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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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| 213 desc.fTextureStorageAllocator = textureStorageAllocator; | 213 desc.fTextureStorageAllocator = textureStorageAllocator; |
| 214 desc.fIsMipMapped = false; | 214 desc.fIsMipMapped = false; |
| 215 GrTexture* texture = context->textureProvider()->createTexture(desc, budgete
d, nullptr, 0); | 215 GrTexture* texture = context->textureProvider()->createTexture(desc, budgete
d, nullptr, 0); |
| 216 if (nullptr == texture) { | 216 if (nullptr == texture) { |
| 217 return nullptr; | 217 return nullptr; |
| 218 } | 218 } |
| 219 SkASSERT(nullptr != texture->asRenderTarget()); | 219 SkASSERT(nullptr != texture->asRenderTarget()); |
| 220 return texture->asRenderTarget(); | 220 return texture->asRenderTarget(); |
| 221 } | 221 } |
| 222 | 222 |
| 223 // This method ensures that we always have a texture-backed "bitmap" when we fin
ally |
| 224 // call through to the base impl so that the image filtering code will take the |
| 225 // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other |
| 226 // use of SkImageFilter::filterImage) in that the source and dest will have |
| 227 // homogenous backing (e.g., raster or gpu). |
| 228 void SkGpuDevice::drawBitmapAsSprite(const SkDraw& draw, const SkBitmap& bitmap, |
| 229 int x, int y, const SkPaint& paint) { |
| 230 if (bitmap.getTexture()) { |
| 231 INHERITED::drawBitmapAsSprite(draw, bitmap, x, y, paint); |
| 232 return; |
| 233 } |
| 234 |
| 235 SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); |
| 236 if (!bitmap.getTexture() && !bitmap.readyToDraw()) { |
| 237 return; |
| 238 } |
| 239 |
| 240 GrTexture* texture; |
| 241 // draw sprite neither filters nor tiles. |
| 242 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t
exture); |
| 243 if (!texture) { |
| 244 return; |
| 245 } |
| 246 |
| 247 SkBitmap newBitmap; |
| 248 |
| 249 GrWrapTextureInBitmap(texture, texture->width(), texture->height(), |
| 250 bitmap.isOpaque(), &newBitmap); |
| 251 |
| 252 INHERITED::drawBitmapAsSprite(draw, newBitmap, x, y, paint); |
| 253 } |
| 254 |
| 223 /////////////////////////////////////////////////////////////////////////////// | 255 /////////////////////////////////////////////////////////////////////////////// |
| 224 | 256 |
| 225 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size
_t dstRowBytes, | 257 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size
_t dstRowBytes, |
| 226 int x, int y) { | 258 int x, int y) { |
| 227 ASSERT_SINGLE_OWNER | 259 ASSERT_SINGLE_OWNER |
| 228 | 260 |
| 229 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p
ixels | 261 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p
ixels |
| 230 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo); | 262 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo); |
| 231 if (kUnknown_GrPixelConfig == config) { | 263 if (kUnknown_GrPixelConfig == config) { |
| 232 return false; | 264 return false; |
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| 1882 } | 1914 } |
| 1883 | 1915 |
| 1884 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1916 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1885 ASSERT_SINGLE_OWNER | 1917 ASSERT_SINGLE_OWNER |
| 1886 // We always return a transient cache, so it is freed after each | 1918 // We always return a transient cache, so it is freed after each |
| 1887 // filter traversal. | 1919 // filter traversal. |
| 1888 return SkGpuDevice::NewImageFilterCache(); | 1920 return SkGpuDevice::NewImageFilterCache(); |
| 1889 } | 1921 } |
| 1890 | 1922 |
| 1891 #endif | 1923 #endif |
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