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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // VideoCaptureDevice is the abstract base class for realizing video capture | 5 // VideoCaptureDevice is the abstract base class for realizing video capture |
| 6 // device support in Chromium. It provides the interface for OS dependent | 6 // device support in Chromium. It provides the interface for OS dependent |
| 7 // implementations. | 7 // implementations. |
| 8 // The class is created and functions are invoked on a thread owned by | 8 // The class is created and functions are invoked on a thread owned by |
| 9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS | 9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS |
| 10 // specific implementation. | 10 // specific implementation. |
| 11 | 11 |
| 12 #ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ | 12 #ifndef MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ |
| 13 #define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ | 13 #define MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ |
| 14 | 14 |
| 15 #include <list> | 15 #include <list> |
| 16 #include <string> | 16 #include <string> |
| 17 | 17 |
| 18 #include "base/time.h" | 18 #include "base/time.h" |
| 19 #include "media/base/media_export.h" | 19 #include "media/base/media_export.h" |
| 20 #include "media/video/capture/video_capture_types.h" | 20 #include "media/video/capture/video_capture_types.h" |
| 21 | 21 |
| 22 namespace media { | 22 namespace media { |
| 23 | 23 |
| 24 class MEDIA_EXPORT VideoCaptureDevice { | 24 class MEDIA_EXPORT VideoCaptureDevice { |
| 25 public: | 25 public: |
| 26 // Represents a capture device name and ID. | |
| 27 // You should not create an instance of this class directly by e.g. setting | |
| 28 // various properties directly. Instead use | |
| 29 // VideoCaptureDevice::GetDeviceNames to do this for you and if you need to | |
| 30 // cache your own copy of a name, you can do so via the copy constructor. | |
| 31 // The reason for this is that a device name might contain platform specific | |
| 32 // settings that are relevant only to the platform specific implementation of | |
| 33 // VideoCaptureDevice::Create. | |
| 34 class Name { | |
| 35 public: | |
| 36 Name() {} | |
| 37 Name(const std::string& name, const std::string& id) | |
| 38 : device_name_(name), unique_id_(id) {} | |
| 39 // Allow a copy constructor since this type is used in stl containers | |
| 40 // and copied to members. | |
| 41 Name(const Name& other) | |
| 42 : device_name_(other.device_name_), unique_id_(other.unique_id_) {} | |
| 26 | 43 |
| 27 struct Name { | 44 ~Name() {} |
| 45 | |
| 28 // Friendly name of a device | 46 // Friendly name of a device |
| 29 std::string device_name; | 47 const std::string& name() const { return device_name_; } |
| 30 | 48 |
| 31 // Unique name of a device. Even if there are multiple devices with the same | 49 // Unique name of a device. Even if there are multiple devices with the same |
| 32 // friendly name connected to the computer this will be unique. | 50 // friendly name connected to the computer this will be unique. |
| 33 std::string unique_id; | 51 const std::string& id() const { return unique_id_; } |
| 52 | |
| 53 private: | |
| 54 std::string device_name_; | |
| 55 std::string unique_id_; | |
| 34 }; | 56 }; |
| 35 typedef std::list<Name> Names; | 57 |
| 58 // Manages a list of Name entries. | |
| 59 class Names : public std::list<Name> { | |
| 60 public: | |
| 61 Names() {} | |
| 62 | |
| 63 // Returns NULL if no entry was found by that ID. | |
| 64 Name* FindById(const std::string& id) { | |
|
wjia(left Chromium)
2013/06/26 18:16:44
Do you need an inline function here? If not, it's
tommi (sloooow) - chröme
2013/07/01 13:32:30
Sorry, missed this in the last round. Added a new
| |
| 65 for (iterator it = begin(); it != end(); ++it) { | |
| 66 if (it->id() == id) | |
| 67 return &(*it); | |
| 68 } | |
| 69 return NULL; | |
| 70 } | |
| 71 | |
| 72 private: | |
| 73 DISALLOW_COPY_AND_ASSIGN(Names); | |
| 74 }; | |
| 36 | 75 |
| 37 class MEDIA_EXPORT EventHandler { | 76 class MEDIA_EXPORT EventHandler { |
| 38 public: | 77 public: |
| 39 | 78 |
| 40 // Reserve an output buffer into which a video frame can be captured | 79 // Reserve an output buffer into which a video frame can be captured |
| 41 // directly. If all buffers are currently busy, returns NULL. | 80 // directly. If all buffers are currently busy, returns NULL. |
| 42 // | 81 // |
| 43 // The returned VideoFrames will always be allocated with a YV12 format. The | 82 // The returned VideoFrames will always be allocated with a YV12 format. The |
| 44 // size will match that specified by an earlier call to OnFrameInfo. It is | 83 // size will match that specified by an earlier call to OnFrameInfo. It is |
| 45 // the VideoCaptureDevice's responsibility to obey whatever stride and | 84 // the VideoCaptureDevice's responsibility to obey whatever stride and |
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| 133 // not permitted to make any additional calls to its EventHandler. | 172 // not permitted to make any additional calls to its EventHandler. |
| 134 virtual void DeAllocate() = 0; | 173 virtual void DeAllocate() = 0; |
| 135 | 174 |
| 136 // Get the name of the capture device. | 175 // Get the name of the capture device. |
| 137 virtual const Name& device_name() = 0; | 176 virtual const Name& device_name() = 0; |
| 138 }; | 177 }; |
| 139 | 178 |
| 140 } // namespace media | 179 } // namespace media |
| 141 | 180 |
| 142 #endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ | 181 #endif // MEDIA_VIDEO_CAPTURE_VIDEO_CAPTURE_DEVICE_H_ |
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