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Side by Side Diff: src/image/SkImageShader.cpp

Issue 1785473002: SkImage now has makeShader to return sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use build guard for impl of newShader Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProvider.h" 9 #include "SkBitmapProvider.h"
10 #include "SkImage_Base.h" 10 #include "SkImage_Base.h"
(...skipping 10 matching lines...) Expand all
21 21
22 SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) { 22 SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
23 const TileMode tx = (TileMode)buffer.readUInt(); 23 const TileMode tx = (TileMode)buffer.readUInt();
24 const TileMode ty = (TileMode)buffer.readUInt(); 24 const TileMode ty = (TileMode)buffer.readUInt();
25 SkMatrix matrix; 25 SkMatrix matrix;
26 buffer.readMatrix(&matrix); 26 buffer.readMatrix(&matrix);
27 SkAutoTUnref<SkImage> img(buffer.readImage()); 27 SkAutoTUnref<SkImage> img(buffer.readImage());
28 if (!img) { 28 if (!img) {
29 return nullptr; 29 return nullptr;
30 } 30 }
31 return new SkImageShader(img, tx, ty, &matrix); 31 return SkImageShader::Make(img, tx, ty, &matrix).release();
32 } 32 }
33 33
34 void SkImageShader::flatten(SkWriteBuffer& buffer) const { 34 void SkImageShader::flatten(SkWriteBuffer& buffer) const {
35 buffer.writeUInt(fTileModeX); 35 buffer.writeUInt(fTileModeX);
36 buffer.writeUInt(fTileModeY); 36 buffer.writeUInt(fTileModeY);
37 buffer.writeMatrix(this->getLocalMatrix()); 37 buffer.writeMatrix(this->getLocalMatrix());
38 buffer.writeImage(fImage); 38 buffer.writeImage(fImage);
39 } 39 }
40 40
41 bool SkImageShader::isOpaque() const { 41 bool SkImageShader::isOpaque() const {
42 return fImage->isOpaque(); 42 return fImage->isOpaque();
43 } 43 }
44 44
45 size_t SkImageShader::onContextSize(const ContextRec& rec) const { 45 size_t SkImageShader::onContextSize(const ContextRec& rec) const {
46 return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info()) ; 46 return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info()) ;
47 } 47 }
48 48
49 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s torage) const { 49 SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* s torage) const {
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, 50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
51 SkBitmapProvider(fImage), rec, storag e); 51 SkBitmapProvider(fImage), rec, storag e);
52 } 52 }
53 53
54 SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty, 54 sk_sp<SkShader> SkImageShader::Make(const SkImage* image, TileMode tx, TileMode ty,
55 const SkMatrix* localMatrix) { 55 const SkMatrix* localMatrix) {
56 if (!image) { 56 if (!image) {
57 return nullptr; 57 return nullptr;
58 } 58 }
59 return new SkImageShader(image, tx, ty, localMatrix); 59 return sk_sp<SkShader>(new SkImageShader(image, tx, ty, localMatrix));
60 } 60 }
61 61
62 #ifndef SK_IGNORE_TO_STRING 62 #ifndef SK_IGNORE_TO_STRING
63 void SkImageShader::toString(SkString* str) const { 63 void SkImageShader::toString(SkString* str) const {
64 const char* gTileModeName[SkShader::kTileModeCount] = { 64 const char* gTileModeName[SkShader::kTileModeCount] = {
65 "clamp", "repeat", "mirror" 65 "clamp", "repeat", "mirror"
66 }; 66 };
67 67
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeN ame[fTileModeY]); 68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeN ame[fTileModeY]);
69 fImage->toString(str); 69 fImage->toString(str);
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
125 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); 125 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params));
126 } 126 }
127 127
128 if (GrPixelConfigIsAlphaOnly(texture->config())) { 128 if (GrPixelConfigIsAlphaOnly(texture->config())) {
129 return SkRef(inner.get()); 129 return SkRef(inner.get());
130 } 130 }
131 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 131 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
132 } 132 }
133 133
134 #endif 134 #endif
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