Index: Source/core/platform/graphics/chromium/Canvas2DLayerBridge.cpp |
diff --git a/Source/core/platform/graphics/chromium/Canvas2DLayerBridge.cpp b/Source/core/platform/graphics/chromium/Canvas2DLayerBridge.cpp |
index 0c25d1d773f4465d4a9523222349b8654fd471a5..876211cc4bcbd9cdb1b907224e8919b685774402 100644 |
--- a/Source/core/platform/graphics/chromium/Canvas2DLayerBridge.cpp |
+++ b/Source/core/platform/graphics/chromium/Canvas2DLayerBridge.cpp |
@@ -169,9 +169,10 @@ WebGraphicsContext3D* Canvas2DLayerBridge::context() |
return m_context->webContext(); |
} |
-bool Canvas2DLayerBridge::prepareMailbox(WebKit::WebExternalTextureMailbox* outMailbox) |
+bool Canvas2DLayerBridge::prepareMailbox(WebKit::WebExternalTextureMailbox* outMailbox, bool bitmap) |
{ |
#if ENABLE(CANVAS_USES_MAILBOX) |
+ ASSERT(!bitmap); |
Ken Russell (switch to Gerrit)
2013/06/27 13:41:02
How will this work? Is there a guarantee somewhere
|
// Release to skia textures that were previouosly released by the |
// compositor. We do this before acquiring the next snapshot in |
// order to cap maximum gpu memory consumption. |