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Side by Side Diff: ash/system/win/audio/tray_audio_delegate_win.cc

Issue 178883004: Enable the volume slider in Ash for windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Try again, got a 500 last time. Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/system/win/audio/tray_audio_delegate_win.h"
6
7 #include <audiopolicy.h>
8 #include <cmath>
9
10 #include "grit/ash_resources.h"
11 #include "grit/ash_strings.h"
12 #include "media/audio/win/core_audio_util_win.h"
13
14 using base::win::ScopedComPtr;
15
16 namespace {
17
18 // Volume value which should be considered as muted in range [0, 100].
19 const int kMuteThresholdPercent = 1;
20
21 // Lowest volume which is considered to be audible in the range [0, 100].
22 const int kDefaultUnmuteVolumePercent = 4;
23
24 } // namespace
25
26 namespace ash {
27 namespace system {
28
29 void TrayAudioDelegateWin::AdjustOutputVolumeToAudibleLevel() {
30 if (GetOutputVolumeLevel() <= kMuteThresholdPercent)
31 SetOutputVolumeLevel(kDefaultUnmuteVolumePercent);
32 }
33
34 int TrayAudioDelegateWin::GetOutputDefaultVolumeMuteLevel() {
35 return kMuteThresholdPercent;
36 }
37
38 int TrayAudioDelegateWin::GetOutputVolumeLevel() {
39 ScopedComPtr<ISimpleAudioVolume> volume_control =
40 CreateDefaultVolumeControl();
41
42 float level = 0.0f;
43 if (FAILED(volume_control->GetMasterVolume(&level)))
44 return 0;
45
46 // MSVC prior to 2013 doesn't have a round function. The below code is not
47 // conformant to C99 round(), but since we know that 0 <= level <= 100, it
48 // should be ok.
49 return static_cast<int>(level + 0.5);
50 }
51
52 int TrayAudioDelegateWin::GetActiveOutputDeviceIconId() {
53 return kNoAudioDeviceIcon;
54 }
55
56 bool TrayAudioDelegateWin::HasAlternativeSources() {
57 return false;
58 }
59
60 bool TrayAudioDelegateWin::IsOutputAudioMuted() {
61 ScopedComPtr<ISimpleAudioVolume> volume_control =
62 CreateDefaultVolumeControl();
63
64 BOOL mute = FALSE;
65 if (FAILED(volume_control->GetMute(&mute)))
66 return false;
67
68 return !!mute;
69 }
70
71 void TrayAudioDelegateWin::SetOutputAudioIsMuted(bool is_muted) {
72 ScopedComPtr<ISimpleAudioVolume> volume_control =
73 CreateDefaultVolumeControl();
74
75 volume_control->SetMute(is_muted, NULL);
76 }
77
78 void TrayAudioDelegateWin::SetOutputVolumeLevel(int level) {
79 ScopedComPtr<ISimpleAudioVolume> volume_control =
80 CreateDefaultVolumeControl();
81
82 float volume_level = static_cast<float>(level) / 100.0f;
83 volume_control->SetMasterVolume(volume_level, NULL);
84 }
85
86 ScopedComPtr<ISimpleAudioVolume>
87 TrayAudioDelegateWin::CreateDefaultVolumeControl() {
88 ScopedComPtr<ISimpleAudioVolume> volume_control;
89 ScopedComPtr<IAudioSessionManager> session_manager;
90
91 ScopedComPtr<IMMDevice> device =
92 media::CoreAudioUtil::CreateDefaultDevice(eRender, eConsole);
93 if (FAILED(device->Activate(__uuidof(IAudioSessionManager), CLSCTX_ALL, NULL,
94 session_manager.ReceiveVoid()))) {
95 return volume_control;
96 }
97
98 session_manager->GetSimpleAudioVolume(NULL, FALSE,
99 volume_control.Receive());
100
101 return volume_control;
102 }
103
104 } // namespace system
105 } // namespace ash
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