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Side by Side Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc

Issue 1785153004: Made full screen video with DevTools not flash black on Android. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: switched to 2d textures Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h " 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h "
6 6
7 #include <EGL/egl.h> 7 #include <EGL/egl.h>
8 #include <EGL/eglext.h> 8 #include <EGL/eglext.h>
9 9
10 #include "base/android/build_info.h" 10 #include "base/android/build_info.h"
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93 if (service_id > 0 && have_context) 93 if (service_id > 0 && have_context)
94 glDeleteTextures(1, &service_id); 94 glDeleteTextures(1, &service_id);
95 } 95 }
96 96
97 scoped_refptr<gfx::SurfaceTexture> 97 scoped_refptr<gfx::SurfaceTexture>
98 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { 98 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const {
99 return surface_texture_; 99 return surface_texture_;
100 } 100 }
101 101
102 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { 102 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const {
103 return GL_TEXTURE_EXTERNAL_OES; 103 // If we're using a surface texture, then we need an external texture target
104 // to sample from it. If not, then we'll use 2D transparent textures to draw
105 // a transparent hole through which to see the SurfaceView. This is normally
106 // needed only for the devtools inspector, since the overlay mechanism handles
107 // it otherwise.
108 return (surface_texture_ ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D);
DaleCurtis 2016/03/28 18:02:02 No unnecessary parens.
liberato (no reviews please) 2016/03/28 20:58:17 Done.
104 } 109 }
105 110
106 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture( 111 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture(
107 const media::PictureBuffer& picture_buffer) { 112 const media::PictureBuffer& picture_buffer) {
108 gpu::gles2::TextureRef* texture_ref = 113 gpu::gles2::TextureRef* texture_ref =
109 state_provider_->GetTextureForPicture(picture_buffer); 114 state_provider_->GetTextureForPicture(picture_buffer);
110 RETURN_NULL_IF_NULL(texture_ref); 115 RETURN_NULL_IF_NULL(texture_ref);
111 gl::GLImage* image = 116 gl::GLImage* image =
112 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0); 117 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0);
113 return static_cast<AVDACodecImage*>(image); 118 return static_cast<AVDACodecImage*>(image);
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171 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); 176 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer);
172 RETURN_IF_NULL(avda_image); 177 RETURN_IF_NULL(avda_image);
173 DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1); 178 DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1);
174 // Note that this is not a race, since we do not re-use a PictureBuffer 179 // Note that this is not a race, since we do not re-use a PictureBuffer
175 // until after the CC is done drawing it. 180 // until after the CC is done drawing it.
176 avda_image->SetMediaCodecBufferIndex(codec_buf_index); 181 avda_image->SetMediaCodecBufferIndex(codec_buf_index);
177 avda_image->SetSize(state_provider_->GetSize()); 182 avda_image->SetSize(state_provider_->GetSize());
178 } 183 }
179 184
180 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( 185 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
181 const media::PictureBuffer& picture_buffer) { 186 const media::PictureBuffer& picture_buffer,
187 bool have_context) {
182 // Attach a GLImage to each texture that will use the surface texture. 188 // Attach a GLImage to each texture that will use the surface texture.
183 // We use a refptr here in case SetImageForPicture fails. 189 // We use a refptr here in case SetImageForPicture fails.
184 scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image = 190 scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image =
185 new AVDACodecImage(shared_state_, media_codec_, 191 new AVDACodecImage(shared_state_, media_codec_,
186 state_provider_->GetGlDecoder(), surface_texture_); 192 state_provider_->GetGlDecoder(), surface_texture_);
187 SetImageForPicture(picture_buffer, gl_image); 193 SetImageForPicture(picture_buffer, gl_image);
194
195 if (!surface_texture_ && have_context) {
196 // To make devtools work, we're using a 2D texture. Make it transparent,
197 // so that it draws a hole for the SV to show through. This is only
198 // because devtools draws and reads back, which skips overlay processing.
199 // It's unclear why devtools renders twice -- once normally, and once
200 // including a readback layer. The result is that the device screen
201 // flashes as we alternately draw the overlay hole and this texture,
202 // unless we make the texture transparent.
203 unsigned char rgba[] = {0, 0, 0, 0};
DaleCurtis 2016/03/28 18:02:02 static const, does uint8_t work?
liberato (no reviews please) 2016/03/28 20:58:17 Done.
204 const gfx::Size size(1, 1);
DaleCurtis 2016/03/28 18:02:02 I'd just inline each value, but up to you.
liberato (no reviews please) 2016/03/28 20:58:17 i think that it's clearer than glTexImage2D(..., 1
205 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
206 GL_RGBA, GL_UNSIGNED_BYTE, rgba);
207 }
188 } 208 }
189 209
190 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( 210 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture(
191 const media::PictureBuffer& picture_buffer) { 211 const media::PictureBuffer& picture_buffer) {
192 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); 212 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer);
193 213
194 // See if there is a media codec buffer still attached to this image. 214 // See if there is a media codec buffer still attached to this image.
195 const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex(); 215 const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex();
196 216
197 if (codec_buffer >= 0) { 217 if (codec_buffer >= 0) {
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361 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model())); 381 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model()));
362 if (model.find("a114") != std::string::npos) 382 if (model.find("a114") != std::string::npos)
363 surface_texture_detach_works = false; 383 surface_texture_detach_works = false;
364 } 384 }
365 } 385 }
366 386
367 return surface_texture_detach_works; 387 return surface_texture_detach_works;
368 } 388 }
369 389
370 } // namespace content 390 } // namespace content
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