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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLProgramBuilder.h" | 8 #include "glsl/GrGLSLProgramBuilder.h" |
9 | 9 |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
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233 ++fNumFragmentSamplers; | 233 ++fNumFragmentSamplers; |
234 } | 234 } |
235 GrSLType samplerType = access.getTexture()->samplerType(); | 235 GrSLType samplerType = access.getTexture()->samplerType(); |
236 if (kSamplerExternal_GrSLType == samplerType) { | 236 if (kSamplerExternal_GrSLType == samplerType) { |
237 const char* externalFeatureString = this->glslCaps()->externalTextur
eExtensionString(); | 237 const char* externalFeatureString = this->glslCaps()->externalTextur
eExtensionString(); |
238 // We shouldn't ever create a GrGLTexture that requires external sam
pler type | 238 // We shouldn't ever create a GrGLTexture that requires external sam
pler type |
239 SkASSERT(externalFeatureString); | 239 SkASSERT(externalFeatureString); |
240 this->addFeature(visibility, | 240 this->addFeature(visibility, |
241 1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPriv
ateFeature, | 241 1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPriv
ateFeature, |
242 externalFeatureString); | 242 externalFeatureString); |
| 243 } else if (kSamplerBuffer_GrSLType == samplerType) { |
| 244 if (const char* extension = this->glslCaps()->bufferTextureExtension
String()) { |
| 245 this->addFeature(visibility, |
| 246 1 << GrGLSLShaderBuilder::kBufferTexture_GLSLPr
ivateFeature, |
| 247 extension); |
| 248 } |
243 } | 249 } |
244 name.printf("Sampler%d", t); | 250 name.printf("Sampler%d", t); |
245 localSamplerUniforms[t] = this->uniformHandler()->addUniform(access.getV
isibility(), | 251 localSamplerUniforms[t] = this->uniformHandler()->addUniform(access.getV
isibility(), |
246 samplerType
, | 252 samplerType
, |
247 access.getP
recision(), | 253 access.getP
recision(), |
248 name.c_str(
)); | 254 name.c_str(
)); |
249 outSamplers->emplace_back(localSamplerUniforms[t], access); | 255 outSamplers->emplace_back(localSamplerUniforms[t], access); |
250 } | 256 } |
251 } | 257 } |
252 | 258 |
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363 delete fFragmentProcessors[i]; | 369 delete fFragmentProcessors[i]; |
364 } | 370 } |
365 } | 371 } |
366 | 372 |
367 void GrGLSLProgramBuilder::finalizeShaders() { | 373 void GrGLSLProgramBuilder::finalizeShaders() { |
368 this->varyingHandler()->finalize(); | 374 this->varyingHandler()->finalize(); |
369 fVS.finalize(kVertex_GrShaderFlag); | 375 fVS.finalize(kVertex_GrShaderFlag); |
370 fFS.finalize(kFragment_GrShaderFlag); | 376 fFS.finalize(kFragment_GrShaderFlag); |
371 | 377 |
372 } | 378 } |
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