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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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47 void removeAllClientsFromCache(bool markForInvalidation = true) override; | 47 void removeAllClientsFromCache(bool markForInvalidation = true) override; |
48 void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) o
verride; | 48 void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) o
verride; |
49 | 49 |
50 SVGPaintServer preparePaintServer(const LayoutObject&) override; | 50 SVGPaintServer preparePaintServer(const LayoutObject&) override; |
51 | 51 |
52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; | 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; |
53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} | 53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} |
54 | 54 |
55 private: | 55 private: |
56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | 57 PassRefPtr<SkPicture> asPicture(const FloatRect& tile, const AffineTransform
&) const; |
58 PatternData* patternForLayoutObject(const LayoutObject&); | 58 PatternData* patternForLayoutObject(const LayoutObject&); |
59 | 59 |
60 const LayoutSVGResourceContainer* resolveContentElement() const; | 60 const LayoutSVGResourceContainer* resolveContentElement() const; |
61 | 61 |
62 bool m_shouldCollectPatternAttributes : 1; | 62 bool m_shouldCollectPatternAttributes : 1; |
63 #if ENABLE(OILPAN) | 63 #if ENABLE(OILPAN) |
64 Persistent<PatternAttributesWrapper> m_attributesWrapper; | 64 Persistent<PatternAttributesWrapper> m_attributesWrapper; |
65 | 65 |
66 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | 66 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } |
67 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | 67 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } |
68 #else | 68 #else |
69 PatternAttributes m_attributes; | 69 PatternAttributes m_attributes; |
70 | 70 |
71 PatternAttributes& mutableAttributes() { return m_attributes; } | 71 PatternAttributes& mutableAttributes() { return m_attributes; } |
72 const PatternAttributes& attributes() const { return m_attributes; } | 72 const PatternAttributes& attributes() const { return m_attributes; } |
73 #endif | 73 #endif |
74 | 74 |
75 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | 75 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be |
76 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | 76 // relative to the client bounding box, and it gets captured in the cached P
attern shader. |
77 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | 77 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
78 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one | 78 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one |
79 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | 79 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
80 // share the same pattern. | 80 // share the same pattern. |
81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | 81 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
82 }; | 82 }; |
83 | 83 |
84 } // namespace blink | 84 } // namespace blink |
85 | 85 |
86 #endif | 86 #endif |
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