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Unified Diff: third_party/WebKit/Source/platform/graphics/Gradient.cpp

Issue 1789063005: Add sk_sp helpers and switch Blink SkShader clients to the new APIs (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fromSkSp, review comments Created 4 years, 9 months ago
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Index: third_party/WebKit/Source/platform/graphics/Gradient.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/Gradient.cpp b/third_party/WebKit/Source/platform/graphics/Gradient.cpp
index 9736e023b34a5b6db7b8510a48288c9f8ecedcb6..fd2964a4993b727deb0523d09bb67216b9a6dc11 100644
--- a/third_party/WebKit/Source/platform/graphics/Gradient.cpp
+++ b/third_party/WebKit/Source/platform/graphics/Gradient.cpp
@@ -233,32 +233,33 @@ SkShader* Gradient::shader()
// Since the two-point radial gradient is slower than the plain radial,
// only use it if we have to.
if (m_p0 == m_p1 && m_r0 <= 0.0f) {
- m_gradient = adoptRef(SkGradientShader::CreateRadial(m_p1.data(), m_r1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
+ m_gradient = fromSkSp(SkGradientShader::MakeRadial(m_p1.data(), m_r1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
} else {
// The radii we give to Skia must be positive. If we're given a
// negative radius, ask for zero instead.
SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0;
SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
- m_gradient = adoptRef(SkGradientShader::CreateTwoPointConical(m_p0.data(), radius0, m_p1.data(), radius1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
+ m_gradient = fromSkSp(SkGradientShader::MakeTwoPointConical(m_p0.data(), radius0, m_p1.data(), radius1, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
}
} else {
SkPoint pts[2] = { m_p0.data(), m_p1.data() };
SkMatrix localMatrix = affineTransformToSkMatrix(m_gradientSpaceTransformation);
- m_gradient = adoptRef(SkGradientShader::CreateLinear(pts, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
+ m_gradient = fromSkSp(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(), static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace, &localMatrix));
}
if (!m_gradient) {
// use last color, since our "geometry" was degenerate (e.g. radius==0)
- m_gradient = adoptRef(SkShader::CreateColorShader(colors[countUsed - 1]));
+ m_gradient = fromSkSp(SkShader::MakeColorShader(colors[countUsed - 1]));
}
return m_gradient.get();
}
void Gradient::applyToPaint(SkPaint& paint)
{
- paint.setShader(shader());
+ paint.setShader(sk_ref_sp(shader()));
Stephen White 2016/03/18 14:48:27 Perhaps m_gradient should be sk_sp<SkShader>, and
f(malita) 2016/03/18 15:11:53 I'm not sure what the right balance for Blink's sk
// Legacy behavior: gradients are always dithered.
paint.setDither(true);
}
+
} // namespace blink

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