| Index: public/platform/WebGraphicsContext3D.h
|
| diff --git a/public/platform/WebGraphicsContext3D.h b/public/platform/WebGraphicsContext3D.h
|
| index a22853b4bc65cbd2a3fa4fd448c0b827a3d5ddfa..c866c2b6ff581180f17104a7694229f1be87c0a8 100644
|
| --- a/public/platform/WebGraphicsContext3D.h
|
| +++ b/public/platform/WebGraphicsContext3D.h
|
| @@ -188,13 +188,6 @@ public:
|
| // WebGraphicsContext3D implementation.
|
| virtual void signalSyncPoint(unsigned syncPoint, WebGraphicsSyncPointCallback* callback) { delete callback; }
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|
|
| - // Helper for software compositing path. Reads back the frame buffer into
|
| - // the memory region pointed to by "pixels" with size "bufferSize". It is
|
| - // expected that the storage for "pixels" covers (4 * width * height) bytes.
|
| - // The RGBA channels are packed into "pixels" using SkBitmap's byte
|
| - // ordering. Returns true on success.
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| - virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) = 0;
|
| -
|
| // Copies the contents of the off-screen render target used by the WebGL
|
| // context to the corresponding texture used by the compositor.
|
| virtual void prepareTexture() = 0;
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|
|