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Issue 1786283002: Color adjustment test for running on perf bots. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix Created 4 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/shader.h" 5 #include "cc/output/shader.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
(...skipping 2069 matching lines...) Expand 10 before | Expand all | Expand 10 after
2080 void main() { 2080 void main() {
2081 vec2 ya_clamped = 2081 vec2 ya_clamped =
2082 max(ya_clamp_rect.xy, min(ya_clamp_rect.zw, v_yaTexCoord)); 2082 max(ya_clamp_rect.xy, min(ya_clamp_rect.zw, v_yaTexCoord));
2083 float y_raw = TextureLookup(y_texture, ya_clamped).x; 2083 float y_raw = TextureLookup(y_texture, ya_clamped).x;
2084 vec2 uv_clamped = 2084 vec2 uv_clamped =
2085 max(uv_clamp_rect.xy, min(uv_clamp_rect.zw, v_uvTexCoord)); 2085 max(uv_clamp_rect.xy, min(uv_clamp_rect.zw, v_uvTexCoord));
2086 float u_unsigned = TextureLookup(u_texture, uv_clamped).x; 2086 float u_unsigned = TextureLookup(u_texture, uv_clamped).x;
2087 float v_unsigned = TextureLookup(v_texture, uv_clamped).x; 2087 float v_unsigned = TextureLookup(v_texture, uv_clamped).x;
2088 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj; 2088 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj;
2089 vec3 rgb = yuv_matrix * yuv; 2089 vec3 rgb = yuv_matrix * yuv;
2090 rgb = mix(rgb/4.5,
2091 pow((rgb + vec3(0.0999, 0.0999, 0.0999)) / 1.099,
2092 vec3(1.0/0.45, 1.0/0.45, 1.0/0.45)),
2093 step(0.081, rgb));
2094 rgb = mix(rgb * 12.92,
2095 pow(rgb, vec3(1.0/2.4, 1.0/2.4, 1.0/2.4)) * 1.055 - vec3(0.055, 0.055, 0.055),
2096 step(0.0031308, rgb));
2090 gl_FragColor = vec4(rgb, 1.0) * alpha; 2097 gl_FragColor = vec4(rgb, 1.0) * alpha;
2091 } 2098 }
2092 }); 2099 });
2093 } 2100 }
2094 2101
2095 FragmentShaderYUVAVideo::FragmentShaderYUVAVideo() 2102 FragmentShaderYUVAVideo::FragmentShaderYUVAVideo()
2096 : y_texture_location_(-1), 2103 : y_texture_location_(-1),
2097 u_texture_location_(-1), 2104 u_texture_location_(-1),
2098 v_texture_location_(-1), 2105 v_texture_location_(-1),
2099 a_texture_location_(-1), 2106 a_texture_location_(-1),
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2246 void main() { 2253 void main() {
2247 vec4 d4 = min(edge_dist[0], edge_dist[1]); 2254 vec4 d4 = min(edge_dist[0], edge_dist[1]);
2248 vec2 d2 = min(d4.xz, d4.yw); 2255 vec2 d2 = min(d4.xz, d4.yw);
2249 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0); 2256 float aa = clamp(gl_FragCoord.w * min(d2.x, d2.y), 0.0, 1.0);
2250 gl_FragColor = color * aa; 2257 gl_FragColor = color * aa;
2251 } 2258 }
2252 }); 2259 });
2253 } 2260 }
2254 2261
2255 } // namespace cc 2262 } // namespace cc
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