Index: public/platform/WebGraphicsContext3D.h |
diff --git a/public/platform/WebGraphicsContext3D.h b/public/platform/WebGraphicsContext3D.h |
index a22853b4bc65cbd2a3fa4fd448c0b827a3d5ddfa..c866c2b6ff581180f17104a7694229f1be87c0a8 100644 |
--- a/public/platform/WebGraphicsContext3D.h |
+++ b/public/platform/WebGraphicsContext3D.h |
@@ -188,13 +188,6 @@ public: |
// WebGraphicsContext3D implementation. |
virtual void signalSyncPoint(unsigned syncPoint, WebGraphicsSyncPointCallback* callback) { delete callback; } |
- // Helper for software compositing path. Reads back the frame buffer into |
- // the memory region pointed to by "pixels" with size "bufferSize". It is |
- // expected that the storage for "pixels" covers (4 * width * height) bytes. |
- // The RGBA channels are packed into "pixels" using SkBitmap's byte |
- // ordering. Returns true on success. |
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) = 0; |
- |
// Copies the contents of the off-screen render target used by the WebGL |
// context to the corresponding texture used by the compositor. |
virtual void prepareTexture() = 0; |