OLD | NEW |
1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 #include "base/logging.h" |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 #include "mojo/examples/pepper_container_app/graphics_3d_resource.h" |
7 // DO NOT EDIT! | 7 #include "mojo/examples/pepper_container_app/thunk.h" |
| 8 #include "mojo/public/gles2/gles2.h" |
| 9 #include "ppapi/thunk/enter.h" |
| 10 #include "ppapi/thunk/ppb_graphics_3d_api.h" |
8 | 11 |
9 #include "ppapi/shared_impl/ppb_opengles2_shared.h" | 12 namespace mojo { |
10 | 13 namespace examples { |
11 #include "base/logging.h" | |
12 #include "gpu/command_buffer/client/gles2_implementation.h" | |
13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" | |
14 #include "ppapi/thunk/enter.h" | |
15 | |
16 namespace ppapi { | |
17 | 14 |
18 namespace { | 15 namespace { |
19 | 16 |
20 typedef thunk::EnterResource<thunk::PPB_Graphics3D_API> Enter3D; | 17 typedef ppapi::thunk::EnterResource<ppapi::thunk::PPB_Graphics3D_API> Enter3D; |
21 | 18 |
22 gpu::gles2::GLES2Implementation* ToGles2Impl(Enter3D* enter) { | 19 bool IsBoundGraphics(Enter3D* enter) { |
23 DCHECK(enter); | 20 return enter->succeeded() && |
24 DCHECK(enter->succeeded()); | 21 static_cast<Graphics3DResource*>(enter->object())->IsBoundGraphics(); |
25 return static_cast<PPB_Graphics3D_Shared*>(enter->object())->gles2_impl(); | |
26 } | 22 } |
27 | 23 |
28 void ActiveTexture(PP_Resource context_id, GLenum texture) { | 24 void ActiveTexture(PP_Resource context_id, GLenum texture) { |
29 Enter3D enter(context_id, true); | 25 Enter3D enter(context_id, true); |
30 if (enter.succeeded()) { | 26 if (IsBoundGraphics(&enter)) { |
31 ToGles2Impl(&enter)->ActiveTexture(texture); | 27 glActiveTexture(texture); |
32 } | 28 } |
33 } | 29 } |
34 | 30 |
35 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 31 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
36 Enter3D enter(context_id, true); | 32 Enter3D enter(context_id, true); |
37 if (enter.succeeded()) { | 33 if (IsBoundGraphics(&enter)) { |
38 ToGles2Impl(&enter)->AttachShader(program, shader); | 34 glAttachShader(program, shader); |
39 } | 35 } |
40 } | 36 } |
41 | 37 |
42 void BindAttribLocation(PP_Resource context_id, | 38 void BindAttribLocation(PP_Resource context_id, |
43 GLuint program, | 39 GLuint program, |
44 GLuint index, | 40 GLuint index, |
45 const char* name) { | 41 const char* name) { |
46 Enter3D enter(context_id, true); | 42 Enter3D enter(context_id, true); |
47 if (enter.succeeded()) { | 43 if (IsBoundGraphics(&enter)) { |
48 ToGles2Impl(&enter)->BindAttribLocation(program, index, name); | 44 glBindAttribLocation(program, index, name); |
49 } | 45 } |
50 } | 46 } |
51 | 47 |
52 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { | 48 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
53 Enter3D enter(context_id, true); | 49 Enter3D enter(context_id, true); |
54 if (enter.succeeded()) { | 50 if (IsBoundGraphics(&enter)) { |
55 ToGles2Impl(&enter)->BindBuffer(target, buffer); | 51 glBindBuffer(target, buffer); |
56 } | 52 } |
57 } | 53 } |
58 | 54 |
59 void BindFramebuffer(PP_Resource context_id, | 55 void BindFramebuffer(PP_Resource context_id, |
60 GLenum target, | 56 GLenum target, |
61 GLuint framebuffer) { | 57 GLuint framebuffer) { |
62 Enter3D enter(context_id, true); | 58 Enter3D enter(context_id, true); |
63 if (enter.succeeded()) { | 59 if (IsBoundGraphics(&enter)) { |
64 ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer); | 60 glBindFramebuffer(target, framebuffer); |
65 } | 61 } |
66 } | 62 } |
67 | 63 |
68 void BindRenderbuffer(PP_Resource context_id, | 64 void BindRenderbuffer(PP_Resource context_id, |
69 GLenum target, | 65 GLenum target, |
70 GLuint renderbuffer) { | 66 GLuint renderbuffer) { |
71 Enter3D enter(context_id, true); | 67 Enter3D enter(context_id, true); |
72 if (enter.succeeded()) { | 68 if (IsBoundGraphics(&enter)) { |
73 ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer); | 69 glBindRenderbuffer(target, renderbuffer); |
74 } | 70 } |
75 } | 71 } |
76 | 72 |
77 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { | 73 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
78 Enter3D enter(context_id, true); | 74 Enter3D enter(context_id, true); |
79 if (enter.succeeded()) { | 75 if (IsBoundGraphics(&enter)) { |
80 ToGles2Impl(&enter)->BindTexture(target, texture); | 76 glBindTexture(target, texture); |
81 } | 77 } |
82 } | 78 } |
83 | 79 |
84 void BlendColor(PP_Resource context_id, | 80 void BlendColor(PP_Resource context_id, |
85 GLclampf red, | 81 GLclampf red, |
86 GLclampf green, | 82 GLclampf green, |
87 GLclampf blue, | 83 GLclampf blue, |
88 GLclampf alpha) { | 84 GLclampf alpha) { |
89 Enter3D enter(context_id, true); | 85 Enter3D enter(context_id, true); |
90 if (enter.succeeded()) { | 86 if (IsBoundGraphics(&enter)) { |
91 ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha); | 87 glBlendColor(red, green, blue, alpha); |
92 } | 88 } |
93 } | 89 } |
94 | 90 |
95 void BlendEquation(PP_Resource context_id, GLenum mode) { | 91 void BlendEquation(PP_Resource context_id, GLenum mode) { |
96 Enter3D enter(context_id, true); | 92 Enter3D enter(context_id, true); |
97 if (enter.succeeded()) { | 93 if (IsBoundGraphics(&enter)) { |
98 ToGles2Impl(&enter)->BlendEquation(mode); | 94 glBlendEquation(mode); |
99 } | 95 } |
100 } | 96 } |
101 | 97 |
102 void BlendEquationSeparate(PP_Resource context_id, | 98 void BlendEquationSeparate(PP_Resource context_id, |
103 GLenum modeRGB, | 99 GLenum modeRGB, |
104 GLenum modeAlpha) { | 100 GLenum modeAlpha) { |
105 Enter3D enter(context_id, true); | 101 Enter3D enter(context_id, true); |
106 if (enter.succeeded()) { | 102 if (IsBoundGraphics(&enter)) { |
107 ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha); | 103 glBlendEquationSeparate(modeRGB, modeAlpha); |
108 } | 104 } |
109 } | 105 } |
110 | 106 |
111 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { | 107 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
112 Enter3D enter(context_id, true); | 108 Enter3D enter(context_id, true); |
113 if (enter.succeeded()) { | 109 if (IsBoundGraphics(&enter)) { |
114 ToGles2Impl(&enter)->BlendFunc(sfactor, dfactor); | 110 glBlendFunc(sfactor, dfactor); |
115 } | 111 } |
116 } | 112 } |
117 | 113 |
118 void BlendFuncSeparate(PP_Resource context_id, | 114 void BlendFuncSeparate(PP_Resource context_id, |
119 GLenum srcRGB, | 115 GLenum srcRGB, |
120 GLenum dstRGB, | 116 GLenum dstRGB, |
121 GLenum srcAlpha, | 117 GLenum srcAlpha, |
122 GLenum dstAlpha) { | 118 GLenum dstAlpha) { |
123 Enter3D enter(context_id, true); | 119 Enter3D enter(context_id, true); |
124 if (enter.succeeded()) { | 120 if (IsBoundGraphics(&enter)) { |
125 ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | 121 glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
126 } | 122 } |
127 } | 123 } |
128 | 124 |
129 void BufferData(PP_Resource context_id, | 125 void BufferData(PP_Resource context_id, |
130 GLenum target, | 126 GLenum target, |
131 GLsizeiptr size, | 127 GLsizeiptr size, |
132 const void* data, | 128 const void* data, |
133 GLenum usage) { | 129 GLenum usage) { |
134 Enter3D enter(context_id, true); | 130 Enter3D enter(context_id, true); |
135 if (enter.succeeded()) { | 131 if (IsBoundGraphics(&enter)) { |
136 ToGles2Impl(&enter)->BufferData(target, size, data, usage); | 132 glBufferData(target, size, data, usage); |
137 } | 133 } |
138 } | 134 } |
139 | 135 |
140 void BufferSubData(PP_Resource context_id, | 136 void BufferSubData(PP_Resource context_id, |
141 GLenum target, | 137 GLenum target, |
142 GLintptr offset, | 138 GLintptr offset, |
143 GLsizeiptr size, | 139 GLsizeiptr size, |
144 const void* data) { | 140 const void* data) { |
145 Enter3D enter(context_id, true); | 141 Enter3D enter(context_id, true); |
146 if (enter.succeeded()) { | 142 if (IsBoundGraphics(&enter)) { |
147 ToGles2Impl(&enter)->BufferSubData(target, offset, size, data); | 143 glBufferSubData(target, offset, size, data); |
148 } | 144 } |
149 } | 145 } |
150 | 146 |
151 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { | 147 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
152 Enter3D enter(context_id, true); | 148 Enter3D enter(context_id, true); |
153 if (enter.succeeded()) { | 149 if (IsBoundGraphics(&enter)) { |
154 return ToGles2Impl(&enter)->CheckFramebufferStatus(target); | 150 return glCheckFramebufferStatus(target); |
155 } else { | 151 } else { |
156 return 0; | 152 return 0; |
157 } | 153 } |
158 } | 154 } |
159 | 155 |
160 void Clear(PP_Resource context_id, GLbitfield mask) { | 156 void Clear(PP_Resource context_id, GLbitfield mask) { |
161 Enter3D enter(context_id, true); | 157 Enter3D enter(context_id, true); |
162 if (enter.succeeded()) { | 158 if (IsBoundGraphics(&enter)) { |
163 ToGles2Impl(&enter)->Clear(mask); | 159 glClear(mask); |
164 } | 160 } |
165 } | 161 } |
166 | 162 |
167 void ClearColor(PP_Resource context_id, | 163 void ClearColor(PP_Resource context_id, |
168 GLclampf red, | 164 GLclampf red, |
169 GLclampf green, | 165 GLclampf green, |
170 GLclampf blue, | 166 GLclampf blue, |
171 GLclampf alpha) { | 167 GLclampf alpha) { |
172 Enter3D enter(context_id, true); | 168 Enter3D enter(context_id, true); |
173 if (enter.succeeded()) { | 169 if (IsBoundGraphics(&enter)) { |
174 ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha); | 170 glClearColor(red, green, blue, alpha); |
175 } | 171 } |
176 } | 172 } |
177 | 173 |
178 void ClearDepthf(PP_Resource context_id, GLclampf depth) { | 174 void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
179 Enter3D enter(context_id, true); | 175 Enter3D enter(context_id, true); |
180 if (enter.succeeded()) { | 176 if (IsBoundGraphics(&enter)) { |
181 ToGles2Impl(&enter)->ClearDepthf(depth); | 177 glClearDepthf(depth); |
182 } | 178 } |
183 } | 179 } |
184 | 180 |
185 void ClearStencil(PP_Resource context_id, GLint s) { | 181 void ClearStencil(PP_Resource context_id, GLint s) { |
186 Enter3D enter(context_id, true); | 182 Enter3D enter(context_id, true); |
187 if (enter.succeeded()) { | 183 if (IsBoundGraphics(&enter)) { |
188 ToGles2Impl(&enter)->ClearStencil(s); | 184 glClearStencil(s); |
189 } | 185 } |
190 } | 186 } |
191 | 187 |
192 void ColorMask(PP_Resource context_id, | 188 void ColorMask(PP_Resource context_id, |
193 GLboolean red, | 189 GLboolean red, |
194 GLboolean green, | 190 GLboolean green, |
195 GLboolean blue, | 191 GLboolean blue, |
196 GLboolean alpha) { | 192 GLboolean alpha) { |
197 Enter3D enter(context_id, true); | 193 Enter3D enter(context_id, true); |
198 if (enter.succeeded()) { | 194 if (IsBoundGraphics(&enter)) { |
199 ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha); | 195 glColorMask(red, green, blue, alpha); |
200 } | 196 } |
201 } | 197 } |
202 | 198 |
203 void CompileShader(PP_Resource context_id, GLuint shader) { | 199 void CompileShader(PP_Resource context_id, GLuint shader) { |
204 Enter3D enter(context_id, true); | 200 Enter3D enter(context_id, true); |
205 if (enter.succeeded()) { | 201 if (IsBoundGraphics(&enter)) { |
206 ToGles2Impl(&enter)->CompileShader(shader); | 202 glCompileShader(shader); |
207 } | 203 } |
208 } | 204 } |
209 | 205 |
210 void CompressedTexImage2D(PP_Resource context_id, | 206 void CompressedTexImage2D(PP_Resource context_id, |
211 GLenum target, | 207 GLenum target, |
212 GLint level, | 208 GLint level, |
213 GLenum internalformat, | 209 GLenum internalformat, |
214 GLsizei width, | 210 GLsizei width, |
215 GLsizei height, | 211 GLsizei height, |
216 GLint border, | 212 GLint border, |
217 GLsizei imageSize, | 213 GLsizei imageSize, |
218 const void* data) { | 214 const void* data) { |
219 Enter3D enter(context_id, true); | 215 Enter3D enter(context_id, true); |
220 if (enter.succeeded()) { | 216 if (IsBoundGraphics(&enter)) { |
221 ToGles2Impl(&enter)->CompressedTexImage2D( | 217 glCompressedTexImage2D( |
222 target, level, internalformat, width, height, border, imageSize, data); | 218 target, level, internalformat, width, height, border, imageSize, data); |
223 } | 219 } |
224 } | 220 } |
225 | 221 |
226 void CompressedTexSubImage2D(PP_Resource context_id, | 222 void CompressedTexSubImage2D(PP_Resource context_id, |
227 GLenum target, | 223 GLenum target, |
228 GLint level, | 224 GLint level, |
229 GLint xoffset, | 225 GLint xoffset, |
230 GLint yoffset, | 226 GLint yoffset, |
231 GLsizei width, | 227 GLsizei width, |
232 GLsizei height, | 228 GLsizei height, |
233 GLenum format, | 229 GLenum format, |
234 GLsizei imageSize, | 230 GLsizei imageSize, |
235 const void* data) { | 231 const void* data) { |
236 Enter3D enter(context_id, true); | 232 Enter3D enter(context_id, true); |
237 if (enter.succeeded()) { | 233 if (IsBoundGraphics(&enter)) { |
238 ToGles2Impl(&enter)->CompressedTexSubImage2D(target, | 234 glCompressedTexSubImage2D(target, |
239 level, | 235 level, |
240 xoffset, | 236 xoffset, |
241 yoffset, | 237 yoffset, |
242 width, | 238 width, |
243 height, | 239 height, |
244 format, | 240 format, |
245 imageSize, | 241 imageSize, |
246 data); | 242 data); |
247 } | 243 } |
248 } | 244 } |
249 | 245 |
250 void CopyTexImage2D(PP_Resource context_id, | 246 void CopyTexImage2D(PP_Resource context_id, |
251 GLenum target, | 247 GLenum target, |
252 GLint level, | 248 GLint level, |
253 GLenum internalformat, | 249 GLenum internalformat, |
254 GLint x, | 250 GLint x, |
255 GLint y, | 251 GLint y, |
256 GLsizei width, | 252 GLsizei width, |
257 GLsizei height, | 253 GLsizei height, |
258 GLint border) { | 254 GLint border) { |
259 Enter3D enter(context_id, true); | 255 Enter3D enter(context_id, true); |
260 if (enter.succeeded()) { | 256 if (IsBoundGraphics(&enter)) { |
261 ToGles2Impl(&enter)->CopyTexImage2D( | 257 glCopyTexImage2D( |
262 target, level, internalformat, x, y, width, height, border); | 258 target, level, internalformat, x, y, width, height, border); |
263 } | 259 } |
264 } | 260 } |
265 | 261 |
266 void CopyTexSubImage2D(PP_Resource context_id, | 262 void CopyTexSubImage2D(PP_Resource context_id, |
267 GLenum target, | 263 GLenum target, |
268 GLint level, | 264 GLint level, |
269 GLint xoffset, | 265 GLint xoffset, |
270 GLint yoffset, | 266 GLint yoffset, |
271 GLint x, | 267 GLint x, |
272 GLint y, | 268 GLint y, |
273 GLsizei width, | 269 GLsizei width, |
274 GLsizei height) { | 270 GLsizei height) { |
275 Enter3D enter(context_id, true); | 271 Enter3D enter(context_id, true); |
276 if (enter.succeeded()) { | 272 if (IsBoundGraphics(&enter)) { |
277 ToGles2Impl(&enter)->CopyTexSubImage2D( | 273 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
278 target, level, xoffset, yoffset, x, y, width, height); | |
279 } | 274 } |
280 } | 275 } |
281 | 276 |
282 GLuint CreateProgram(PP_Resource context_id) { | 277 GLuint CreateProgram(PP_Resource context_id) { |
283 Enter3D enter(context_id, true); | 278 Enter3D enter(context_id, true); |
284 if (enter.succeeded()) { | 279 if (IsBoundGraphics(&enter)) { |
285 return ToGles2Impl(&enter)->CreateProgram(); | 280 return glCreateProgram(); |
286 } else { | 281 } else { |
287 return 0; | 282 return 0; |
288 } | 283 } |
289 } | 284 } |
290 | 285 |
291 GLuint CreateShader(PP_Resource context_id, GLenum type) { | 286 GLuint CreateShader(PP_Resource context_id, GLenum type) { |
292 Enter3D enter(context_id, true); | 287 Enter3D enter(context_id, true); |
293 if (enter.succeeded()) { | 288 if (IsBoundGraphics(&enter)) { |
294 return ToGles2Impl(&enter)->CreateShader(type); | 289 return glCreateShader(type); |
295 } else { | 290 } else { |
296 return 0; | 291 return 0; |
297 } | 292 } |
298 } | 293 } |
299 | 294 |
300 void CullFace(PP_Resource context_id, GLenum mode) { | 295 void CullFace(PP_Resource context_id, GLenum mode) { |
301 Enter3D enter(context_id, true); | 296 Enter3D enter(context_id, true); |
302 if (enter.succeeded()) { | 297 if (IsBoundGraphics(&enter)) { |
303 ToGles2Impl(&enter)->CullFace(mode); | 298 glCullFace(mode); |
304 } | 299 } |
305 } | 300 } |
306 | 301 |
307 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { | 302 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
308 Enter3D enter(context_id, true); | 303 Enter3D enter(context_id, true); |
309 if (enter.succeeded()) { | 304 if (IsBoundGraphics(&enter)) { |
310 ToGles2Impl(&enter)->DeleteBuffers(n, buffers); | 305 glDeleteBuffers(n, buffers); |
311 } | 306 } |
312 } | 307 } |
313 | 308 |
314 void DeleteFramebuffers(PP_Resource context_id, | 309 void DeleteFramebuffers(PP_Resource context_id, |
315 GLsizei n, | 310 GLsizei n, |
316 const GLuint* framebuffers) { | 311 const GLuint* framebuffers) { |
317 Enter3D enter(context_id, true); | 312 Enter3D enter(context_id, true); |
318 if (enter.succeeded()) { | 313 if (IsBoundGraphics(&enter)) { |
319 ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers); | 314 glDeleteFramebuffers(n, framebuffers); |
320 } | 315 } |
321 } | 316 } |
322 | 317 |
323 void DeleteProgram(PP_Resource context_id, GLuint program) { | 318 void DeleteProgram(PP_Resource context_id, GLuint program) { |
324 Enter3D enter(context_id, true); | 319 Enter3D enter(context_id, true); |
325 if (enter.succeeded()) { | 320 if (IsBoundGraphics(&enter)) { |
326 ToGles2Impl(&enter)->DeleteProgram(program); | 321 glDeleteProgram(program); |
327 } | 322 } |
328 } | 323 } |
329 | 324 |
330 void DeleteRenderbuffers(PP_Resource context_id, | 325 void DeleteRenderbuffers(PP_Resource context_id, |
331 GLsizei n, | 326 GLsizei n, |
332 const GLuint* renderbuffers) { | 327 const GLuint* renderbuffers) { |
333 Enter3D enter(context_id, true); | 328 Enter3D enter(context_id, true); |
334 if (enter.succeeded()) { | 329 if (IsBoundGraphics(&enter)) { |
335 ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers); | 330 glDeleteRenderbuffers(n, renderbuffers); |
336 } | 331 } |
337 } | 332 } |
338 | 333 |
339 void DeleteShader(PP_Resource context_id, GLuint shader) { | 334 void DeleteShader(PP_Resource context_id, GLuint shader) { |
340 Enter3D enter(context_id, true); | 335 Enter3D enter(context_id, true); |
341 if (enter.succeeded()) { | 336 if (IsBoundGraphics(&enter)) { |
342 ToGles2Impl(&enter)->DeleteShader(shader); | 337 glDeleteShader(shader); |
343 } | 338 } |
344 } | 339 } |
345 | 340 |
346 void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) { | 341 void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) { |
347 Enter3D enter(context_id, true); | 342 Enter3D enter(context_id, true); |
348 if (enter.succeeded()) { | 343 if (IsBoundGraphics(&enter)) { |
349 ToGles2Impl(&enter)->DeleteTextures(n, textures); | 344 glDeleteTextures(n, textures); |
350 } | 345 } |
351 } | 346 } |
352 | 347 |
353 void DepthFunc(PP_Resource context_id, GLenum func) { | 348 void DepthFunc(PP_Resource context_id, GLenum func) { |
354 Enter3D enter(context_id, true); | 349 Enter3D enter(context_id, true); |
355 if (enter.succeeded()) { | 350 if (IsBoundGraphics(&enter)) { |
356 ToGles2Impl(&enter)->DepthFunc(func); | 351 glDepthFunc(func); |
357 } | 352 } |
358 } | 353 } |
359 | 354 |
360 void DepthMask(PP_Resource context_id, GLboolean flag) { | 355 void DepthMask(PP_Resource context_id, GLboolean flag) { |
361 Enter3D enter(context_id, true); | 356 Enter3D enter(context_id, true); |
362 if (enter.succeeded()) { | 357 if (IsBoundGraphics(&enter)) { |
363 ToGles2Impl(&enter)->DepthMask(flag); | 358 glDepthMask(flag); |
364 } | 359 } |
365 } | 360 } |
366 | 361 |
367 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { | 362 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
368 Enter3D enter(context_id, true); | 363 Enter3D enter(context_id, true); |
369 if (enter.succeeded()) { | 364 if (IsBoundGraphics(&enter)) { |
370 ToGles2Impl(&enter)->DepthRangef(zNear, zFar); | 365 glDepthRangef(zNear, zFar); |
371 } | 366 } |
372 } | 367 } |
373 | 368 |
374 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { | 369 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
375 Enter3D enter(context_id, true); | 370 Enter3D enter(context_id, true); |
376 if (enter.succeeded()) { | 371 if (IsBoundGraphics(&enter)) { |
377 ToGles2Impl(&enter)->DetachShader(program, shader); | 372 glDetachShader(program, shader); |
378 } | 373 } |
379 } | 374 } |
380 | 375 |
381 void Disable(PP_Resource context_id, GLenum cap) { | 376 void Disable(PP_Resource context_id, GLenum cap) { |
382 Enter3D enter(context_id, true); | 377 Enter3D enter(context_id, true); |
383 if (enter.succeeded()) { | 378 if (IsBoundGraphics(&enter)) { |
384 ToGles2Impl(&enter)->Disable(cap); | 379 glDisable(cap); |
385 } | 380 } |
386 } | 381 } |
387 | 382 |
388 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { | 383 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
389 Enter3D enter(context_id, true); | 384 Enter3D enter(context_id, true); |
390 if (enter.succeeded()) { | 385 if (IsBoundGraphics(&enter)) { |
391 ToGles2Impl(&enter)->DisableVertexAttribArray(index); | 386 glDisableVertexAttribArray(index); |
392 } | 387 } |
393 } | 388 } |
394 | 389 |
395 void DrawArrays(PP_Resource context_id, | 390 void DrawArrays(PP_Resource context_id, |
396 GLenum mode, | 391 GLenum mode, |
397 GLint first, | 392 GLint first, |
398 GLsizei count) { | 393 GLsizei count) { |
399 Enter3D enter(context_id, true); | 394 Enter3D enter(context_id, true); |
400 if (enter.succeeded()) { | 395 if (IsBoundGraphics(&enter)) { |
401 ToGles2Impl(&enter)->DrawArrays(mode, first, count); | 396 glDrawArrays(mode, first, count); |
402 } | 397 } |
403 } | 398 } |
404 | 399 |
405 void DrawElements(PP_Resource context_id, | 400 void DrawElements(PP_Resource context_id, |
406 GLenum mode, | 401 GLenum mode, |
407 GLsizei count, | 402 GLsizei count, |
408 GLenum type, | 403 GLenum type, |
409 const void* indices) { | 404 const void* indices) { |
410 Enter3D enter(context_id, true); | 405 Enter3D enter(context_id, true); |
411 if (enter.succeeded()) { | 406 if (IsBoundGraphics(&enter)) { |
412 ToGles2Impl(&enter)->DrawElements(mode, count, type, indices); | 407 glDrawElements(mode, count, type, indices); |
413 } | 408 } |
414 } | 409 } |
415 | 410 |
416 void Enable(PP_Resource context_id, GLenum cap) { | 411 void Enable(PP_Resource context_id, GLenum cap) { |
417 Enter3D enter(context_id, true); | 412 Enter3D enter(context_id, true); |
418 if (enter.succeeded()) { | 413 if (IsBoundGraphics(&enter)) { |
419 ToGles2Impl(&enter)->Enable(cap); | 414 glEnable(cap); |
420 } | 415 } |
421 } | 416 } |
422 | 417 |
423 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { | 418 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
424 Enter3D enter(context_id, true); | 419 Enter3D enter(context_id, true); |
425 if (enter.succeeded()) { | 420 if (IsBoundGraphics(&enter)) { |
426 ToGles2Impl(&enter)->EnableVertexAttribArray(index); | 421 glEnableVertexAttribArray(index); |
427 } | 422 } |
428 } | 423 } |
429 | 424 |
430 void Finish(PP_Resource context_id) { | 425 void Finish(PP_Resource context_id) { |
431 Enter3D enter(context_id, true); | 426 Enter3D enter(context_id, true); |
432 if (enter.succeeded()) { | 427 if (IsBoundGraphics(&enter)) { |
433 ToGles2Impl(&enter)->Finish(); | 428 glFinish(); |
434 } | 429 } |
435 } | 430 } |
436 | 431 |
437 void Flush(PP_Resource context_id) { | 432 void Flush(PP_Resource context_id) { |
438 Enter3D enter(context_id, true); | 433 Enter3D enter(context_id, true); |
439 if (enter.succeeded()) { | 434 if (IsBoundGraphics(&enter)) { |
440 ToGles2Impl(&enter)->Flush(); | 435 glFlush(); |
441 } | 436 } |
442 } | 437 } |
443 | 438 |
444 void FramebufferRenderbuffer(PP_Resource context_id, | 439 void FramebufferRenderbuffer(PP_Resource context_id, |
445 GLenum target, | 440 GLenum target, |
446 GLenum attachment, | 441 GLenum attachment, |
447 GLenum renderbuffertarget, | 442 GLenum renderbuffertarget, |
448 GLuint renderbuffer) { | 443 GLuint renderbuffer) { |
449 Enter3D enter(context_id, true); | 444 Enter3D enter(context_id, true); |
450 if (enter.succeeded()) { | 445 if (IsBoundGraphics(&enter)) { |
451 ToGles2Impl(&enter)->FramebufferRenderbuffer( | 446 glFramebufferRenderbuffer( |
452 target, attachment, renderbuffertarget, renderbuffer); | 447 target, attachment, renderbuffertarget, renderbuffer); |
453 } | 448 } |
454 } | 449 } |
455 | 450 |
456 void FramebufferTexture2D(PP_Resource context_id, | 451 void FramebufferTexture2D(PP_Resource context_id, |
457 GLenum target, | 452 GLenum target, |
458 GLenum attachment, | 453 GLenum attachment, |
459 GLenum textarget, | 454 GLenum textarget, |
460 GLuint texture, | 455 GLuint texture, |
461 GLint level) { | 456 GLint level) { |
462 Enter3D enter(context_id, true); | 457 Enter3D enter(context_id, true); |
463 if (enter.succeeded()) { | 458 if (IsBoundGraphics(&enter)) { |
464 ToGles2Impl(&enter) | 459 glFramebufferTexture2D(target, attachment, textarget, texture, level); |
465 ->FramebufferTexture2D(target, attachment, textarget, texture, level); | |
466 } | 460 } |
467 } | 461 } |
468 | 462 |
469 void FrontFace(PP_Resource context_id, GLenum mode) { | 463 void FrontFace(PP_Resource context_id, GLenum mode) { |
470 Enter3D enter(context_id, true); | 464 Enter3D enter(context_id, true); |
471 if (enter.succeeded()) { | 465 if (IsBoundGraphics(&enter)) { |
472 ToGles2Impl(&enter)->FrontFace(mode); | 466 glFrontFace(mode); |
473 } | 467 } |
474 } | 468 } |
475 | 469 |
476 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { | 470 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
477 Enter3D enter(context_id, true); | 471 Enter3D enter(context_id, true); |
478 if (enter.succeeded()) { | 472 if (IsBoundGraphics(&enter)) { |
479 ToGles2Impl(&enter)->GenBuffers(n, buffers); | 473 glGenBuffers(n, buffers); |
480 } | 474 } |
481 } | 475 } |
482 | 476 |
483 void GenerateMipmap(PP_Resource context_id, GLenum target) { | 477 void GenerateMipmap(PP_Resource context_id, GLenum target) { |
484 Enter3D enter(context_id, true); | 478 Enter3D enter(context_id, true); |
485 if (enter.succeeded()) { | 479 if (IsBoundGraphics(&enter)) { |
486 ToGles2Impl(&enter)->GenerateMipmap(target); | 480 glGenerateMipmap(target); |
487 } | 481 } |
488 } | 482 } |
489 | 483 |
490 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { | 484 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
491 Enter3D enter(context_id, true); | 485 Enter3D enter(context_id, true); |
492 if (enter.succeeded()) { | 486 if (IsBoundGraphics(&enter)) { |
493 ToGles2Impl(&enter)->GenFramebuffers(n, framebuffers); | 487 glGenFramebuffers(n, framebuffers); |
494 } | 488 } |
495 } | 489 } |
496 | 490 |
497 void GenRenderbuffers(PP_Resource context_id, | 491 void GenRenderbuffers(PP_Resource context_id, |
498 GLsizei n, | 492 GLsizei n, |
499 GLuint* renderbuffers) { | 493 GLuint* renderbuffers) { |
500 Enter3D enter(context_id, true); | 494 Enter3D enter(context_id, true); |
501 if (enter.succeeded()) { | 495 if (IsBoundGraphics(&enter)) { |
502 ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers); | 496 glGenRenderbuffers(n, renderbuffers); |
503 } | 497 } |
504 } | 498 } |
505 | 499 |
506 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { | 500 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
507 Enter3D enter(context_id, true); | 501 Enter3D enter(context_id, true); |
508 if (enter.succeeded()) { | 502 if (IsBoundGraphics(&enter)) { |
509 ToGles2Impl(&enter)->GenTextures(n, textures); | 503 glGenTextures(n, textures); |
510 } | 504 } |
511 } | 505 } |
512 | 506 |
513 void GetActiveAttrib(PP_Resource context_id, | 507 void GetActiveAttrib(PP_Resource context_id, |
514 GLuint program, | 508 GLuint program, |
515 GLuint index, | 509 GLuint index, |
516 GLsizei bufsize, | 510 GLsizei bufsize, |
517 GLsizei* length, | 511 GLsizei* length, |
518 GLint* size, | 512 GLint* size, |
519 GLenum* type, | 513 GLenum* type, |
520 char* name) { | 514 char* name) { |
521 Enter3D enter(context_id, true); | 515 Enter3D enter(context_id, true); |
522 if (enter.succeeded()) { | 516 if (IsBoundGraphics(&enter)) { |
523 ToGles2Impl(&enter) | 517 glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
524 ->GetActiveAttrib(program, index, bufsize, length, size, type, name); | |
525 } | 518 } |
526 } | 519 } |
527 | 520 |
528 void GetActiveUniform(PP_Resource context_id, | 521 void GetActiveUniform(PP_Resource context_id, |
529 GLuint program, | 522 GLuint program, |
530 GLuint index, | 523 GLuint index, |
531 GLsizei bufsize, | 524 GLsizei bufsize, |
532 GLsizei* length, | 525 GLsizei* length, |
533 GLint* size, | 526 GLint* size, |
534 GLenum* type, | 527 GLenum* type, |
535 char* name) { | 528 char* name) { |
536 Enter3D enter(context_id, true); | 529 Enter3D enter(context_id, true); |
537 if (enter.succeeded()) { | 530 if (IsBoundGraphics(&enter)) { |
538 ToGles2Impl(&enter) | 531 glGetActiveUniform(program, index, bufsize, length, size, type, name); |
539 ->GetActiveUniform(program, index, bufsize, length, size, type, name); | |
540 } | 532 } |
541 } | 533 } |
542 | 534 |
543 void GetAttachedShaders(PP_Resource context_id, | 535 void GetAttachedShaders(PP_Resource context_id, |
544 GLuint program, | 536 GLuint program, |
545 GLsizei maxcount, | 537 GLsizei maxcount, |
546 GLsizei* count, | 538 GLsizei* count, |
547 GLuint* shaders) { | 539 GLuint* shaders) { |
548 Enter3D enter(context_id, true); | 540 Enter3D enter(context_id, true); |
549 if (enter.succeeded()) { | 541 if (IsBoundGraphics(&enter)) { |
550 ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders); | 542 glGetAttachedShaders(program, maxcount, count, shaders); |
551 } | 543 } |
552 } | 544 } |
553 | 545 |
554 GLint GetAttribLocation(PP_Resource context_id, | 546 GLint GetAttribLocation(PP_Resource context_id, |
555 GLuint program, | 547 GLuint program, |
556 const char* name) { | 548 const char* name) { |
557 Enter3D enter(context_id, true); | 549 Enter3D enter(context_id, true); |
558 if (enter.succeeded()) { | 550 if (IsBoundGraphics(&enter)) { |
559 return ToGles2Impl(&enter)->GetAttribLocation(program, name); | 551 return glGetAttribLocation(program, name); |
560 } else { | 552 } else { |
561 return -1; | 553 return -1; |
562 } | 554 } |
563 } | 555 } |
564 | 556 |
565 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { | 557 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
566 Enter3D enter(context_id, true); | 558 Enter3D enter(context_id, true); |
567 if (enter.succeeded()) { | 559 if (IsBoundGraphics(&enter)) { |
568 ToGles2Impl(&enter)->GetBooleanv(pname, params); | 560 glGetBooleanv(pname, params); |
569 } | 561 } |
570 } | 562 } |
571 | 563 |
572 void GetBufferParameteriv(PP_Resource context_id, | 564 void GetBufferParameteriv(PP_Resource context_id, |
573 GLenum target, | 565 GLenum target, |
574 GLenum pname, | 566 GLenum pname, |
575 GLint* params) { | 567 GLint* params) { |
576 Enter3D enter(context_id, true); | 568 Enter3D enter(context_id, true); |
577 if (enter.succeeded()) { | 569 if (IsBoundGraphics(&enter)) { |
578 ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params); | 570 glGetBufferParameteriv(target, pname, params); |
579 } | 571 } |
580 } | 572 } |
581 | 573 |
582 GLenum GetError(PP_Resource context_id) { | 574 GLenum GetError(PP_Resource context_id) { |
583 Enter3D enter(context_id, true); | 575 Enter3D enter(context_id, true); |
584 if (enter.succeeded()) { | 576 if (IsBoundGraphics(&enter)) { |
585 return ToGles2Impl(&enter)->GetError(); | 577 return glGetError(); |
586 } else { | 578 } else { |
587 return 0; | 579 return 0; |
588 } | 580 } |
589 } | 581 } |
590 | 582 |
591 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { | 583 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
592 Enter3D enter(context_id, true); | 584 Enter3D enter(context_id, true); |
593 if (enter.succeeded()) { | 585 if (IsBoundGraphics(&enter)) { |
594 ToGles2Impl(&enter)->GetFloatv(pname, params); | 586 glGetFloatv(pname, params); |
595 } | 587 } |
596 } | 588 } |
597 | 589 |
598 void GetFramebufferAttachmentParameteriv(PP_Resource context_id, | 590 void GetFramebufferAttachmentParameteriv(PP_Resource context_id, |
599 GLenum target, | 591 GLenum target, |
600 GLenum attachment, | 592 GLenum attachment, |
601 GLenum pname, | 593 GLenum pname, |
602 GLint* params) { | 594 GLint* params) { |
603 Enter3D enter(context_id, true); | 595 Enter3D enter(context_id, true); |
604 if (enter.succeeded()) { | 596 if (IsBoundGraphics(&enter)) { |
605 ToGles2Impl(&enter)->GetFramebufferAttachmentParameteriv( | 597 glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
606 target, attachment, pname, params); | |
607 } | 598 } |
608 } | 599 } |
609 | 600 |
610 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { | 601 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
611 Enter3D enter(context_id, true); | 602 Enter3D enter(context_id, true); |
612 if (enter.succeeded()) { | 603 if (IsBoundGraphics(&enter)) { |
613 ToGles2Impl(&enter)->GetIntegerv(pname, params); | 604 glGetIntegerv(pname, params); |
614 } | 605 } |
615 } | 606 } |
616 | 607 |
617 void GetProgramiv(PP_Resource context_id, | 608 void GetProgramiv(PP_Resource context_id, |
618 GLuint program, | 609 GLuint program, |
619 GLenum pname, | 610 GLenum pname, |
620 GLint* params) { | 611 GLint* params) { |
621 Enter3D enter(context_id, true); | 612 Enter3D enter(context_id, true); |
622 if (enter.succeeded()) { | 613 if (IsBoundGraphics(&enter)) { |
623 ToGles2Impl(&enter)->GetProgramiv(program, pname, params); | 614 glGetProgramiv(program, pname, params); |
624 } | 615 } |
625 } | 616 } |
626 | 617 |
627 void GetProgramInfoLog(PP_Resource context_id, | 618 void GetProgramInfoLog(PP_Resource context_id, |
628 GLuint program, | 619 GLuint program, |
629 GLsizei bufsize, | 620 GLsizei bufsize, |
630 GLsizei* length, | 621 GLsizei* length, |
631 char* infolog) { | 622 char* infolog) { |
632 Enter3D enter(context_id, true); | 623 Enter3D enter(context_id, true); |
633 if (enter.succeeded()) { | 624 if (IsBoundGraphics(&enter)) { |
634 ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog); | 625 glGetProgramInfoLog(program, bufsize, length, infolog); |
635 } | 626 } |
636 } | 627 } |
637 | 628 |
638 void GetRenderbufferParameteriv(PP_Resource context_id, | 629 void GetRenderbufferParameteriv(PP_Resource context_id, |
639 GLenum target, | 630 GLenum target, |
640 GLenum pname, | 631 GLenum pname, |
641 GLint* params) { | 632 GLint* params) { |
642 Enter3D enter(context_id, true); | 633 Enter3D enter(context_id, true); |
643 if (enter.succeeded()) { | 634 if (IsBoundGraphics(&enter)) { |
644 ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params); | 635 glGetRenderbufferParameteriv(target, pname, params); |
645 } | 636 } |
646 } | 637 } |
647 | 638 |
648 void GetShaderiv(PP_Resource context_id, | 639 void GetShaderiv(PP_Resource context_id, |
649 GLuint shader, | 640 GLuint shader, |
650 GLenum pname, | 641 GLenum pname, |
651 GLint* params) { | 642 GLint* params) { |
652 Enter3D enter(context_id, true); | 643 Enter3D enter(context_id, true); |
653 if (enter.succeeded()) { | 644 if (IsBoundGraphics(&enter)) { |
654 ToGles2Impl(&enter)->GetShaderiv(shader, pname, params); | 645 glGetShaderiv(shader, pname, params); |
655 } | 646 } |
656 } | 647 } |
657 | 648 |
658 void GetShaderInfoLog(PP_Resource context_id, | 649 void GetShaderInfoLog(PP_Resource context_id, |
659 GLuint shader, | 650 GLuint shader, |
660 GLsizei bufsize, | 651 GLsizei bufsize, |
661 GLsizei* length, | 652 GLsizei* length, |
662 char* infolog) { | 653 char* infolog) { |
663 Enter3D enter(context_id, true); | 654 Enter3D enter(context_id, true); |
664 if (enter.succeeded()) { | 655 if (IsBoundGraphics(&enter)) { |
665 ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog); | 656 glGetShaderInfoLog(shader, bufsize, length, infolog); |
666 } | 657 } |
667 } | 658 } |
668 | 659 |
669 void GetShaderPrecisionFormat(PP_Resource context_id, | 660 void GetShaderPrecisionFormat(PP_Resource context_id, |
670 GLenum shadertype, | 661 GLenum shadertype, |
671 GLenum precisiontype, | 662 GLenum precisiontype, |
672 GLint* range, | 663 GLint* range, |
673 GLint* precision) { | 664 GLint* precision) { |
674 Enter3D enter(context_id, true); | 665 Enter3D enter(context_id, true); |
675 if (enter.succeeded()) { | 666 if (IsBoundGraphics(&enter)) { |
676 ToGles2Impl(&enter) | 667 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
677 ->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); | |
678 } | 668 } |
679 } | 669 } |
680 | 670 |
681 void GetShaderSource(PP_Resource context_id, | 671 void GetShaderSource(PP_Resource context_id, |
682 GLuint shader, | 672 GLuint shader, |
683 GLsizei bufsize, | 673 GLsizei bufsize, |
684 GLsizei* length, | 674 GLsizei* length, |
685 char* source) { | 675 char* source) { |
686 Enter3D enter(context_id, true); | 676 Enter3D enter(context_id, true); |
687 if (enter.succeeded()) { | 677 if (IsBoundGraphics(&enter)) { |
688 ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source); | 678 glGetShaderSource(shader, bufsize, length, source); |
689 } | 679 } |
690 } | 680 } |
691 | 681 |
692 const GLubyte* GetString(PP_Resource context_id, GLenum name) { | 682 const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
693 Enter3D enter(context_id, true); | 683 Enter3D enter(context_id, true); |
694 if (enter.succeeded()) { | 684 if (IsBoundGraphics(&enter)) { |
695 return ToGles2Impl(&enter)->GetString(name); | 685 return glGetString(name); |
696 } else { | 686 } else { |
697 return NULL; | 687 return NULL; |
698 } | 688 } |
699 } | 689 } |
700 | 690 |
701 void GetTexParameterfv(PP_Resource context_id, | 691 void GetTexParameterfv(PP_Resource context_id, |
702 GLenum target, | 692 GLenum target, |
703 GLenum pname, | 693 GLenum pname, |
704 GLfloat* params) { | 694 GLfloat* params) { |
705 Enter3D enter(context_id, true); | 695 Enter3D enter(context_id, true); |
706 if (enter.succeeded()) { | 696 if (IsBoundGraphics(&enter)) { |
707 ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params); | 697 glGetTexParameterfv(target, pname, params); |
708 } | 698 } |
709 } | 699 } |
710 | 700 |
711 void GetTexParameteriv(PP_Resource context_id, | 701 void GetTexParameteriv(PP_Resource context_id, |
712 GLenum target, | 702 GLenum target, |
713 GLenum pname, | 703 GLenum pname, |
714 GLint* params) { | 704 GLint* params) { |
715 Enter3D enter(context_id, true); | 705 Enter3D enter(context_id, true); |
716 if (enter.succeeded()) { | 706 if (IsBoundGraphics(&enter)) { |
717 ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params); | 707 glGetTexParameteriv(target, pname, params); |
718 } | 708 } |
719 } | 709 } |
720 | 710 |
721 void GetUniformfv(PP_Resource context_id, | 711 void GetUniformfv(PP_Resource context_id, |
722 GLuint program, | 712 GLuint program, |
723 GLint location, | 713 GLint location, |
724 GLfloat* params) { | 714 GLfloat* params) { |
725 Enter3D enter(context_id, true); | 715 Enter3D enter(context_id, true); |
726 if (enter.succeeded()) { | 716 if (IsBoundGraphics(&enter)) { |
727 ToGles2Impl(&enter)->GetUniformfv(program, location, params); | 717 glGetUniformfv(program, location, params); |
728 } | 718 } |
729 } | 719 } |
730 | 720 |
731 void GetUniformiv(PP_Resource context_id, | 721 void GetUniformiv(PP_Resource context_id, |
732 GLuint program, | 722 GLuint program, |
733 GLint location, | 723 GLint location, |
734 GLint* params) { | 724 GLint* params) { |
735 Enter3D enter(context_id, true); | 725 Enter3D enter(context_id, true); |
736 if (enter.succeeded()) { | 726 if (IsBoundGraphics(&enter)) { |
737 ToGles2Impl(&enter)->GetUniformiv(program, location, params); | 727 glGetUniformiv(program, location, params); |
738 } | 728 } |
739 } | 729 } |
740 | 730 |
741 GLint GetUniformLocation(PP_Resource context_id, | 731 GLint GetUniformLocation(PP_Resource context_id, |
742 GLuint program, | 732 GLuint program, |
743 const char* name) { | 733 const char* name) { |
744 Enter3D enter(context_id, true); | 734 Enter3D enter(context_id, true); |
745 if (enter.succeeded()) { | 735 if (IsBoundGraphics(&enter)) { |
746 return ToGles2Impl(&enter)->GetUniformLocation(program, name); | 736 return glGetUniformLocation(program, name); |
747 } else { | 737 } else { |
748 return -1; | 738 return -1; |
749 } | 739 } |
750 } | 740 } |
751 | 741 |
752 void GetVertexAttribfv(PP_Resource context_id, | 742 void GetVertexAttribfv(PP_Resource context_id, |
753 GLuint index, | 743 GLuint index, |
754 GLenum pname, | 744 GLenum pname, |
755 GLfloat* params) { | 745 GLfloat* params) { |
756 Enter3D enter(context_id, true); | 746 Enter3D enter(context_id, true); |
757 if (enter.succeeded()) { | 747 if (IsBoundGraphics(&enter)) { |
758 ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params); | 748 glGetVertexAttribfv(index, pname, params); |
759 } | 749 } |
760 } | 750 } |
761 | 751 |
762 void GetVertexAttribiv(PP_Resource context_id, | 752 void GetVertexAttribiv(PP_Resource context_id, |
763 GLuint index, | 753 GLuint index, |
764 GLenum pname, | 754 GLenum pname, |
765 GLint* params) { | 755 GLint* params) { |
766 Enter3D enter(context_id, true); | 756 Enter3D enter(context_id, true); |
767 if (enter.succeeded()) { | 757 if (IsBoundGraphics(&enter)) { |
768 ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params); | 758 glGetVertexAttribiv(index, pname, params); |
769 } | 759 } |
770 } | 760 } |
771 | 761 |
772 void GetVertexAttribPointerv(PP_Resource context_id, | 762 void GetVertexAttribPointerv(PP_Resource context_id, |
773 GLuint index, | 763 GLuint index, |
774 GLenum pname, | 764 GLenum pname, |
775 void** pointer) { | 765 void** pointer) { |
776 Enter3D enter(context_id, true); | 766 Enter3D enter(context_id, true); |
777 if (enter.succeeded()) { | 767 if (IsBoundGraphics(&enter)) { |
778 ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer); | 768 glGetVertexAttribPointerv(index, pname, pointer); |
779 } | 769 } |
780 } | 770 } |
781 | 771 |
782 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { | 772 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
783 Enter3D enter(context_id, true); | 773 Enter3D enter(context_id, true); |
784 if (enter.succeeded()) { | 774 if (IsBoundGraphics(&enter)) { |
785 ToGles2Impl(&enter)->Hint(target, mode); | 775 glHint(target, mode); |
786 } | 776 } |
787 } | 777 } |
788 | 778 |
789 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { | 779 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
790 Enter3D enter(context_id, true); | 780 Enter3D enter(context_id, true); |
791 if (enter.succeeded()) { | 781 if (IsBoundGraphics(&enter)) { |
792 return ToGles2Impl(&enter)->IsBuffer(buffer); | 782 return glIsBuffer(buffer); |
793 } else { | 783 } else { |
794 return GL_FALSE; | 784 return GL_FALSE; |
795 } | 785 } |
796 } | 786 } |
797 | 787 |
798 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { | 788 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
799 Enter3D enter(context_id, true); | 789 Enter3D enter(context_id, true); |
800 if (enter.succeeded()) { | 790 if (IsBoundGraphics(&enter)) { |
801 return ToGles2Impl(&enter)->IsEnabled(cap); | 791 return glIsEnabled(cap); |
802 } else { | 792 } else { |
803 return GL_FALSE; | 793 return GL_FALSE; |
804 } | 794 } |
805 } | 795 } |
806 | 796 |
807 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { | 797 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
808 Enter3D enter(context_id, true); | 798 Enter3D enter(context_id, true); |
809 if (enter.succeeded()) { | 799 if (IsBoundGraphics(&enter)) { |
810 return ToGles2Impl(&enter)->IsFramebuffer(framebuffer); | 800 return glIsFramebuffer(framebuffer); |
811 } else { | 801 } else { |
812 return GL_FALSE; | 802 return GL_FALSE; |
813 } | 803 } |
814 } | 804 } |
815 | 805 |
816 GLboolean IsProgram(PP_Resource context_id, GLuint program) { | 806 GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
817 Enter3D enter(context_id, true); | 807 Enter3D enter(context_id, true); |
818 if (enter.succeeded()) { | 808 if (IsBoundGraphics(&enter)) { |
819 return ToGles2Impl(&enter)->IsProgram(program); | 809 return glIsProgram(program); |
820 } else { | 810 } else { |
821 return GL_FALSE; | 811 return GL_FALSE; |
822 } | 812 } |
823 } | 813 } |
824 | 814 |
825 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { | 815 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
826 Enter3D enter(context_id, true); | 816 Enter3D enter(context_id, true); |
827 if (enter.succeeded()) { | 817 if (IsBoundGraphics(&enter)) { |
828 return ToGles2Impl(&enter)->IsRenderbuffer(renderbuffer); | 818 return glIsRenderbuffer(renderbuffer); |
829 } else { | 819 } else { |
830 return GL_FALSE; | 820 return GL_FALSE; |
831 } | 821 } |
832 } | 822 } |
833 | 823 |
834 GLboolean IsShader(PP_Resource context_id, GLuint shader) { | 824 GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
835 Enter3D enter(context_id, true); | 825 Enter3D enter(context_id, true); |
836 if (enter.succeeded()) { | 826 if (IsBoundGraphics(&enter)) { |
837 return ToGles2Impl(&enter)->IsShader(shader); | 827 return glIsShader(shader); |
838 } else { | 828 } else { |
839 return GL_FALSE; | 829 return GL_FALSE; |
840 } | 830 } |
841 } | 831 } |
842 | 832 |
843 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { | 833 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
844 Enter3D enter(context_id, true); | 834 Enter3D enter(context_id, true); |
845 if (enter.succeeded()) { | 835 if (IsBoundGraphics(&enter)) { |
846 return ToGles2Impl(&enter)->IsTexture(texture); | 836 return glIsTexture(texture); |
847 } else { | 837 } else { |
848 return GL_FALSE; | 838 return GL_FALSE; |
849 } | 839 } |
850 } | 840 } |
851 | 841 |
852 void LineWidth(PP_Resource context_id, GLfloat width) { | 842 void LineWidth(PP_Resource context_id, GLfloat width) { |
853 Enter3D enter(context_id, true); | 843 Enter3D enter(context_id, true); |
854 if (enter.succeeded()) { | 844 if (IsBoundGraphics(&enter)) { |
855 ToGles2Impl(&enter)->LineWidth(width); | 845 glLineWidth(width); |
856 } | 846 } |
857 } | 847 } |
858 | 848 |
859 void LinkProgram(PP_Resource context_id, GLuint program) { | 849 void LinkProgram(PP_Resource context_id, GLuint program) { |
860 Enter3D enter(context_id, true); | 850 Enter3D enter(context_id, true); |
861 if (enter.succeeded()) { | 851 if (IsBoundGraphics(&enter)) { |
862 ToGles2Impl(&enter)->LinkProgram(program); | 852 glLinkProgram(program); |
863 } | 853 } |
864 } | 854 } |
865 | 855 |
866 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { | 856 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
867 Enter3D enter(context_id, true); | 857 Enter3D enter(context_id, true); |
868 if (enter.succeeded()) { | 858 if (IsBoundGraphics(&enter)) { |
869 ToGles2Impl(&enter)->PixelStorei(pname, param); | 859 glPixelStorei(pname, param); |
870 } | 860 } |
871 } | 861 } |
872 | 862 |
873 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { | 863 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
874 Enter3D enter(context_id, true); | 864 Enter3D enter(context_id, true); |
875 if (enter.succeeded()) { | 865 if (IsBoundGraphics(&enter)) { |
876 ToGles2Impl(&enter)->PolygonOffset(factor, units); | 866 glPolygonOffset(factor, units); |
877 } | 867 } |
878 } | 868 } |
879 | 869 |
880 void ReadPixels(PP_Resource context_id, | 870 void ReadPixels(PP_Resource context_id, |
881 GLint x, | 871 GLint x, |
882 GLint y, | 872 GLint y, |
883 GLsizei width, | 873 GLsizei width, |
884 GLsizei height, | 874 GLsizei height, |
885 GLenum format, | 875 GLenum format, |
886 GLenum type, | 876 GLenum type, |
887 void* pixels) { | 877 void* pixels) { |
888 Enter3D enter(context_id, true); | 878 Enter3D enter(context_id, true); |
889 if (enter.succeeded()) { | 879 if (IsBoundGraphics(&enter)) { |
890 ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels); | 880 glReadPixels(x, y, width, height, format, type, pixels); |
891 } | 881 } |
892 } | 882 } |
893 | 883 |
894 void ReleaseShaderCompiler(PP_Resource context_id) { | 884 void ReleaseShaderCompiler(PP_Resource context_id) { |
895 Enter3D enter(context_id, true); | 885 Enter3D enter(context_id, true); |
896 if (enter.succeeded()) { | 886 if (IsBoundGraphics(&enter)) { |
897 ToGles2Impl(&enter)->ReleaseShaderCompiler(); | 887 glReleaseShaderCompiler(); |
898 } | 888 } |
899 } | 889 } |
900 | 890 |
901 void RenderbufferStorage(PP_Resource context_id, | 891 void RenderbufferStorage(PP_Resource context_id, |
902 GLenum target, | 892 GLenum target, |
903 GLenum internalformat, | 893 GLenum internalformat, |
904 GLsizei width, | 894 GLsizei width, |
905 GLsizei height) { | 895 GLsizei height) { |
906 Enter3D enter(context_id, true); | 896 Enter3D enter(context_id, true); |
907 if (enter.succeeded()) { | 897 if (IsBoundGraphics(&enter)) { |
908 ToGles2Impl(&enter) | 898 glRenderbufferStorage(target, internalformat, width, height); |
909 ->RenderbufferStorage(target, internalformat, width, height); | |
910 } | 899 } |
911 } | 900 } |
912 | 901 |
913 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | 902 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
914 Enter3D enter(context_id, true); | 903 Enter3D enter(context_id, true); |
915 if (enter.succeeded()) { | 904 if (IsBoundGraphics(&enter)) { |
916 ToGles2Impl(&enter)->SampleCoverage(value, invert); | 905 glSampleCoverage(value, invert); |
917 } | 906 } |
918 } | 907 } |
919 | 908 |
920 void Scissor(PP_Resource context_id, | 909 void Scissor(PP_Resource context_id, |
921 GLint x, | 910 GLint x, |
922 GLint y, | 911 GLint y, |
923 GLsizei width, | 912 GLsizei width, |
924 GLsizei height) { | 913 GLsizei height) { |
925 Enter3D enter(context_id, true); | 914 Enter3D enter(context_id, true); |
926 if (enter.succeeded()) { | 915 if (IsBoundGraphics(&enter)) { |
927 ToGles2Impl(&enter)->Scissor(x, y, width, height); | 916 glScissor(x, y, width, height); |
928 } | 917 } |
929 } | 918 } |
930 | 919 |
931 void ShaderBinary(PP_Resource context_id, | 920 void ShaderBinary(PP_Resource context_id, |
932 GLsizei n, | 921 GLsizei n, |
933 const GLuint* shaders, | 922 const GLuint* shaders, |
934 GLenum binaryformat, | 923 GLenum binaryformat, |
935 const void* binary, | 924 const void* binary, |
936 GLsizei length) { | 925 GLsizei length) { |
937 Enter3D enter(context_id, true); | 926 Enter3D enter(context_id, true); |
938 if (enter.succeeded()) { | 927 if (IsBoundGraphics(&enter)) { |
939 ToGles2Impl(&enter)->ShaderBinary(n, shaders, binaryformat, binary, length); | 928 glShaderBinary(n, shaders, binaryformat, binary, length); |
940 } | 929 } |
941 } | 930 } |
942 | 931 |
943 void ShaderSource(PP_Resource context_id, | 932 void ShaderSource(PP_Resource context_id, |
944 GLuint shader, | 933 GLuint shader, |
945 GLsizei count, | 934 GLsizei count, |
946 const char** str, | 935 const char** str, |
947 const GLint* length) { | 936 const GLint* length) { |
948 Enter3D enter(context_id, true); | 937 Enter3D enter(context_id, true); |
949 if (enter.succeeded()) { | 938 if (IsBoundGraphics(&enter)) { |
950 ToGles2Impl(&enter)->ShaderSource(shader, count, str, length); | 939 glShaderSource(shader, count, str, length); |
951 } | 940 } |
952 } | 941 } |
953 | 942 |
954 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { | 943 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
955 Enter3D enter(context_id, true); | 944 Enter3D enter(context_id, true); |
956 if (enter.succeeded()) { | 945 if (IsBoundGraphics(&enter)) { |
957 ToGles2Impl(&enter)->StencilFunc(func, ref, mask); | 946 glStencilFunc(func, ref, mask); |
958 } | 947 } |
959 } | 948 } |
960 | 949 |
961 void StencilFuncSeparate(PP_Resource context_id, | 950 void StencilFuncSeparate(PP_Resource context_id, |
962 GLenum face, | 951 GLenum face, |
963 GLenum func, | 952 GLenum func, |
964 GLint ref, | 953 GLint ref, |
965 GLuint mask) { | 954 GLuint mask) { |
966 Enter3D enter(context_id, true); | 955 Enter3D enter(context_id, true); |
967 if (enter.succeeded()) { | 956 if (IsBoundGraphics(&enter)) { |
968 ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask); | 957 glStencilFuncSeparate(face, func, ref, mask); |
969 } | 958 } |
970 } | 959 } |
971 | 960 |
972 void StencilMask(PP_Resource context_id, GLuint mask) { | 961 void StencilMask(PP_Resource context_id, GLuint mask) { |
973 Enter3D enter(context_id, true); | 962 Enter3D enter(context_id, true); |
974 if (enter.succeeded()) { | 963 if (IsBoundGraphics(&enter)) { |
975 ToGles2Impl(&enter)->StencilMask(mask); | 964 glStencilMask(mask); |
976 } | 965 } |
977 } | 966 } |
978 | 967 |
979 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { | 968 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
980 Enter3D enter(context_id, true); | 969 Enter3D enter(context_id, true); |
981 if (enter.succeeded()) { | 970 if (IsBoundGraphics(&enter)) { |
982 ToGles2Impl(&enter)->StencilMaskSeparate(face, mask); | 971 glStencilMaskSeparate(face, mask); |
983 } | 972 } |
984 } | 973 } |
985 | 974 |
986 void StencilOp(PP_Resource context_id, | 975 void StencilOp(PP_Resource context_id, |
987 GLenum fail, | 976 GLenum fail, |
988 GLenum zfail, | 977 GLenum zfail, |
989 GLenum zpass) { | 978 GLenum zpass) { |
990 Enter3D enter(context_id, true); | 979 Enter3D enter(context_id, true); |
991 if (enter.succeeded()) { | 980 if (IsBoundGraphics(&enter)) { |
992 ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass); | 981 glStencilOp(fail, zfail, zpass); |
993 } | 982 } |
994 } | 983 } |
995 | 984 |
996 void StencilOpSeparate(PP_Resource context_id, | 985 void StencilOpSeparate(PP_Resource context_id, |
997 GLenum face, | 986 GLenum face, |
998 GLenum fail, | 987 GLenum fail, |
999 GLenum zfail, | 988 GLenum zfail, |
1000 GLenum zpass) { | 989 GLenum zpass) { |
1001 Enter3D enter(context_id, true); | 990 Enter3D enter(context_id, true); |
1002 if (enter.succeeded()) { | 991 if (IsBoundGraphics(&enter)) { |
1003 ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass); | 992 glStencilOpSeparate(face, fail, zfail, zpass); |
1004 } | 993 } |
1005 } | 994 } |
1006 | 995 |
1007 void TexImage2D(PP_Resource context_id, | 996 void TexImage2D(PP_Resource context_id, |
1008 GLenum target, | 997 GLenum target, |
1009 GLint level, | 998 GLint level, |
1010 GLint internalformat, | 999 GLint internalformat, |
1011 GLsizei width, | 1000 GLsizei width, |
1012 GLsizei height, | 1001 GLsizei height, |
1013 GLint border, | 1002 GLint border, |
1014 GLenum format, | 1003 GLenum format, |
1015 GLenum type, | 1004 GLenum type, |
1016 const void* pixels) { | 1005 const void* pixels) { |
1017 Enter3D enter(context_id, true); | 1006 Enter3D enter(context_id, true); |
1018 if (enter.succeeded()) { | 1007 if (IsBoundGraphics(&enter)) { |
1019 ToGles2Impl(&enter)->TexImage2D(target, | 1008 glTexImage2D(target, |
1020 level, | 1009 level, |
1021 internalformat, | 1010 internalformat, |
1022 width, | 1011 width, |
1023 height, | 1012 height, |
1024 border, | 1013 border, |
1025 format, | 1014 format, |
1026 type, | 1015 type, |
1027 pixels); | 1016 pixels); |
1028 } | 1017 } |
1029 } | 1018 } |
1030 | 1019 |
1031 void TexParameterf(PP_Resource context_id, | 1020 void TexParameterf(PP_Resource context_id, |
1032 GLenum target, | 1021 GLenum target, |
1033 GLenum pname, | 1022 GLenum pname, |
1034 GLfloat param) { | 1023 GLfloat param) { |
1035 Enter3D enter(context_id, true); | 1024 Enter3D enter(context_id, true); |
1036 if (enter.succeeded()) { | 1025 if (IsBoundGraphics(&enter)) { |
1037 ToGles2Impl(&enter)->TexParameterf(target, pname, param); | 1026 glTexParameterf(target, pname, param); |
1038 } | 1027 } |
1039 } | 1028 } |
1040 | 1029 |
1041 void TexParameterfv(PP_Resource context_id, | 1030 void TexParameterfv(PP_Resource context_id, |
1042 GLenum target, | 1031 GLenum target, |
1043 GLenum pname, | 1032 GLenum pname, |
1044 const GLfloat* params) { | 1033 const GLfloat* params) { |
1045 Enter3D enter(context_id, true); | 1034 Enter3D enter(context_id, true); |
1046 if (enter.succeeded()) { | 1035 if (IsBoundGraphics(&enter)) { |
1047 ToGles2Impl(&enter)->TexParameterfv(target, pname, params); | 1036 glTexParameterfv(target, pname, params); |
1048 } | 1037 } |
1049 } | 1038 } |
1050 | 1039 |
1051 void TexParameteri(PP_Resource context_id, | 1040 void TexParameteri(PP_Resource context_id, |
1052 GLenum target, | 1041 GLenum target, |
1053 GLenum pname, | 1042 GLenum pname, |
1054 GLint param) { | 1043 GLint param) { |
1055 Enter3D enter(context_id, true); | 1044 Enter3D enter(context_id, true); |
1056 if (enter.succeeded()) { | 1045 if (IsBoundGraphics(&enter)) { |
1057 ToGles2Impl(&enter)->TexParameteri(target, pname, param); | 1046 glTexParameteri(target, pname, param); |
1058 } | 1047 } |
1059 } | 1048 } |
1060 | 1049 |
1061 void TexParameteriv(PP_Resource context_id, | 1050 void TexParameteriv(PP_Resource context_id, |
1062 GLenum target, | 1051 GLenum target, |
1063 GLenum pname, | 1052 GLenum pname, |
1064 const GLint* params) { | 1053 const GLint* params) { |
1065 Enter3D enter(context_id, true); | 1054 Enter3D enter(context_id, true); |
1066 if (enter.succeeded()) { | 1055 if (IsBoundGraphics(&enter)) { |
1067 ToGles2Impl(&enter)->TexParameteriv(target, pname, params); | 1056 glTexParameteriv(target, pname, params); |
1068 } | 1057 } |
1069 } | 1058 } |
1070 | 1059 |
1071 void TexSubImage2D(PP_Resource context_id, | 1060 void TexSubImage2D(PP_Resource context_id, |
1072 GLenum target, | 1061 GLenum target, |
1073 GLint level, | 1062 GLint level, |
1074 GLint xoffset, | 1063 GLint xoffset, |
1075 GLint yoffset, | 1064 GLint yoffset, |
1076 GLsizei width, | 1065 GLsizei width, |
1077 GLsizei height, | 1066 GLsizei height, |
1078 GLenum format, | 1067 GLenum format, |
1079 GLenum type, | 1068 GLenum type, |
1080 const void* pixels) { | 1069 const void* pixels) { |
1081 Enter3D enter(context_id, true); | 1070 Enter3D enter(context_id, true); |
1082 if (enter.succeeded()) { | 1071 if (IsBoundGraphics(&enter)) { |
1083 ToGles2Impl(&enter)->TexSubImage2D( | 1072 glTexSubImage2D( |
1084 target, level, xoffset, yoffset, width, height, format, type, pixels); | 1073 target, level, xoffset, yoffset, width, height, format, type, pixels); |
1085 } | 1074 } |
1086 } | 1075 } |
1087 | 1076 |
1088 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { | 1077 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
1089 Enter3D enter(context_id, true); | 1078 Enter3D enter(context_id, true); |
1090 if (enter.succeeded()) { | 1079 if (IsBoundGraphics(&enter)) { |
1091 ToGles2Impl(&enter)->Uniform1f(location, x); | 1080 glUniform1f(location, x); |
1092 } | 1081 } |
1093 } | 1082 } |
1094 | 1083 |
1095 void Uniform1fv(PP_Resource context_id, | 1084 void Uniform1fv(PP_Resource context_id, |
1096 GLint location, | 1085 GLint location, |
1097 GLsizei count, | 1086 GLsizei count, |
1098 const GLfloat* v) { | 1087 const GLfloat* v) { |
1099 Enter3D enter(context_id, true); | 1088 Enter3D enter(context_id, true); |
1100 if (enter.succeeded()) { | 1089 if (IsBoundGraphics(&enter)) { |
1101 ToGles2Impl(&enter)->Uniform1fv(location, count, v); | 1090 glUniform1fv(location, count, v); |
1102 } | 1091 } |
1103 } | 1092 } |
1104 | 1093 |
1105 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { | 1094 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
1106 Enter3D enter(context_id, true); | 1095 Enter3D enter(context_id, true); |
1107 if (enter.succeeded()) { | 1096 if (IsBoundGraphics(&enter)) { |
1108 ToGles2Impl(&enter)->Uniform1i(location, x); | 1097 glUniform1i(location, x); |
1109 } | 1098 } |
1110 } | 1099 } |
1111 | 1100 |
1112 void Uniform1iv(PP_Resource context_id, | 1101 void Uniform1iv(PP_Resource context_id, |
1113 GLint location, | 1102 GLint location, |
1114 GLsizei count, | 1103 GLsizei count, |
1115 const GLint* v) { | 1104 const GLint* v) { |
1116 Enter3D enter(context_id, true); | 1105 Enter3D enter(context_id, true); |
1117 if (enter.succeeded()) { | 1106 if (IsBoundGraphics(&enter)) { |
1118 ToGles2Impl(&enter)->Uniform1iv(location, count, v); | 1107 glUniform1iv(location, count, v); |
1119 } | 1108 } |
1120 } | 1109 } |
1121 | 1110 |
1122 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { | 1111 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
1123 Enter3D enter(context_id, true); | 1112 Enter3D enter(context_id, true); |
1124 if (enter.succeeded()) { | 1113 if (IsBoundGraphics(&enter)) { |
1125 ToGles2Impl(&enter)->Uniform2f(location, x, y); | 1114 glUniform2f(location, x, y); |
1126 } | 1115 } |
1127 } | 1116 } |
1128 | 1117 |
1129 void Uniform2fv(PP_Resource context_id, | 1118 void Uniform2fv(PP_Resource context_id, |
1130 GLint location, | 1119 GLint location, |
1131 GLsizei count, | 1120 GLsizei count, |
1132 const GLfloat* v) { | 1121 const GLfloat* v) { |
1133 Enter3D enter(context_id, true); | 1122 Enter3D enter(context_id, true); |
1134 if (enter.succeeded()) { | 1123 if (IsBoundGraphics(&enter)) { |
1135 ToGles2Impl(&enter)->Uniform2fv(location, count, v); | 1124 glUniform2fv(location, count, v); |
1136 } | 1125 } |
1137 } | 1126 } |
1138 | 1127 |
1139 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { | 1128 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
1140 Enter3D enter(context_id, true); | 1129 Enter3D enter(context_id, true); |
1141 if (enter.succeeded()) { | 1130 if (IsBoundGraphics(&enter)) { |
1142 ToGles2Impl(&enter)->Uniform2i(location, x, y); | 1131 glUniform2i(location, x, y); |
1143 } | 1132 } |
1144 } | 1133 } |
1145 | 1134 |
1146 void Uniform2iv(PP_Resource context_id, | 1135 void Uniform2iv(PP_Resource context_id, |
1147 GLint location, | 1136 GLint location, |
1148 GLsizei count, | 1137 GLsizei count, |
1149 const GLint* v) { | 1138 const GLint* v) { |
1150 Enter3D enter(context_id, true); | 1139 Enter3D enter(context_id, true); |
1151 if (enter.succeeded()) { | 1140 if (IsBoundGraphics(&enter)) { |
1152 ToGles2Impl(&enter)->Uniform2iv(location, count, v); | 1141 glUniform2iv(location, count, v); |
1153 } | 1142 } |
1154 } | 1143 } |
1155 | 1144 |
1156 void Uniform3f(PP_Resource context_id, | 1145 void Uniform3f(PP_Resource context_id, |
1157 GLint location, | 1146 GLint location, |
1158 GLfloat x, | 1147 GLfloat x, |
1159 GLfloat y, | 1148 GLfloat y, |
1160 GLfloat z) { | 1149 GLfloat z) { |
1161 Enter3D enter(context_id, true); | 1150 Enter3D enter(context_id, true); |
1162 if (enter.succeeded()) { | 1151 if (IsBoundGraphics(&enter)) { |
1163 ToGles2Impl(&enter)->Uniform3f(location, x, y, z); | 1152 glUniform3f(location, x, y, z); |
1164 } | 1153 } |
1165 } | 1154 } |
1166 | 1155 |
1167 void Uniform3fv(PP_Resource context_id, | 1156 void Uniform3fv(PP_Resource context_id, |
1168 GLint location, | 1157 GLint location, |
1169 GLsizei count, | 1158 GLsizei count, |
1170 const GLfloat* v) { | 1159 const GLfloat* v) { |
1171 Enter3D enter(context_id, true); | 1160 Enter3D enter(context_id, true); |
1172 if (enter.succeeded()) { | 1161 if (IsBoundGraphics(&enter)) { |
1173 ToGles2Impl(&enter)->Uniform3fv(location, count, v); | 1162 glUniform3fv(location, count, v); |
1174 } | 1163 } |
1175 } | 1164 } |
1176 | 1165 |
1177 void Uniform3i(PP_Resource context_id, | 1166 void Uniform3i(PP_Resource context_id, |
1178 GLint location, | 1167 GLint location, |
1179 GLint x, | 1168 GLint x, |
1180 GLint y, | 1169 GLint y, |
1181 GLint z) { | 1170 GLint z) { |
1182 Enter3D enter(context_id, true); | 1171 Enter3D enter(context_id, true); |
1183 if (enter.succeeded()) { | 1172 if (IsBoundGraphics(&enter)) { |
1184 ToGles2Impl(&enter)->Uniform3i(location, x, y, z); | 1173 glUniform3i(location, x, y, z); |
1185 } | 1174 } |
1186 } | 1175 } |
1187 | 1176 |
1188 void Uniform3iv(PP_Resource context_id, | 1177 void Uniform3iv(PP_Resource context_id, |
1189 GLint location, | 1178 GLint location, |
1190 GLsizei count, | 1179 GLsizei count, |
1191 const GLint* v) { | 1180 const GLint* v) { |
1192 Enter3D enter(context_id, true); | 1181 Enter3D enter(context_id, true); |
1193 if (enter.succeeded()) { | 1182 if (IsBoundGraphics(&enter)) { |
1194 ToGles2Impl(&enter)->Uniform3iv(location, count, v); | 1183 glUniform3iv(location, count, v); |
1195 } | 1184 } |
1196 } | 1185 } |
1197 | 1186 |
1198 void Uniform4f(PP_Resource context_id, | 1187 void Uniform4f(PP_Resource context_id, |
1199 GLint location, | 1188 GLint location, |
1200 GLfloat x, | 1189 GLfloat x, |
1201 GLfloat y, | 1190 GLfloat y, |
1202 GLfloat z, | 1191 GLfloat z, |
1203 GLfloat w) { | 1192 GLfloat w) { |
1204 Enter3D enter(context_id, true); | 1193 Enter3D enter(context_id, true); |
1205 if (enter.succeeded()) { | 1194 if (IsBoundGraphics(&enter)) { |
1206 ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w); | 1195 glUniform4f(location, x, y, z, w); |
1207 } | 1196 } |
1208 } | 1197 } |
1209 | 1198 |
1210 void Uniform4fv(PP_Resource context_id, | 1199 void Uniform4fv(PP_Resource context_id, |
1211 GLint location, | 1200 GLint location, |
1212 GLsizei count, | 1201 GLsizei count, |
1213 const GLfloat* v) { | 1202 const GLfloat* v) { |
1214 Enter3D enter(context_id, true); | 1203 Enter3D enter(context_id, true); |
1215 if (enter.succeeded()) { | 1204 if (IsBoundGraphics(&enter)) { |
1216 ToGles2Impl(&enter)->Uniform4fv(location, count, v); | 1205 glUniform4fv(location, count, v); |
1217 } | 1206 } |
1218 } | 1207 } |
1219 | 1208 |
1220 void Uniform4i(PP_Resource context_id, | 1209 void Uniform4i(PP_Resource context_id, |
1221 GLint location, | 1210 GLint location, |
1222 GLint x, | 1211 GLint x, |
1223 GLint y, | 1212 GLint y, |
1224 GLint z, | 1213 GLint z, |
1225 GLint w) { | 1214 GLint w) { |
1226 Enter3D enter(context_id, true); | 1215 Enter3D enter(context_id, true); |
1227 if (enter.succeeded()) { | 1216 if (IsBoundGraphics(&enter)) { |
1228 ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w); | 1217 glUniform4i(location, x, y, z, w); |
1229 } | 1218 } |
1230 } | 1219 } |
1231 | 1220 |
1232 void Uniform4iv(PP_Resource context_id, | 1221 void Uniform4iv(PP_Resource context_id, |
1233 GLint location, | 1222 GLint location, |
1234 GLsizei count, | 1223 GLsizei count, |
1235 const GLint* v) { | 1224 const GLint* v) { |
1236 Enter3D enter(context_id, true); | 1225 Enter3D enter(context_id, true); |
1237 if (enter.succeeded()) { | 1226 if (IsBoundGraphics(&enter)) { |
1238 ToGles2Impl(&enter)->Uniform4iv(location, count, v); | 1227 glUniform4iv(location, count, v); |
1239 } | 1228 } |
1240 } | 1229 } |
1241 | 1230 |
1242 void UniformMatrix2fv(PP_Resource context_id, | 1231 void UniformMatrix2fv(PP_Resource context_id, |
1243 GLint location, | 1232 GLint location, |
1244 GLsizei count, | 1233 GLsizei count, |
1245 GLboolean transpose, | 1234 GLboolean transpose, |
1246 const GLfloat* value) { | 1235 const GLfloat* value) { |
1247 Enter3D enter(context_id, true); | 1236 Enter3D enter(context_id, true); |
1248 if (enter.succeeded()) { | 1237 if (IsBoundGraphics(&enter)) { |
1249 ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value); | 1238 glUniformMatrix2fv(location, count, transpose, value); |
1250 } | 1239 } |
1251 } | 1240 } |
1252 | 1241 |
1253 void UniformMatrix3fv(PP_Resource context_id, | 1242 void UniformMatrix3fv(PP_Resource context_id, |
1254 GLint location, | 1243 GLint location, |
1255 GLsizei count, | 1244 GLsizei count, |
1256 GLboolean transpose, | 1245 GLboolean transpose, |
1257 const GLfloat* value) { | 1246 const GLfloat* value) { |
1258 Enter3D enter(context_id, true); | 1247 Enter3D enter(context_id, true); |
1259 if (enter.succeeded()) { | 1248 if (IsBoundGraphics(&enter)) { |
1260 ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value); | 1249 glUniformMatrix3fv(location, count, transpose, value); |
1261 } | 1250 } |
1262 } | 1251 } |
1263 | 1252 |
1264 void UniformMatrix4fv(PP_Resource context_id, | 1253 void UniformMatrix4fv(PP_Resource context_id, |
1265 GLint location, | 1254 GLint location, |
1266 GLsizei count, | 1255 GLsizei count, |
1267 GLboolean transpose, | 1256 GLboolean transpose, |
1268 const GLfloat* value) { | 1257 const GLfloat* value) { |
1269 Enter3D enter(context_id, true); | 1258 Enter3D enter(context_id, true); |
1270 if (enter.succeeded()) { | 1259 if (IsBoundGraphics(&enter)) { |
1271 ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value); | 1260 glUniformMatrix4fv(location, count, transpose, value); |
1272 } | 1261 } |
1273 } | 1262 } |
1274 | 1263 |
1275 void UseProgram(PP_Resource context_id, GLuint program) { | 1264 void UseProgram(PP_Resource context_id, GLuint program) { |
1276 Enter3D enter(context_id, true); | 1265 Enter3D enter(context_id, true); |
1277 if (enter.succeeded()) { | 1266 if (IsBoundGraphics(&enter)) { |
1278 ToGles2Impl(&enter)->UseProgram(program); | 1267 glUseProgram(program); |
1279 } | 1268 } |
1280 } | 1269 } |
1281 | 1270 |
1282 void ValidateProgram(PP_Resource context_id, GLuint program) { | 1271 void ValidateProgram(PP_Resource context_id, GLuint program) { |
1283 Enter3D enter(context_id, true); | 1272 Enter3D enter(context_id, true); |
1284 if (enter.succeeded()) { | 1273 if (IsBoundGraphics(&enter)) { |
1285 ToGles2Impl(&enter)->ValidateProgram(program); | 1274 glValidateProgram(program); |
1286 } | 1275 } |
1287 } | 1276 } |
1288 | 1277 |
1289 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { | 1278 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
1290 Enter3D enter(context_id, true); | 1279 Enter3D enter(context_id, true); |
1291 if (enter.succeeded()) { | 1280 if (IsBoundGraphics(&enter)) { |
1292 ToGles2Impl(&enter)->VertexAttrib1f(indx, x); | 1281 glVertexAttrib1f(indx, x); |
1293 } | 1282 } |
1294 } | 1283 } |
1295 | 1284 |
1296 void VertexAttrib1fv(PP_Resource context_id, | 1285 void VertexAttrib1fv(PP_Resource context_id, |
1297 GLuint indx, | 1286 GLuint indx, |
1298 const GLfloat* values) { | 1287 const GLfloat* values) { |
1299 Enter3D enter(context_id, true); | 1288 Enter3D enter(context_id, true); |
1300 if (enter.succeeded()) { | 1289 if (IsBoundGraphics(&enter)) { |
1301 ToGles2Impl(&enter)->VertexAttrib1fv(indx, values); | 1290 glVertexAttrib1fv(indx, values); |
1302 } | 1291 } |
1303 } | 1292 } |
1304 | 1293 |
1305 void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { | 1294 void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
1306 Enter3D enter(context_id, true); | 1295 Enter3D enter(context_id, true); |
1307 if (enter.succeeded()) { | 1296 if (IsBoundGraphics(&enter)) { |
1308 ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y); | 1297 glVertexAttrib2f(indx, x, y); |
1309 } | 1298 } |
1310 } | 1299 } |
1311 | 1300 |
1312 void VertexAttrib2fv(PP_Resource context_id, | 1301 void VertexAttrib2fv(PP_Resource context_id, |
1313 GLuint indx, | 1302 GLuint indx, |
1314 const GLfloat* values) { | 1303 const GLfloat* values) { |
1315 Enter3D enter(context_id, true); | 1304 Enter3D enter(context_id, true); |
1316 if (enter.succeeded()) { | 1305 if (IsBoundGraphics(&enter)) { |
1317 ToGles2Impl(&enter)->VertexAttrib2fv(indx, values); | 1306 glVertexAttrib2fv(indx, values); |
1318 } | 1307 } |
1319 } | 1308 } |
1320 | 1309 |
1321 void VertexAttrib3f(PP_Resource context_id, | 1310 void VertexAttrib3f(PP_Resource context_id, |
1322 GLuint indx, | 1311 GLuint indx, |
1323 GLfloat x, | 1312 GLfloat x, |
1324 GLfloat y, | 1313 GLfloat y, |
1325 GLfloat z) { | 1314 GLfloat z) { |
1326 Enter3D enter(context_id, true); | 1315 Enter3D enter(context_id, true); |
1327 if (enter.succeeded()) { | 1316 if (IsBoundGraphics(&enter)) { |
1328 ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z); | 1317 glVertexAttrib3f(indx, x, y, z); |
1329 } | 1318 } |
1330 } | 1319 } |
1331 | 1320 |
1332 void VertexAttrib3fv(PP_Resource context_id, | 1321 void VertexAttrib3fv(PP_Resource context_id, |
1333 GLuint indx, | 1322 GLuint indx, |
1334 const GLfloat* values) { | 1323 const GLfloat* values) { |
1335 Enter3D enter(context_id, true); | 1324 Enter3D enter(context_id, true); |
1336 if (enter.succeeded()) { | 1325 if (IsBoundGraphics(&enter)) { |
1337 ToGles2Impl(&enter)->VertexAttrib3fv(indx, values); | 1326 glVertexAttrib3fv(indx, values); |
1338 } | 1327 } |
1339 } | 1328 } |
1340 | 1329 |
1341 void VertexAttrib4f(PP_Resource context_id, | 1330 void VertexAttrib4f(PP_Resource context_id, |
1342 GLuint indx, | 1331 GLuint indx, |
1343 GLfloat x, | 1332 GLfloat x, |
1344 GLfloat y, | 1333 GLfloat y, |
1345 GLfloat z, | 1334 GLfloat z, |
1346 GLfloat w) { | 1335 GLfloat w) { |
1347 Enter3D enter(context_id, true); | 1336 Enter3D enter(context_id, true); |
1348 if (enter.succeeded()) { | 1337 if (IsBoundGraphics(&enter)) { |
1349 ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w); | 1338 glVertexAttrib4f(indx, x, y, z, w); |
1350 } | 1339 } |
1351 } | 1340 } |
1352 | 1341 |
1353 void VertexAttrib4fv(PP_Resource context_id, | 1342 void VertexAttrib4fv(PP_Resource context_id, |
1354 GLuint indx, | 1343 GLuint indx, |
1355 const GLfloat* values) { | 1344 const GLfloat* values) { |
1356 Enter3D enter(context_id, true); | 1345 Enter3D enter(context_id, true); |
1357 if (enter.succeeded()) { | 1346 if (IsBoundGraphics(&enter)) { |
1358 ToGles2Impl(&enter)->VertexAttrib4fv(indx, values); | 1347 glVertexAttrib4fv(indx, values); |
1359 } | 1348 } |
1360 } | 1349 } |
1361 | 1350 |
1362 void VertexAttribPointer(PP_Resource context_id, | 1351 void VertexAttribPointer(PP_Resource context_id, |
1363 GLuint indx, | 1352 GLuint indx, |
1364 GLint size, | 1353 GLint size, |
1365 GLenum type, | 1354 GLenum type, |
1366 GLboolean normalized, | 1355 GLboolean normalized, |
1367 GLsizei stride, | 1356 GLsizei stride, |
1368 const void* ptr) { | 1357 const void* ptr) { |
1369 Enter3D enter(context_id, true); | 1358 Enter3D enter(context_id, true); |
1370 if (enter.succeeded()) { | 1359 if (IsBoundGraphics(&enter)) { |
1371 ToGles2Impl(&enter) | 1360 glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
1372 ->VertexAttribPointer(indx, size, type, normalized, stride, ptr); | |
1373 } | 1361 } |
1374 } | 1362 } |
1375 | 1363 |
1376 void Viewport(PP_Resource context_id, | 1364 void Viewport(PP_Resource context_id, |
1377 GLint x, | 1365 GLint x, |
1378 GLint y, | 1366 GLint y, |
1379 GLsizei width, | 1367 GLsizei width, |
1380 GLsizei height) { | 1368 GLsizei height) { |
1381 Enter3D enter(context_id, true); | 1369 Enter3D enter(context_id, true); |
1382 if (enter.succeeded()) { | 1370 if (IsBoundGraphics(&enter)) { |
1383 ToGles2Impl(&enter)->Viewport(x, y, width, height); | 1371 glViewport(x, y, width, height); |
1384 } | |
1385 } | |
1386 | |
1387 void BlitFramebufferEXT(PP_Resource context_id, | |
1388 GLint srcX0, | |
1389 GLint srcY0, | |
1390 GLint srcX1, | |
1391 GLint srcY1, | |
1392 GLint dstX0, | |
1393 GLint dstY0, | |
1394 GLint dstX1, | |
1395 GLint dstY1, | |
1396 GLbitfield mask, | |
1397 GLenum filter) { | |
1398 Enter3D enter(context_id, true); | |
1399 if (enter.succeeded()) { | |
1400 ToGles2Impl(&enter)->BlitFramebufferCHROMIUM( | |
1401 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
1402 } | |
1403 } | |
1404 | |
1405 void RenderbufferStorageMultisampleEXT(PP_Resource context_id, | |
1406 GLenum target, | |
1407 GLsizei samples, | |
1408 GLenum internalformat, | |
1409 GLsizei width, | |
1410 GLsizei height) { | |
1411 Enter3D enter(context_id, true); | |
1412 if (enter.succeeded()) { | |
1413 ToGles2Impl(&enter)->RenderbufferStorageMultisampleCHROMIUM( | |
1414 target, samples, internalformat, width, height); | |
1415 } | |
1416 } | |
1417 | |
1418 void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { | |
1419 Enter3D enter(context_id, true); | |
1420 if (enter.succeeded()) { | |
1421 ToGles2Impl(&enter)->GenQueriesEXT(n, queries); | |
1422 } | |
1423 } | |
1424 | |
1425 void DeleteQueriesEXT(PP_Resource context_id, | |
1426 GLsizei n, | |
1427 const GLuint* queries) { | |
1428 Enter3D enter(context_id, true); | |
1429 if (enter.succeeded()) { | |
1430 ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries); | |
1431 } | |
1432 } | |
1433 | |
1434 GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) { | |
1435 Enter3D enter(context_id, true); | |
1436 if (enter.succeeded()) { | |
1437 return ToGles2Impl(&enter)->IsQueryEXT(id); | |
1438 } else { | |
1439 return GL_FALSE; | |
1440 } | |
1441 } | |
1442 | |
1443 void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) { | |
1444 Enter3D enter(context_id, true); | |
1445 if (enter.succeeded()) { | |
1446 ToGles2Impl(&enter)->BeginQueryEXT(target, id); | |
1447 } | |
1448 } | |
1449 | |
1450 void EndQueryEXT(PP_Resource context_id, GLenum target) { | |
1451 Enter3D enter(context_id, true); | |
1452 if (enter.succeeded()) { | |
1453 ToGles2Impl(&enter)->EndQueryEXT(target); | |
1454 } | |
1455 } | |
1456 | |
1457 void GetQueryivEXT(PP_Resource context_id, | |
1458 GLenum target, | |
1459 GLenum pname, | |
1460 GLint* params) { | |
1461 Enter3D enter(context_id, true); | |
1462 if (enter.succeeded()) { | |
1463 ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params); | |
1464 } | |
1465 } | |
1466 | |
1467 void GetQueryObjectuivEXT(PP_Resource context_id, | |
1468 GLuint id, | |
1469 GLenum pname, | |
1470 GLuint* params) { | |
1471 Enter3D enter(context_id, true); | |
1472 if (enter.succeeded()) { | |
1473 ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params); | |
1474 } | |
1475 } | |
1476 | |
1477 GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { | |
1478 Enter3D enter(context_id, true); | |
1479 if (enter.succeeded()) { | |
1480 return ToGles2Impl(&enter)->EnableFeatureCHROMIUM(feature); | |
1481 } else { | |
1482 return GL_FALSE; | |
1483 } | |
1484 } | |
1485 | |
1486 void* MapBufferSubDataCHROMIUM(PP_Resource context_id, | |
1487 GLuint target, | |
1488 GLintptr offset, | |
1489 GLsizeiptr size, | |
1490 GLenum access) { | |
1491 Enter3D enter(context_id, true); | |
1492 if (enter.succeeded()) { | |
1493 return ToGles2Impl(&enter) | |
1494 ->MapBufferSubDataCHROMIUM(target, offset, size, access); | |
1495 } else { | |
1496 return NULL; | |
1497 } | |
1498 } | |
1499 | |
1500 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { | |
1501 Enter3D enter(context_id, true); | |
1502 if (enter.succeeded()) { | |
1503 ToGles2Impl(&enter)->UnmapBufferSubDataCHROMIUM(mem); | |
1504 } | |
1505 } | |
1506 | |
1507 void* MapTexSubImage2DCHROMIUM(PP_Resource context_id, | |
1508 GLenum target, | |
1509 GLint level, | |
1510 GLint xoffset, | |
1511 GLint yoffset, | |
1512 GLsizei width, | |
1513 GLsizei height, | |
1514 GLenum format, | |
1515 GLenum type, | |
1516 GLenum access) { | |
1517 Enter3D enter(context_id, true); | |
1518 if (enter.succeeded()) { | |
1519 return ToGles2Impl(&enter)->MapTexSubImage2DCHROMIUM( | |
1520 target, level, xoffset, yoffset, width, height, format, type, access); | |
1521 } else { | |
1522 return NULL; | |
1523 } | |
1524 } | |
1525 | |
1526 void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { | |
1527 Enter3D enter(context_id, true); | |
1528 if (enter.succeeded()) { | |
1529 ToGles2Impl(&enter)->UnmapTexSubImage2DCHROMIUM(mem); | |
1530 } | |
1531 } | |
1532 | |
1533 void DrawArraysInstancedANGLE(PP_Resource context_id, | |
1534 GLenum mode, | |
1535 GLint first, | |
1536 GLsizei count, | |
1537 GLsizei primcount) { | |
1538 Enter3D enter(context_id, true); | |
1539 if (enter.succeeded()) { | |
1540 ToGles2Impl(&enter) | |
1541 ->DrawArraysInstancedANGLE(mode, first, count, primcount); | |
1542 } | |
1543 } | |
1544 | |
1545 void DrawElementsInstancedANGLE(PP_Resource context_id, | |
1546 GLenum mode, | |
1547 GLsizei count, | |
1548 GLenum type, | |
1549 const void* indices, | |
1550 GLsizei primcount) { | |
1551 Enter3D enter(context_id, true); | |
1552 if (enter.succeeded()) { | |
1553 ToGles2Impl(&enter) | |
1554 ->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); | |
1555 } | |
1556 } | |
1557 | |
1558 void VertexAttribDivisorANGLE(PP_Resource context_id, | |
1559 GLuint index, | |
1560 GLuint divisor) { | |
1561 Enter3D enter(context_id, true); | |
1562 if (enter.succeeded()) { | |
1563 ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); | |
1564 } | 1372 } |
1565 } | 1373 } |
1566 | 1374 |
1567 } // namespace | 1375 } // namespace |
1568 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { | 1376 |
| 1377 const PPB_OpenGLES2* GetPPB_OpenGLES2_Thunk() { |
1569 static const struct PPB_OpenGLES2 ppb_opengles2 = { | 1378 static const struct PPB_OpenGLES2 ppb_opengles2 = { |
1570 &ActiveTexture, &AttachShader, | 1379 &ActiveTexture, &AttachShader, |
1571 &BindAttribLocation, &BindBuffer, | 1380 &BindAttribLocation, &BindBuffer, |
1572 &BindFramebuffer, &BindRenderbuffer, | 1381 &BindFramebuffer, &BindRenderbuffer, |
1573 &BindTexture, &BlendColor, | 1382 &BindTexture, &BlendColor, |
1574 &BlendEquation, &BlendEquationSeparate, | 1383 &BlendEquation, &BlendEquationSeparate, |
1575 &BlendFunc, &BlendFuncSeparate, | 1384 &BlendFunc, &BlendFuncSeparate, |
1576 &BufferData, &BufferSubData, | 1385 &BufferData, &BufferSubData, |
1577 &CheckFramebufferStatus, &Clear, | 1386 &CheckFramebufferStatus, &Clear, |
1578 &ClearColor, &ClearDepthf, | 1387 &ClearColor, &ClearDepthf, |
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1633 &Uniform4iv, &UniformMatrix2fv, | 1442 &Uniform4iv, &UniformMatrix2fv, |
1634 &UniformMatrix3fv, &UniformMatrix4fv, | 1443 &UniformMatrix3fv, &UniformMatrix4fv, |
1635 &UseProgram, &ValidateProgram, | 1444 &UseProgram, &ValidateProgram, |
1636 &VertexAttrib1f, &VertexAttrib1fv, | 1445 &VertexAttrib1f, &VertexAttrib1fv, |
1637 &VertexAttrib2f, &VertexAttrib2fv, | 1446 &VertexAttrib2f, &VertexAttrib2fv, |
1638 &VertexAttrib3f, &VertexAttrib3fv, | 1447 &VertexAttrib3f, &VertexAttrib3fv, |
1639 &VertexAttrib4f, &VertexAttrib4fv, | 1448 &VertexAttrib4f, &VertexAttrib4fv, |
1640 &VertexAttribPointer, &Viewport}; | 1449 &VertexAttribPointer, &Viewport}; |
1641 return &ppb_opengles2; | 1450 return &ppb_opengles2; |
1642 } | 1451 } |
1643 const PPB_OpenGLES2InstancedArrays* | 1452 |
1644 PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT | 1453 } // namespace examples |
1645 static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = { | 1454 } // namespace mojo |
1646 &DrawArraysInstancedANGLE, &DrawElementsInstancedANGLE, | |
1647 &VertexAttribDivisorANGLE}; | |
1648 return &ppb_opengles2; | |
1649 } | |
1650 const PPB_OpenGLES2FramebufferBlit* | |
1651 PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT | |
1652 static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = { | |
1653 &BlitFramebufferEXT}; | |
1654 return &ppb_opengles2; | |
1655 } | |
1656 const PPB_OpenGLES2FramebufferMultisample* | |
1657 PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT | |
1658 static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = { | |
1659 &RenderbufferStorageMultisampleEXT}; | |
1660 return &ppb_opengles2; | |
1661 } | |
1662 const PPB_OpenGLES2ChromiumEnableFeature* | |
1663 PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT | |
1664 static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = { | |
1665 &EnableFeatureCHROMIUM}; | |
1666 return &ppb_opengles2; | |
1667 } | |
1668 const PPB_OpenGLES2ChromiumMapSub* | |
1669 PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT | |
1670 static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = { | |
1671 &MapBufferSubDataCHROMIUM, &UnmapBufferSubDataCHROMIUM, | |
1672 &MapTexSubImage2DCHROMIUM, &UnmapTexSubImage2DCHROMIUM}; | |
1673 return &ppb_opengles2; | |
1674 } | |
1675 const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() { | |
1676 static const struct PPB_OpenGLES2Query ppb_opengles2 = { | |
1677 &GenQueriesEXT, &DeleteQueriesEXT, &IsQueryEXT, &BeginQueryEXT, | |
1678 &EndQueryEXT, &GetQueryivEXT, &GetQueryObjectuivEXT}; | |
1679 return &ppb_opengles2; | |
1680 } | |
1681 } // namespace ppapi | |
OLD | NEW |