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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
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23 class GrPipeline; | 23 class GrPipeline; |
24 class GrNonInstancedMesh; | 24 class GrNonInstancedMesh; |
25 | 25 |
26 class GrVkBufferImpl; | 26 class GrVkBufferImpl; |
27 class GrVkCommandBuffer; | 27 class GrVkCommandBuffer; |
28 class GrVkPipeline; | 28 class GrVkPipeline; |
29 class GrVkRenderPass; | 29 class GrVkRenderPass; |
30 class GrVkTexture; | 30 class GrVkTexture; |
31 struct GrVkInterface; | 31 struct GrVkInterface; |
32 | 32 |
| 33 #ifdef SK_DEBUG |
| 34 #define ENABLE_VK_LAYERS |
| 35 #endif |
| 36 |
33 class GrVkGpu : public GrGpu { | 37 class GrVkGpu : public GrGpu { |
34 public: | 38 public: |
35 // Currently passing in the inst so that we can properly delete it when we a
re done. | 39 // Currently passing in the inst so that we can properly delete it when we a
re done. |
36 // Normally this would be done by the client. | 40 // Normally this would be done by the client. |
37 GrVkGpu(GrContext* context, const GrContextOptions& options, | 41 GrVkGpu(GrContext* context, const GrContextOptions& options, |
38 VkPhysicalDevice physDev, VkDevice device, VkQueue queue, VkCommandP
ool cmdPool, | 42 VkPhysicalDevice physDev, VkDevice device, VkQueue queue, VkCommandP
ool cmdPool, |
39 VkInstance inst); | 43 VkInstance inst); |
40 ~GrVkGpu() override; | 44 ~GrVkGpu() override; |
41 | 45 |
42 const GrVkInterface* vkInterface() const { return fInterface.get(); } | 46 const GrVkInterface* vkInterface() const { return fInterface.get(); } |
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211 | 215 |
212 SkAutoTUnref<const GrVkInterface> fInterface; | 216 SkAutoTUnref<const GrVkInterface> fInterface; |
213 SkAutoTUnref<GrVkCaps> fVkCaps; | 217 SkAutoTUnref<GrVkCaps> fVkCaps; |
214 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; | 218 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
215 VkDevice fDevice; | 219 VkDevice fDevice; |
216 VkQueue fQueue; // for now, one queue | 220 VkQueue fQueue; // for now, one queue |
217 VkCommandPool fCmdPool; | 221 VkCommandPool fCmdPool; |
218 GrVkCommandBuffer* fCurrentCmdBuffer; | 222 GrVkCommandBuffer* fCurrentCmdBuffer; |
219 GrVkResourceProvider fResourceProvider; | 223 GrVkResourceProvider fResourceProvider; |
220 | 224 |
| 225 #ifdef ENABLE_VK_LAYERS |
| 226 // For reporting validation layer errors |
| 227 VkDebugReportCallbackEXT fCallback; |
| 228 #endif |
| 229 |
221 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 230 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
222 // since there is significant overhead to the first compile of any compiler. | 231 // since there is significant overhead to the first compile of any compiler. |
223 shaderc_compiler_t fCompiler; | 232 shaderc_compiler_t fCompiler; |
224 | 233 |
225 // This is only for our current testing and building. The client should be h
olding on to the | 234 // This is only for our current testing and building. The client should be h
olding on to the |
226 // VkInstance. | 235 // VkInstance. |
227 VkInstance fVkInstance; | 236 VkInstance fVkInstance; |
228 | 237 |
229 typedef GrGpu INHERITED; | 238 typedef GrGpu INHERITED; |
230 }; | 239 }; |
231 | 240 |
232 #endif | 241 #endif |
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