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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 5 #ifndef MOJO_EXAMPLES_PEPPER_CONTAINER_APP_PEPPER_SPINNING_CUBE_DEMO_SPINNING_CU BE_H_ |
6 #define MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 6 #define MOJO_EXAMPLES_PEPPER_CONTAINER_APP_PEPPER_SPINNING_CUBE_DEMO_SPINNING_CU BE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include "ppapi/c/pp_stdint.h" |
9 | |
10 #include "base/memory/scoped_ptr.h" | |
11 | 9 |
12 namespace mojo { | 10 namespace mojo { |
13 namespace examples { | 11 namespace examples { |
14 | 12 |
15 class SpinningCube { | 13 class SpinningCube { |
yzshen1
2014/03/20 22:28:57
I am not quite sure whether I should duplicate thi
| |
16 public: | 14 public: |
17 SpinningCube(); | 15 SpinningCube(); |
18 ~SpinningCube(); | 16 ~SpinningCube(); |
19 | 17 |
20 void Init(uint32_t width, uint32_t height); | 18 void Init(uint32_t width, uint32_t height); |
21 void set_direction(int direction) { direction_ = direction; } | 19 void set_direction(int direction) { direction_ = direction; } |
22 void SetFlingMultiplier(float drag_distance, float drag_time); | 20 void SetFlingMultiplier(float drag_distance, float drag_time); |
23 void UpdateForTimeDelta(float delta_time); | 21 void UpdateForTimeDelta(float delta_time); |
24 void UpdateForDragDistance(float distance); | 22 void UpdateForDragDistance(float distance); |
25 void Draw(); | 23 void Draw(); |
26 | 24 |
27 void OnGLContextLost(); | 25 void OnGLContextLost(); |
28 | 26 |
29 private: | 27 private: |
30 class GLState; | 28 class GLState; |
31 | 29 |
30 // Disallow copy and assign. | |
31 SpinningCube(const SpinningCube& other); | |
32 SpinningCube& operator=(const SpinningCube& other); | |
33 | |
32 void Update(); | 34 void Update(); |
33 | 35 |
34 bool initialized_; | 36 bool initialized_; |
35 uint32_t width_; | 37 uint32_t width_; |
36 uint32_t height_; | 38 uint32_t height_; |
37 scoped_ptr<GLState> state_; | 39 // Owned ptr. |
40 GLState* state_; | |
38 float fling_multiplier_; | 41 float fling_multiplier_; |
39 int direction_; | 42 int direction_; |
40 }; | 43 }; |
41 | 44 |
42 } // namespace examples | 45 } // namespace examples |
43 } // namespace mojo | 46 } // namespace mojo |
44 | 47 |
45 #endif // MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_ | 48 #endif // MOJO_EXAMPLES_PEPPER_CONTAINER_APP_PEPPER_SPINNING_CUBE_DEMO_SPINNING _CUBE_H_ |
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