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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 1784063003: Add caps and GL API for buffer texture (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_precision
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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269 269
270 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF ramebuffer; 270 GrGLFunction<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleF ramebuffer;
271 GrGLFunction<GrGLScissorProc> fScissor; 271 GrGLFunction<GrGLScissorProc> fScissor;
272 GrGLFunction<GrGLShaderSourceProc> fShaderSource; 272 GrGLFunction<GrGLShaderSourceProc> fShaderSource;
273 GrGLFunction<GrGLStencilFuncProc> fStencilFunc; 273 GrGLFunction<GrGLStencilFuncProc> fStencilFunc;
274 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 274 GrGLFunction<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
275 GrGLFunction<GrGLStencilMaskProc> fStencilMask; 275 GrGLFunction<GrGLStencilMaskProc> fStencilMask;
276 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 276 GrGLFunction<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
277 GrGLFunction<GrGLStencilOpProc> fStencilOp; 277 GrGLFunction<GrGLStencilOpProc> fStencilOp;
278 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate; 278 GrGLFunction<GrGLStencilOpSeparateProc> fStencilOpSeparate;
279 GrGLFunction<GrGLTexBufferProc> fTexBuffer;
279 GrGLFunction<GrGLTexImage2DProc> fTexImage2D; 280 GrGLFunction<GrGLTexImage2DProc> fTexImage2D;
280 GrGLFunction<GrGLTexParameteriProc> fTexParameteri; 281 GrGLFunction<GrGLTexParameteriProc> fTexParameteri;
281 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv; 282 GrGLFunction<GrGLTexParameterivProc> fTexParameteriv;
282 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D; 283 GrGLFunction<GrGLTexSubImage2DProc> fTexSubImage2D;
283 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D; 284 GrGLFunction<GrGLTexStorage2DProc> fTexStorage2D;
284 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier; 285 GrGLFunction<GrGLTextureBarrierProc> fTextureBarrier;
285 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 286 GrGLFunction<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
286 GrGLFunction<GrGLUniform1fProc> fUniform1f; 287 GrGLFunction<GrGLUniform1fProc> fUniform1f;
287 GrGLFunction<GrGLUniform1iProc> fUniform1i; 288 GrGLFunction<GrGLUniform1iProc> fUniform1i;
288 GrGLFunction<GrGLUniform1fvProc> fUniform1fv; 289 GrGLFunction<GrGLUniform1fvProc> fUniform1fv;
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464 GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray; 465 GrGLFunction<GrGLEnableVertexArrayProc> fEnableVertexArray;
465 GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray; 466 GrGLFunction<GrGLDisableVertexArrayProc> fDisableVertexArray;
466 GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; 467 GrGLFunction<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
467 GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib ; 468 GrGLFunction<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib ;
468 GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; 469 GrGLFunction<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
469 GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; 470 GrGLFunction<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
470 GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v ; 471 GrGLFunction<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v ;
471 GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v ; 472 GrGLFunction<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v ;
472 GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; 473 GrGLFunction<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
473 GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBuffe rRange; 474 GrGLFunction<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBuffe rRange;
475 // OpenGL 3.1
476 GrGLFunction<GrGLTextureBufferProc> fTextureBuffer;
474 477
475 /* KHR_debug */ 478 /* KHR_debug */
476 GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl; 479 GrGLFunction<GrGLDebugMessageControlProc> fDebugMessageControl;
477 GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert; 480 GrGLFunction<GrGLDebugMessageInsertProc> fDebugMessageInsert;
478 GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback; 481 GrGLFunction<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
479 GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; 482 GrGLFunction<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
480 GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup; 483 GrGLFunction<GrGLPushDebugGroupProc> fPushDebugGroup;
481 GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup; 484 GrGLFunction<GrGLPopDebugGroupProc> fPopDebugGroup;
482 GrGLFunction<GrGLObjectLabelProc> fObjectLabel; 485 GrGLFunction<GrGLObjectLabelProc> fObjectLabel;
483 486
484 /* EGL functions */ 487 /* EGL functions */
485 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; 488 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
486 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; 489 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
487 } fFunctions; 490 } fFunctions;
488 491
489 // Per-GL func callback 492 // Per-GL func callback
490 #if GR_GL_PER_GL_FUNC_CALLBACK 493 #if GR_GL_PER_GL_FUNC_CALLBACK
491 GrGLInterfaceCallbackProc fCallback; 494 GrGLInterfaceCallbackProc fCallback;
492 GrGLInterfaceCallbackData fCallbackData; 495 GrGLInterfaceCallbackData fCallbackData;
493 #endif 496 #endif
494 497
495 // This exists for internal testing. 498 // This exists for internal testing.
496 virtual void abandon() const {} 499 virtual void abandon() const {}
497 }; 500 };
498 501
499 #endif 502 #endif
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