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Side by Side Diff: gm/SkLinearBitmapPipelineGM.cpp

Issue 1785473002: SkImage now has makeShader to return sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use build guard for impl of newShader Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlitter.h" 9 #include "SkBlitter.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
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54 bmdst.eraseColor(0xFFFFFFFF); 54 bmdst.eraseColor(0xFFFFFFFF);
55 SkPixmap pmdst; 55 SkPixmap pmdst;
56 bmdst.peekPixels(&pmdst); 56 bmdst.peekPixels(&pmdst);
57 57
58 SkImageInfo info = SkImageInfo::MakeN32Premul(ir.width(), ir.height(), kLine ar_SkColorProfileType); 58 SkImageInfo info = SkImageInfo::MakeN32Premul(ir.width(), ir.height(), kLine ar_SkColorProfileType);
59 59
60 SkAutoTUnref<SkImage> image{SkImage::NewRasterCopy( 60 SkAutoTUnref<SkImage> image{SkImage::NewRasterCopy(
61 info, pmsrc.addr32(), pmsrc.rowBytes())}; 61 info, pmsrc.addr32(), pmsrc.rowBytes())};
62 SkPaint paint; 62 SkPaint paint;
63 int32_t storage[300]; 63 int32_t storage[300];
64 SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kCl amp_TileMode); 64 paint.setShader(image->makeShader(SkShader::kClamp_TileMode, SkShader::kClam p_TileMode));
65 if (useBilerp) { 65 if (useBilerp) {
66 paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality); 66 paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
67 } else { 67 } else {
68 paint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality); 68 paint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
69 } 69 }
70 paint.setShader(shader)->unref();
71 const SkShader::ContextRec rec(paint, *mat, nullptr, 70 const SkShader::ContextRec rec(paint, *mat, nullptr,
72 SkBlitter::PreferredShaderDest(pmsrc.info())) ; 71 SkBlitter::PreferredShaderDest(pmsrc.info())) ;
73 SkASSERT(paint.getShader()->contextSize(rec) <= sizeof(storage)); 72 SkASSERT(paint.getShader()->contextSize(rec) <= sizeof(storage));
74 73
75 SkShader::Context* ctx = paint.getShader()->createContext(rec, storage); 74 SkShader::Context* ctx = paint.getShader()->createContext(rec, storage);
76 75
77 for (int y = 0; y < ir.height(); y++) { 76 for (int y = 0; y < ir.height(); y++) {
78 ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width()); 77 ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
79 } 78 }
80 79
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194 } 193 }
195 canvas->restore(); 194 canvas->restore();
196 canvas->translate(0, H + 20); 195 canvas->translate(0, H + 20);
197 } 196 }
198 canvas->restore(); 197 canvas->restore();
199 canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats)); 198 canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats));
200 if (useBilerp) break; 199 if (useBilerp) break;
201 useBilerp = true; 200 useBilerp = true;
202 } 201 }
203 } 202 }
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