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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1785643003: Switch SkBlurImageFilter over to new onFilterImage interface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update to ToT Created 4 years, 9 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index f4a1d4ee3edf76e166404fc568daef7d415b9379..dc1edd4b9874f6e78ee1ab15e310b01e484f3fda 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -221,6 +221,38 @@ GrRenderTarget* SkGpuDevice::CreateRenderTarget(
return texture->asRenderTarget();
}
+// This method ensures that we always have a texture-backed "bitmap" when we finally
+// call through to the base impl so that the image filtering code will take the
+// gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other
+// use of SkImageFilter::filterImage) in that the source and dest will have
+// homogenous backing (e.g., raster or gpu).
+void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const SkBitmap& bitmap,
+ int x, int y, const SkPaint& paint) {
+ if (bitmap.getTexture()) {
+ INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint);
+ return;
+ }
+
+ SkAutoLockPixels alp(bitmap, !bitmap.getTexture());
+ if (!bitmap.getTexture() && !bitmap.readyToDraw()) {
+ return;
+ }
+
+ GrTexture* texture;
+ // draw sprite neither filters nor tiles.
+ AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &texture);
+ if (!texture) {
+ return;
+ }
+
+ SkBitmap newBitmap;
+
+ GrWrapTextureInBitmap(texture, texture->width(), texture->height(),
+ bitmap.isOpaque(), &newBitmap);
+
+ INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint);
+}
+
///////////////////////////////////////////////////////////////////////////////
bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
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