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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColor.h" | 8 #include "SkColor.h" |
| 9 #include "SkColorMatrixFilter.h" | 9 #include "SkColorMatrixFilter.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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| 91 }; | 91 }; |
| 92 return SkColorMatrixFilter::Create(mx); | 92 return SkColorMatrixFilter::Create(mx); |
| 93 } | 93 } |
| 94 | 94 |
| 95 static SkColorFilter* make_compose_cf() { | 95 static SkColorFilter* make_compose_cf() { |
| 96 SkAutoTUnref<SkColorFilter> cf0(make_mode_cf()); | 96 SkAutoTUnref<SkColorFilter> cf0(make_mode_cf()); |
| 97 SkAutoTUnref<SkColorFilter> cf1(make_mx_cf()); | 97 SkAutoTUnref<SkColorFilter> cf1(make_mx_cf()); |
| 98 return SkColorFilter::CreateComposeFilter(cf0, cf1); | 98 return SkColorFilter::CreateComposeFilter(cf0, cf1); |
| 99 } | 99 } |
| 100 | 100 |
| 101 static SkShader* make_color_sh() { return SkShader::CreateColorShader(0xFFBB8855
); } | 101 static sk_sp<SkShader> make_color_sh() { return SkShader::MakeColorShader(0xFFBB
8855); } |
| 102 | 102 |
| 103 static SkShader* make_image_sh() { | 103 static sk_sp<SkShader> make_image_sh() { |
| 104 const SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); | 104 const SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); |
| 105 const SkPMColor pixels[] { | 105 const SkPMColor pixels[] { |
| 106 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), | 106 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), |
| 107 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), | 107 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), |
| 108 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), | 108 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), |
| 109 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), | 109 SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), |
| 110 }; | 110 }; |
| 111 SkAutoTUnref<SkImage> image(SkImage::NewRasterCopy(info, pixels, sizeof(SkPM
Color) * 2)); | 111 SkAutoTUnref<SkImage> image(SkImage::NewRasterCopy(info, pixels, sizeof(SkPM
Color) * 2)); |
| 112 return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode
); | 112 return image->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMod
e); |
| 113 } | 113 } |
| 114 | 114 |
| 115 static SkShader* make_grad_sh() { | 115 static sk_sp<SkShader> make_grad_sh() { |
| 116 #if 0 | 116 #if 0 |
| 117 const SkPoint pts[] {{ 0, 0 }, { 100, 100 }}; | 117 const SkPoint pts[] {{ 0, 0 }, { 100, 100 }}; |
| 118 const SkColor colors[] { SK_ColorRED, SK_ColorBLUE }; | 118 const SkColor colors[] { SK_ColorRED, SK_ColorBLUE }; |
| 119 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kCl
amp_TileMode); | 119 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kCl
amp_TileMode); |
| 120 #else | 120 #else |
| 121 // TODO: need to convert new gradient code to enforce PM4f --> RGBA order | 121 // TODO: need to convert new gradient code to enforce PM4f --> RGBA order |
| 122 return make_color_sh(); | 122 return make_color_sh(); |
| 123 #endif | 123 #endif |
| 124 } | 124 } |
| 125 | 125 |
| 126 static SkShader* make_cf_sh() { | 126 static sk_sp<SkShader> make_cf_sh() { |
| 127 SkAutoTUnref<SkColorFilter> filter(make_mx_cf()); | 127 SkAutoTUnref<SkColorFilter> filter(make_mx_cf()); |
| 128 SkAutoTUnref<SkShader> shader(make_color_sh()); | 128 sk_sp<SkShader> shader(make_color_sh()); |
| 129 return shader->newWithColorFilter(filter); | 129 return sk_sp<SkShader>(shader->newWithColorFilter(filter)); |
| 130 } | 130 } |
| 131 | 131 |
| 132 static bool compare_spans(const SkPM4f span4f[], const SkPMColor span4b[], int c
ount, | 132 static bool compare_spans(const SkPM4f span4f[], const SkPMColor span4b[], int c
ount, |
| 133 float tolerance = 1.0f/255) { | 133 float tolerance = 1.0f/255) { |
| 134 for (int i = 0; i < count; ++i) { | 134 for (int i = 0; i < count; ++i) { |
| 135 SkPM4f c0 = SkPM4f::FromPMColor(span4b[i]); | 135 SkPM4f c0 = SkPM4f::FromPMColor(span4b[i]); |
| 136 SkPM4f c1 = span4f[i]; | 136 SkPM4f c1 = span4f[i]; |
| 137 if (!nearly_equal(c0, c1, tolerance)) { | 137 if (!nearly_equal(c0, c1, tolerance)) { |
| 138 return false; | 138 return false; |
| 139 } | 139 } |
| 140 } | 140 } |
| 141 return true; | 141 return true; |
| 142 } | 142 } |
| 143 | 143 |
| 144 DEF_TEST(Color4f_shader, reporter) { | 144 DEF_TEST(Color4f_shader, reporter) { |
| 145 struct { | 145 struct { |
| 146 SkShader* (*fFact)(); | 146 sk_sp<SkShader> (*fFact)(); |
| 147 bool fSupports4f; | 147 bool fSupports4f; |
| 148 float fTolerance; | 148 float fTolerance; |
| 149 } recs[] = { | 149 } recs[] = { |
| 150 { make_color_sh, true, 1.0f/255 }, | 150 { make_color_sh, true, 1.0f/255 }, |
| 151 // PMColor 4f gradients are interpolated in 255-multiplied values, so we
need a | 151 // PMColor 4f gradients are interpolated in 255-multiplied values, so we
need a |
| 152 // slightly relaxed tolerance to accommodate the cumulative precision de
viation. | 152 // slightly relaxed tolerance to accommodate the cumulative precision de
viation. |
| 153 { make_grad_sh, true, 1.001f/255 }, | 153 { make_grad_sh, true, 1.001f/255 }, |
| 154 { make_image_sh, false, 1.0f/255 }, | 154 { make_image_sh, false, 1.0f/255 }, |
| 155 { make_cf_sh, true, 1.0f/255 }, | 155 { make_cf_sh, true, 1.0f/255 }, |
| 156 }; | 156 }; |
| 157 | 157 |
| 158 SkPaint paint; | 158 SkPaint paint; |
| 159 for (const auto& rec : recs) { | 159 for (const auto& rec : recs) { |
| 160 uint32_t storage[300]; | 160 uint32_t storage[300]; |
| 161 paint.setShader(rec.fFact())->unref(); | 161 paint.setShader(rec.fFact()); |
| 162 // Encourage 4f context selection. At some point we may need | 162 // Encourage 4f context selection. At some point we may need |
| 163 // to instantiate two separate contexts for optimal 4b/4f selection. | 163 // to instantiate two separate contexts for optimal 4b/4f selection. |
| 164 const SkShader::ContextRec contextRec(paint, SkMatrix::I(), nullptr, | 164 const SkShader::ContextRec contextRec(paint, SkMatrix::I(), nullptr, |
| 165 SkShader::ContextRec::kPM4f_DstTyp
e); | 165 SkShader::ContextRec::kPM4f_DstTyp
e); |
| 166 SkASSERT(paint.getShader()->contextSize(contextRec) <= sizeof(storage)); | 166 SkASSERT(paint.getShader()->contextSize(contextRec) <= sizeof(storage)); |
| 167 SkShader::Context* ctx = paint.getShader()->createContext(contextRec, st
orage); | 167 SkShader::Context* ctx = paint.getShader()->createContext(contextRec, st
orage); |
| 168 if (rec.fSupports4f) { | 168 if (rec.fSupports4f) { |
| 169 const int N = 100; | 169 const int N = 100; |
| 170 SkPM4f buffer4f[N]; | 170 SkPM4f buffer4f[N]; |
| 171 ctx->shadeSpan4f(0, 0, buffer4f, N); | 171 ctx->shadeSpan4f(0, 0, buffer4f, N); |
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| 244 // | 244 // |
| 245 DEF_TEST(Color4f_xfermode_proc4f, reporter) { | 245 DEF_TEST(Color4f_xfermode_proc4f, reporter) { |
| 246 // TODO: extend xfermodes so that all cases can be tested. | 246 // TODO: extend xfermodes so that all cases can be tested. |
| 247 // | 247 // |
| 248 for (int mode = SkXfermode::kClear_Mode; mode <= SkXfermode::kScreen_Mode; +
+mode) { | 248 for (int mode = SkXfermode::kClear_Mode; mode <= SkXfermode::kScreen_Mode; +
+mode) { |
| 249 SkXfermodeProc proc32 = SkXfermode::GetProc((SkXfermode::Mode)mode); | 249 SkXfermodeProc proc32 = SkXfermode::GetProc((SkXfermode::Mode)mode); |
| 250 SkXfermodeProc4f proc4f = SkXfermode::GetProc4f((SkXfermode::Mode)mode); | 250 SkXfermodeProc4f proc4f = SkXfermode::GetProc4f((SkXfermode::Mode)mode); |
| 251 REPORTER_ASSERT(reporter, compare_procs(proc32, proc4f)); | 251 REPORTER_ASSERT(reporter, compare_procs(proc32, proc4f)); |
| 252 } | 252 } |
| 253 } | 253 } |
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