> fShader; |
| 146 SkAutoTUnref<SkMaskFilter> fMaskFilter; | 141 SkAutoTUnref<SkMaskFilter> fMaskFilter; |
| 147 | 142 |
| 148 typedef GM INHERITED; | 143 typedef GM INHERITED; |
| 149 }; | 144 }; |
| 150 | 145 |
| 151 ////////////////////////////////////////////////////////////////////////////// | 146 ////////////////////////////////////////////////////////////////////////////// |
| 152 | 147 |
| 153 static GM* MyFactory(void*) { return new SamplerStressGM; } | 148 static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 154 static GMRegistry reg(MyFactory); | 149 static GMRegistry reg(MyFactory); |
| 155 | 150 |
| 156 } | 151 } |
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