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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 1785873003: Implement GL support for buffer textures (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_glTexBuffer
Patch Set: rebase Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkMatrix.h" 8 #include "SkMatrix.h"
9 #include "gl/GrGLProgramDataManager.h" 9 #include "gl/GrGLProgramDataManager.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
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56 SkDEBUGCODE( 56 SkDEBUGCODE(
57 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getAr rayCount(); 57 pathProcVarying.fArrayCount = builderPathProcVarying.fVariable.getAr rayCount();
58 pathProcVarying.fType = builderPathProcVarying.fVariable.getType(); 58 pathProcVarying.fType = builderPathProcVarying.fVariable.getType();
59 ); 59 );
60 pathProcVarying.fLocation = builderPathProcVarying.fLocation; 60 pathProcVarying.fLocation = builderPathProcVarying.fLocation;
61 } 61 }
62 } 62 }
63 63
64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { 64 void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const {
65 const Uniform& uni = fUniforms[u.toIndex()]; 65 const Uniform& uni = fUniforms[u.toIndex()];
66 SkASSERT(uni.fType == kSampler2D_GrSLType || uni.fType == kSamplerExternal_G rSLType || 66 SkASSERT(GrSLTypeIsSamplerType(uni.fType));
67 uni.fType == kSampler2DRect_GrSLType);
68 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 67 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
69 // FIXME: We still insert a single sampler uniform for every stage. If the s hader does not 68 // FIXME: We still insert a single sampler uniform for every stage. If the s hader does not
70 // reference the sampler then the compiler may have optimized it out. Uncomm ent this assert 69 // reference the sampler then the compiler may have optimized it out. Uncomm ent this assert
71 // once stages insert their own samplers. 70 // once stages insert their own samplers.
72 // this->printUnused(uni); 71 // this->printUnused(uni);
73 if (kUnusedUniform != uni.fFSLocation) { 72 if (kUnusedUniform != uni.fFSLocation) {
74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); 73 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
75 } 74 }
76 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { 75 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); 76 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
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277 matrix); 276 matrix);
278 } 277 }
279 278
280 #ifdef SK_DEBUG 279 #ifdef SK_DEBUG
281 void GrGLProgramDataManager::printUnused(const Uniform& uni) const { 280 void GrGLProgramDataManager::printUnused(const Uniform& uni) const {
282 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) { 281 if (kUnusedUniform == uni.fFSLocation && kUnusedUniform == uni.fVSLocation) {
283 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n"); 282 GrCapsDebugf(fGpu->caps(), "Unused uniform in shader\n");
284 } 283 }
285 } 284 }
286 #endif 285 #endif
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