| Index: Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.idl b/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| index 223ea6f57cdbf673d544a2261e0d8d2eac4db534..a9f37735194a2108f2b70a47e5c416ae9b6cd965 100644
|
| --- a/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| +++ b/Source/core/html/canvas/CanvasRenderingContext2D.idl
|
| @@ -63,7 +63,7 @@ interface CanvasRenderingContext2D : CanvasRenderingContext {
|
|
|
| void beginPath();
|
|
|
| - attribute Path currentPath;
|
| + attribute Path2D currentPath;
|
|
|
| // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface.
|
| void closePath();
|
| @@ -78,16 +78,16 @@ interface CanvasRenderingContext2D : CanvasRenderingContext {
|
|
|
| // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339000 gets fixed.
|
| void fill();
|
| - [RuntimeEnabled=ExperimentalCanvasFeatures] void fill(Path path);
|
| + [RuntimeEnabled=ExperimentalCanvasFeatures] void fill(Path2D path);
|
| void fill(CanvasWindingRule winding);
|
| - [RuntimeEnabled=ExperimentalCanvasFeatures] void fill(Path path, CanvasWindingRule winding);
|
| + [RuntimeEnabled=ExperimentalCanvasFeatures] void fill(Path2D path, CanvasWindingRule winding);
|
| void stroke();
|
| - [RuntimeEnabled=ExperimentalCanvasFeatures] void stroke(Path path);
|
| + [RuntimeEnabled=ExperimentalCanvasFeatures] void stroke(Path2D path);
|
| // FIXME: Simplify these using optional CanvasWindingRule once crbug.com/339000 gets fixed.
|
| void clip();
|
| - [RuntimeEnabled=ExperimentalCanvasFeatures] void clip(Path path);
|
| + [RuntimeEnabled=ExperimentalCanvasFeatures] void clip(Path2D path);
|
| void clip(CanvasWindingRule winding);
|
| - [RuntimeEnabled=ExperimentalCanvasFeatures] void clip(Path path, CanvasWindingRule winding);
|
| + [RuntimeEnabled=ExperimentalCanvasFeatures] void clip(Path2D path, CanvasWindingRule winding);
|
| boolean isPointInPath(float x, float y, optional CanvasWindingRule winding);
|
| boolean isPointInStroke(float x, float y);
|
|
|
|
|