OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
(...skipping 258 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
269 | 269 |
270 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; | 270 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF
ramebuffer; |
271 GrGLFunction<GrGLScissorProc> fScissor; | 271 GrGLFunction<GrGLScissorProc> fScissor; |
272 GrGLFunction<GrGLShaderSourceProc> fShaderSource; | 272 GrGLFunction<GrGLShaderSourceProc> fShaderSource; |
273 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; | 273 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; |
274 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 274 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
275 GrGLFunction<GrGLStencilMaskProc> fStencilMask; | 275 GrGLFunction<GrGLStencilMaskProc> fStencilMask; |
276 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 276 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
277 GrGLFunction<GrGLStencilOpProc> fStencilOp; | 277 GrGLFunction<GrGLStencilOpProc> fStencilOp; |
278 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 278 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 279 GrGLFunction<GrGLTexBufferProc> fTexBuffer; |
279 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; | 280 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; |
280 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; | 281 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; |
281 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; | 282 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; |
282 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; | 283 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; |
283 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; | 284 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; |
284 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; | 285 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; |
285 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 286 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
286 GrGLFunction<GrGLUniform1fProc> fUniform1f; | 287 GrGLFunction<GrGLUniform1fProc> fUniform1f; |
287 GrGLFunction<GrGLUniform1iProc> fUniform1i; | 288 GrGLFunction<GrGLUniform1iProc> fUniform1i; |
288 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; | 289 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; |
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
464 GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray; | 465 GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray; |
465 GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray; | 466 GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray; |
466 GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; | 467 GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
467 GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib
; | 468 GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib
; |
468 GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; | 469 GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
469 GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; | 470 GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
470 GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v
; | 471 GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v
; |
471 GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v
; | 472 GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v
; |
472 GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; | 473 GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
473 GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBuffe
rRange; | 474 GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBuffe
rRange; |
| 475 // OpenGL 3.1 |
| 476 GrGLFunction<GrGLTextureBufferProc> fTextureBuffer; |
474 | 477 |
475 /* KHR_debug */ | 478 /* KHR_debug */ |
476 GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl; | 479 GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl; |
477 GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert; | 480 GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
478 GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback; | 481 GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
479 GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; | 482 GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
480 GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup; | 483 GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup; |
481 GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup; | 484 GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup; |
482 GrGLFunction<GrGLObjectLabelProc> fObjectLabel; | 485 GrGLFunction<GrGLObjectLabelProc> fObjectLabel; |
483 | 486 |
484 /* EGL functions */ | 487 /* EGL functions */ |
485 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; | 488 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; |
486 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; | 489 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; |
487 } fFunctions; | 490 } fFunctions; |
488 | 491 |
489 // Per-GL func callback | 492 // Per-GL func callback |
490 #if GR_GL_PER_GL_FUNC_CALLBACK | 493 #if GR_GL_PER_GL_FUNC_CALLBACK |
491 GrGLInterfaceCallbackProc fCallback; | 494 GrGLInterfaceCallbackProc fCallback; |
492 GrGLInterfaceCallbackData fCallbackData; | 495 GrGLInterfaceCallbackData fCallbackData; |
493 #endif | 496 #endif |
494 | 497 |
495 // This exists for internal testing. | 498 // This exists for internal testing. |
496 virtual void abandon() const {} | 499 virtual void abandon() const {} |
497 }; | 500 }; |
498 | 501 |
499 #endif | 502 #endif |
OLD | NEW |