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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 | 25 |
| 26 // Runs the renderer and plugins in the same process as the browser. | 26 // Runs the renderer and plugins in the same process as the browser. |
| 27 bool single_process = false; | 27 bool single_process = false; |
| 28 | 28 |
| 29 // Run the GPU process as a thread in the browser process. | 29 // Run the GPU process as a thread in the browser process. |
| 30 bool in_process_gpu = false; | 30 bool in_process_gpu = false; |
| 31 | 31 |
| 32 // Prioritizes the UI's command stream in the GPU process. | 32 // Prioritizes the UI's command stream in the GPU process. |
| 33 bool ui_prioritize_in_gpu_process = false; | 33 bool ui_prioritize_in_gpu_process = false; |
| 34 | 34 |
| 35 // Disables hardware acceleration of video decode, where available. |
| 36 bool disable_accelerated_video_decode = false; |
| 37 |
| 38 #if defined(OS_CHROMEOS) |
| 39 // Disables VA-API accelerated video encode. |
| 40 bool disable_vaapi_accelerated_video_encode = false; |
| 41 #endif |
| 42 |
| 43 #if defined(ENABLE_WEBRTC) |
| 44 // Disables HW encode acceleration for WebRTC. |
| 45 bool disable_web_rtc_hw_encoding = false; |
| 46 #endif |
| 47 |
| 48 #if defined(OS_WIN) |
| 49 // Enables experimental hardware acceleration for VP8/VP9 video decoding. |
| 50 bool enable_accelerated_vpx_decode = false; |
| 51 #endif |
| 52 |
| 35 // =================================== | 53 // =================================== |
| 36 // Settings from //gpu/command_buffer/service/gpu_switches.cc | 54 // Settings from //gpu/command_buffer/service/gpu_switches.cc |
| 37 | 55 |
| 38 // Always return success when compiling a shader. Linking will still fail. | 56 // Always return success when compiling a shader. Linking will still fail. |
| 39 bool compile_shader_always_succeeds = false; | 57 bool compile_shader_always_succeeds = false; |
| 40 | 58 |
| 41 // Disable the GL error log limit. | 59 // Disable the GL error log limit. |
| 42 bool disable_gl_error_limit = false; | 60 bool disable_gl_error_limit = false; |
| 43 | 61 |
| 44 // Disable the GLSL translator. | 62 // Disable the GLSL translator. |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 101 // Turns on calling TRACE for every GL call. | 119 // Turns on calling TRACE for every GL call. |
| 102 bool enable_gpu_service_tracing = false; | 120 bool enable_gpu_service_tracing = false; |
| 103 | 121 |
| 104 // Enable OpenGL ES 3 APIs without proper service side validation. | 122 // Enable OpenGL ES 3 APIs without proper service side validation. |
| 105 bool enable_unsafe_es3_apis = false; | 123 bool enable_unsafe_es3_apis = false; |
| 106 }; | 124 }; |
| 107 | 125 |
| 108 } // namespace gpu | 126 } // namespace gpu |
| 109 | 127 |
| 110 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ | 128 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
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