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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 224 SkMatrix::kFill_ScaleToFit); | 224 SkMatrix::kFill_ScaleToFit); |
| 225 | 225 |
| 226 SkAutoTUnref<SkImage> tileImage( | 226 SkAutoTUnref<SkImage> tileImage( |
| 227 SkImage::NewFromPicture(fPicture.get(), tileSize, &tileMatrix, nullp
tr)); | 227 SkImage::NewFromPicture(fPicture.get(), tileSize, &tileMatrix, nullp
tr)); |
| 228 if (!tileImage) { | 228 if (!tileImage) { |
| 229 return nullptr; | 229 return nullptr; |
| 230 } | 230 } |
| 231 | 231 |
| 232 SkMatrix shaderMatrix = this->getLocalMatrix(); | 232 SkMatrix shaderMatrix = this->getLocalMatrix(); |
| 233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 233 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
| 234 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix)); | 234 tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix); |
| 235 | 235 |
| 236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize); | 236 const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize); |
| 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), | 237 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), |
| 238 tileInfo.getSafeSize(tileInfo.m
inRowBytes()))); | 238 tileInfo.getSafeSize(tileInfo.m
inRowBytes()))); |
| 239 } | 239 } |
| 240 | 240 |
| 241 return tileShader; | 241 return tileShader; |
| 242 } | 242 } |
| 243 | 243 |
| 244 size_t SkPictureShader::onContextSize(const ContextRec&) const { | 244 size_t SkPictureShader::onContextSize(const ContextRec&) const { |
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| 327 if (context) { | 327 if (context) { |
| 328 maxTextureSize = context->caps()->maxTextureSize(); | 328 maxTextureSize = context->caps()->maxTextureSize(); |
| 329 } | 329 } |
| 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); | 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); |
| 331 if (!bitmapShader) { | 331 if (!bitmapShader) { |
| 332 return nullptr; | 332 return nullptr; |
| 333 } | 333 } |
| 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
| 335 } | 335 } |
| 336 #endif | 336 #endif |
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